========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : FadedText
========================================================================
AppWizard has created this FadedText application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your FadedText application.
FadedText.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
FadedText.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CFadedTextApp application class.
FadedText.cpp
This is the main application source file that contains the application
class CFadedTextApp.
FadedText.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
FadedText.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\FadedText.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file FadedText.rc.
res\FadedText.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in FadedText.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
FadedTextDoc.h, FadedTextDoc.cpp - the document
These files contain your CFadedTextDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CFadedTextDoc::Serialize).
FadedTextView.h, FadedTextView.cpp - the view of the document
These files contain your CFadedTextView class.
CFadedTextView objects are used to view CFadedTextDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named FadedText.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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温馨提示
GDI+绘制文字使用Graphics::DrawString函数,其中的brush参数可以使用透明度,通过控制该透明度(逐渐减少从而增加透明度),实现文字的透明度逐渐增加,最终融入到背景中,达到渐变消失的效果。具体实现上,设置计数器,每50ms触发一次,使用逐渐增强的透明度重新绘制相同的文本。为了减少闪烁,采用双缓冲绘制,即将文字在后台先绘制好,然后整体拷贝到屏幕(前台)上。程序示例在VC2010下编译通过。
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FadedText.rar (64个子文件)
FadedText
FadedText.ncb 57KB
FadedText.h 1KB
FadedTextView.cpp 4KB
Debug
FadedText.dsw 541B
FadedText.cpp 4KB
FadedText.aps 43KB
FadedText.opt 302KB
FadedText.dsp 5KB
FadedText.vcxproj.filters 2KB
FadedText.vcxproj 8KB
FadedText.clw 2KB
FadedTextDoc.cpp 2KB
ReadMe.txt 4KB
FadedText.rc 11KB
res
Toolbar.bmp 1KB
FadedTextDoc.ico 1KB
FadedText.ico 1KB
FadedText.rc2 401B
MainFrm.h 2KB
FadedText.sln 884B
FadedTextDoc.h 1KB
Resource.h 684B
StdAfx.cpp 211B
gdiplus
GdiPlusFontFamily.h 4KB
GdiPlusMetaHeader.h 8KB
GdiPlusGraphics.h 86KB
GdiPlusMetaFile.h 12KB
GdiPlusStringFormat.h 8KB
GdiPlusMatrix.h 9KB
GdiPlusFont.h 6KB
GdiPlus.h 2KB
GdiPlusPen.h 13KB
GdiPlusPath.h 46KB
GdiPlusImaging.h 23KB
GdiPlusBrush.h 27KB
GdiPlusCachedBitmap.h 1KB
GdiPlusLineCaps.h 7KB
gdiplus.dsp 4KB
GdiPlusBase.h 833B
GdiPlusGpStubs.h 3KB
GdiPlusInit.h 3KB
GdiPlusColorMatrix.h 2KB
GdiPlus.lib 201KB
GdiPlusFlat.h 83KB
redist.txt 865B
GdiPlusFontCollection.h 3KB
GdiPlusRegion.h 15KB
GdiPlusBitmap.h 20KB
GdiPlusPixelFormats.h 4KB
GdiPlusColor.h 10KB
GdiPlusimageAttributes.h 13KB
GdiPlusEnums.h 47KB
GdiPlusMem.h 788B
GdiPlusHeaders.h 19KB
myGdiPlus.h 1KB
GdiPlusImageCodec.h 1KB
license.txt 17KB
GdiPlusTypes.h 16KB
FadedText.suo 16KB
FadedTextView.h 2KB
MainFrm.cpp 2KB
StdAfx.h 1KB
FadedText.vcxproj.user 143B
FadedText.plg 3KB
共 64 条
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oliver_zheng
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