• Dialogue System for Unity v2.2.22

    The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Last Epoch, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It’s a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. No scripting required. Complete C# source included. Demo | Docs | Tutorials | Forum Free Extras | Free Trial Cinemachine & Timeline Integration! Editor: Visual, node-based dialogue editor Importers for Chat Mapper, articy:draft 1/2/3, Twine, Ink, Neverwinter Nights, Talkit, and CSV Export screenplay format, voiceover asset list, CSV, Chat Mapper, and more I2 Localization support Engine: Dynamic, branching conversation trees Barks and alerts Cutscenes (audio, animation, etc.) Quick Time Events (QTEs) Quest system NPC status & relationship system Easy language localization Save/load without scripting Optional Lua scripting and variable system Comprehensive documentation and tutorials Runtime UIs: GUI-independent; works with all GUI systems, including Unity UI & NGUI Built-in support for Unity UI, NGUI, TextMesh Pro, legacy Unity GUI, & more Input system-independent; works with Unity Input, Rewired, New Input System, etc Modular interfaces: swap in your own UI or cutscene system Several beautiful, fully-customizable UI skins Detailed sci-fi environment & animated model Works in 2D and 3D Works in VR (Oculus Rift, Vive, GVR, etc.) Integration: Components for drop-in integration into existing frameworks Cinemachine & Timeline Action-RPG Starter Kit Adventure Creator Animator Timeline Editor articy:draft Behavior Designer Bolt Visual Scripting

    2021-11-24
    29.9
  • Odin – Inspector and Serializer v3.0.9

    Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team. The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Enterprise options are available here. OdinInspector.com: Learn what Odin Inspector is all about. Manual: Get started quickly Support: Submit any questions Roadmap: What’s next? Bought Odin before 28.05.2019? Get the Odin source code and the validator addons for free at https://odininspector.com/download With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more! See what’s new in version 2.1! HIGHLIGHTS Effortless Integration Editor Only Mode Odin Editor Windows Input Validation Serialize Anything Powerful Lists Insanely Extendable Color Palettes Dictionaries Much More! Effortless Integration: Odin is extremely easy to use and won’t break your existing workflow. In fact, you don’t even need to inherit from anything, which means your existing editors will continue to work even with Odin. Editor-Only Mode: Use Odin only for its editor improvements by disabling serialization completely. Odin Editor Windows: You can now use Odin to rapidly create custom Editor Windows to help organize your project and game data. Input Validation: Empower your entire team by allowing your developers to setup scene and input validations, making using Unity easier than ever for artists and developers alike. Serialize Anything: Odin uses our highly-rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject etc. or add a few lines of code to your existing class, and everything serializable shall be serialized. Yes, even polymorphic types! Odin serialized prefabs are deprecated in 2018.3+ due to

    2021-11-18
    19.9
  • Shadero Sprite – 2D Shader Editor v1.9.9

    Shadero Sprite 是一款基于节点的实时着色编辑器。Shadero 的设计初衷是节约生产时间。画面精美,处理速快速,它通过数个预制且完全优化的节点效果生成了许多惊人的效果。Shadero 将在每次更新中增加预制效果的数量。无需代码。 功能 - 2D 着色编辑器的终极工具 - 基于节点的编辑器 - 实时预览 - 包含源代码 - 加载/保存项目 - 优化的着色器 - 烟雾支持 - HDR 支持 - 视觉选择节点预览 - 光线支持 - 混合模式支持 - 带光线支持的法线贴图 - 直接预览场景 - 兼容 Unity UI - 众多预制特效 (+100) - 编辑器中提供帮助教程 - 项目示例 - 兼容 Unity 5 和 2017 及 2018 - 支持 Anima 2D - 支持渲染纹理 - 支持网格渲染器 - 生成精灵 - 创建变形 - 还有更多特色!

    2021-11-12
    39.9
  • Stylized Grass Shader v1.2.0

    着色器致力于为通用渲染管线 (7.2.0+)​​​ 带来视觉和触觉效果惊艳的草地。 主要特点 • 葱翠的风动画 • 每个对象和每个顶点颜色变化,打破视觉重复 • 通过拖尾、网格或粒子特效弯曲和展平 • 阳光半透明渲染 • 与地形表面进行颜色混合(支持平铺设置和网格地形) • 透视校正,实现从上而下的最佳覆盖视觉效果 • 包括几种草地模型和纹理,专为大量放置而设计。 • 与所有 URP 渲染功能兼容 • 基于物理或简单的着色模式 • 集成 Vegetation Studio (Pro) • 支持 Nature Renderer 性能 • 兼容 SRP 批处理 • GPU 实例化和间接实例化 (Intanced Indirect) 即开即用,与 Vegetation Studio (Pro) 或自定义渲染器一起使用。 • 精心打造的手写着色器,实现最佳效果。 兼容性 该着色器专为通用渲染管线 (7.2.0+) 设计,不兼容内置管线、LWRP 或 HDRP。 兼容 PC/MAC/控制台 Unity 2020.1 版。不适用于移动平台。 局限性 • 不是草地放置/渲染工具(文档内含提示) • 静态批处理将打破逐个对象的随机化 注:不包括花朵、岩石和树木。渲染的屏幕截图采用 Vegetation Studio Pro 和 SC 后期滤镜特效,不包含场景

    2021-11-03
    22.9
  • Horse Animset Pro (Riding System) v4.2.6d

    这就是你的终极骑行系统! 高质量的动画 Horse AnimSet Pro(HAP) 是一套动画框架和骑行系统控制器,基于根运动,适合于任何人形角色。该资源开始时就像是一个简单的马模型和动画包,但经过不断发展,它已经成为一套强大而灵活的骑行控制器。它包括一个来自于标准资源的基础角色控制器,但可以与你创建的更高级的角色控制器搭配使用,也可以与商店中任何让人惊叹的角色控制器(TCP 或 FPC)搭配使用。 该资源包在不断扩展,每次更新都推出了更多功能和动画效果! 功能 马: - 80 个动画剪辑 - 2 种马的风格(现实、多边形艺术) - 针对每种马的风格提供多种纹理集合 - LOD - 盔甲、缰绳和马鞍 - 针对缰绳和马鬃的 Unity 布料模拟不能用于 Unity 2019 - 声音 - 基础脚步系统(足迹声音和足迹粒子) - 用于管理所有 Malbers Animations 生物的动物控制器 - 状态:游泳、摔倒、跳跃、攻击、死亡、行走、小跑、慢跑、疾驰、冲刺 - 定向伤害系统 - 扫射 - 镜头基础输入 - 地形校正 - 支持 NavMesh Agent。基础 AI - 移动端友好 骑行者: - 132 个动画剪辑(可用于人形角色设定,以获得更好的兼容性) - 附带 1 个纹理集合的牛仔模型 - 骑行者系统(TCP 和 FPC) - 骑行者战斗系统:弓箭、手枪、混战(即将推出长矛、步枪、魔法物品、投掷物) - 非常非常基础的库存系统,用以演示骑行者 - 战斗系统与外部库存的兼容性。 实用工具: - 材料更换器 - 混合形状管理器 - 网格更换器 - 动画器消息行为 - 动画器声音行为 - 头部瞄准 - 武器(模型、纹理和脚本) - 动物基础 AI - 带镜头状态的基础镜头设置系统。 - 兼容所有 Malbers 动物

    2021-11-01
    39.9
  • Low Poly Ultimate Pack v5.4

    终极低模图形资源包。 非常适合原型/任何低多边形游戏的制作。 —内容— - 超过 1000 个带有碰撞器的预制件 - 材质和 Atlas 纹理工作流程 - 许多启发场景 —模型类型— - 动物 - 启示录 - 中世纪 - 海滩 - 船 - 建筑物 - 农场 - 食物 - 幻想 - 家具 - 枪 - 日本 - 自然 - 人 - 道具 - 地形 - 工具 - 车辆 - 狂野西部

    2021-11-01
    39.9
  • Unka the Dragon v3.2

    They come with +130 AAA Animations. 3 Different Styles(Toon,PolyArt, Realistic) Substance Textures (Body, Wings, Eyes) Just see the video and you will love it!! The Animal Controller includes these Logic's: -Locomotion -Terrain -Fall -Jump -Fly -Basic AI -Swim -UnderWater -Attack (Melee & Fire) -Scalable Bones Input Camera Based Actions

    2021-11-01
    39.9
  • Animated Hands with Weapons Pack v1.2

    Pack has animated hands with 18 types of weapons all weapons with hands are in different meshes. Hands have 10 types of colors, if you are unsure of the purchase, you can write to me and I will send you a model for the test. 1.FPS hands and a Automatic rifle contain 12 animations 1Aiming Idle 2Aiming Shot 3Aiming Walk 4Get 5Hide 6Idle 7Idle other 8Recharge 9Run 10Shot 11Walk PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:15,974 Tris:27,463 Verts:14,244 2.FPS hands and a axe 1Get 2Idle 3Idle other 4Walk 5Run 6Attack 7Attack2 8Hide PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:1,636 Tris:2,712 Verts:1,446 3.Hands and a Flashlight 1Get 2Idle 3Walk 4Run 5Attack 6Hide PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:1,601 Tris:1,601 Verts:914 4.FPS hands and a Grenade 1Get 2Idle 3Throw 4Walk 5Run PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:1,577 Tris:2,894 Verts:1,457 5.FPS Hands and Grenade-Gun 1Aiming Idle 2Aiming Shot 3Recharge 4Aiming Walk 5Get 6Hide 7Idle 8Run 9Shot 10Walk PBR textures(Metallic Sheder) PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:12,574 Tris:22,072 Verts:11,614 6.FPS hands and a Gun 1Aiming Idle 2Aiming Shot 3Aiming Shot End 4Aiming Walk 5Get 6Hide 7Idle 8Idle other 9Recharge 10Run 11Shot 12shot end 13Walk PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:2,690 Tris:4,844 Verts:2,677 7.FPS hands and a Knife 1Get 2Idle 3Idle other 4Walk 5Run 6Attack 7Attack2 8Hide PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:777 Tris:1,336 Verts:671 8.FPS hands and a Shotgun 1Aiming Idle 2Aiming Shot 3Aiming Walk 4Get 5Hide 6Idle 7Idle other 8Recharge end 9Recharge 10Recharge beginning 11Shot 12Run 13Walk PBR textures. -Albedo -AO -Metallic -Normal (all 2048-2048 size) Polys:4,883 Tris:8,036 Verts:4,120 9.FPS hands and a Sniper Rifle 1Aiming Idle 2Aiming Shot 3Recharge

    2021-10-31
    29.9
  • GPU Instancer – Crowd Animations v1.0.2

    BETA RELEASE Download Demo Build (Windows PC)​ Crowd Animations is an extension for GPU Instancer, and requires it to work. Support Forum | Documentation | F.A.Q. Crowd Animations is an out of the box solution for using massive amounts of animated characters in your scenes with high performance. CA uses the GPU Instancer core and adds GPU skinning techniques on top of GPUI’s indirect instancing solution and GPU culling techniques. This results in a combination which will allow you to get the most out of GPU Instancing in Unity for your animated characters. ——————————— FEATURES ——————————— – Indirect GPU instancing with skinned meshes. – GPU frustum, occlusion and distance culling. – VR compatible. Works with both single pass and multipass rendering modes. – Supports Standard, LW, HD and Universal Render Pipelines. – Custom shader support (requires manual set-up). – Animation Blending (up to 4 animations). – Multiple skinned mesh renderers and submeshes support. – LOD Groups support (all LOD meshes must use the same rig). – Bone attachments. – Root Motion support. – Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with. – Automatic detection of added and removed instances without any additional code. – Rigidbody and physics support. – Custom animation event system. – Easy to use interface. Crowd Animations supports two different animator workflows: Mecanim Animator: You can use the Unity Mecanim Animator to handle the state machine for animations as usual, and GPUI will read the animator states from the Mecanim Animator. This will let you use your existing Animators and scripts with Crowd Animations, and make it possible to use indirect GPU Instancing out of the box with all the GPUI features such as GPU frustum and occlusion culling. This workflow increases GPU performance while rendering skinned meshes, but it won’t be an ideal solution for projects that are CPU bound since the Mecanim Animator will still create an o

    2021-10-31
    49.9
  • GPU Instancer v1.5.4

    GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees. GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes. ——————————— FEATURES ——————————— – Out of the box solution for complex GPU Instancing. – VR compatible. Works with both single pass and multi pass rendering modes. – Mobile compatible. Works with both iOS and Android. – Easy to use interface. – Tens of thousands of objects rendered lightning fast in a single draw call. – GPU frustum culling. – GPU occlusion culling (also supports VR platforms with both single pass and multi pass rendering modes). – Automatically configured custom shader support. – Supports Standard, Universal and HD Render Pipelines. – Complex hierarchies of prefabs instanced with a single click. – Multiple sub-meshes support. – LOD Groups and cross-fading support. (Cross-fading is supported on Standard Render Pipeline only) – Automatic 2D Billboard generation system (Standard RP only). – Shadows casting and receiving support for instances (frustum culled instances still can cast shadows). – Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with. – Support for Floating Origin handling. – Multiple camera support. – Well documented API for procedural scenes and runtime modifications (examples included). – Ability to Remove instances inside bounds or colliders at runtime. – Ability to extend with custom Compute Shaders. – Example scenes that showcase GPU Instancer capabilities. Prefab Instancing Features: – Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool. – Automatically Add-Re

    2021-10-31
    29.9
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