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  • CEA Specs: CTA-861-G_FINAL_revised_2017.pdf

    CEA Specs. https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9

    2019-06-24
    50
  • E-EDID Standard.pdf

    EDID specs 1.3 https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9 http://www.edidreader.com/ https://github.com/dgallegos/edidreader

    2019-06-24
    20
  • Wi-Fi_Display_Technical_Specification_v2.1_0.pdf

    Wi-Fi_Display_Technical_Specification_v2.1_0.pdf Download from https://www.wi-fi.org/downloads-registered-guest/Wi-Fi_Display_Technical_Specification_v2.1_0.pdf/34726

    2019-06-22
    50
  • Blender Cycles Lighting and Rendering Cookbook.pdf

    If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Understand how to use the node editor Learn to create your first material in Cycles Light a scene in Cycles Deal with animations in Cycles Design complex shaders and lighting setups Get the best out of your renders thanks to Cycles render passes Create complex realistic shaders using advanced techniques Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. Who this book is written for If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

    2015-07-31
    10
  • Blender Cycles Materials and Textures Cookbook.pdf

    With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles Learn Cycle’s node-based material system Get to grips with the powerful Cycles rendering engine In Detail Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures. What you will learn from this book Create a basic Cycles material mixing the closure components Connect nodes of different kinds to build more advanced materials Add node-based textures to the shaders Create simple and complex materials such as glass, stone, fire and ice Switch shader components without affecting a possibly complex network of links Parent and rename the nodes to better organize the “Node Editor” window Build material interfaces for general use in complex materials by grouping the shaders inside groups Set-up light-sources and the “World” Global Illumination Approach Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. Who this book is written for This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

    2015-07-31
    15
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