• real time rendering

    This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia.

    0
    23
    17.96MB
    2012-07-03
    2
  • gpu gems 2

    This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia.

    0
    61
    14.35MB
    2012-07-03
    2
  • GPU Gems 1

    This book is an extensive and practical collection of articles about real-time computer graphics, accumulating the knowledge and experience of experts in both industry and academia.

    0
    70
    13.93MB
    2012-07-03
    2
  • game programming gems 1

    Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels.

    4
    79
    30.24MB
    2012-06-14
    11
  • Game Graphics Programming

    "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result.

    5
    80
    9.3MB
    2012-05-20
    10
  • Ogre Shadows

    A discussion of shadow mapping in Ogre: the algorithm, variants, theory and analysis, and implementation.

    0
    70
    398KB
    2012-03-05
    10
  • Apress.Pro.OGRE.3D.Programming

    Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation.

    5
    103
    10.65MB
    2012-02-20
    0
  • Focus On 3D Models Source Code

    Focus On 3D Models 完整源代码

    5
    98
    7.29MB
    2011-11-18
    10
  • Compiler:Principals,Techniques and Tools--Part II(Dragon book)

    The classic compiler textbook, although its frontend emphasis reflects its age. New edition has more optimization material

    5
    51
    12.42MB
    2010-03-18
    3
  • Compilers:Principals, Techniques and Tools--Part I(Dragon books)

    The classic compiler textbook, although its frontend emphasis reflects its age. New edition has more optimization material

    4
    60
    19.07MB
    2010-03-18
    9
关注 私信
上传资源赚积分or赚钱