电机学基础(英文版)第四版答案
电机学基础(英文版)第四版答案
This book aims to bring almost all the advanced concepts of Java under a common roof so that experienced programmers can easily fid relevant information whenever necessary and can become experts in this fild. Needless to say, readers of this book should have good working knowledge of core Java.
Hi there, and welcome to the world of Android game development. My name is Mario; I’ll be your guide for the next fourteen chapters. You came here to learn about game development on Android, and I hope to be the person who enables you to realize your ideas. Together we’ll cover quite a range of materials and topics: Android basics, audio and graphics programming, a little math and physics, and a scary thing called OpenGL ES. Based on all this knowledge we’ll develop three different games, one even being 3D. Game programming can be easy if you know what you’re doing. Therefore I’ve tried to present the material in a way that not only gives you helpful code snippets to reuse, but actually shows you the big picture of game development. Understanding the underlying principles is the key to tackling ever more complex game ideas. You’ll not only be able to write games similar to the ones developed over the course of this book, but you’ll also be equipped with enough knowledge to go to the Web or the bookstore and take on new areas of game development on your own.
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