• G3D9b4-windows-howto.pdf

    Document about G3D Innovation engine which is a state of the art computer graphics engine.

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    2019-06-01
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  • Radiosity-and-Realistic-Image-Synthesis- (1).pdf

    Description The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described.

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    2019-05-31
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  • Production-Volume-Rendering-Design-and-Implementation.pdf

    Physically Based Rendering 3rd Edition. PBR is, as Joe Wilson puts it, "more of a concept than a strict set of rules"[3] – but the concept contains several distinctive points of note. One of these is that – unlike many previous models that sought to differentiate surfaces between non-reflective and reflective – PBR recognizes that, in the real world, as John Hable puts it, "everything is shiny".[4] Even "flat" or "matte" surfaces in the real world such as concrete will reflect a small degree of light, and many metals and liquids will reflect a great deal of it. Another thing that PBR models attempt to do is to integrate photogrammetry - measurements from photographs of real-world materials - to study and replicate real physical ranges of values to accurately simulate albedo, gloss, reflectivity, and other physical properties. Finally, PBR puts a great deal of emphasis on microsurfaces[1], and will often contain additional textures and mathematical models intended to model small-scale specular highlights and cavities resulting from smoothness or roughness in addition to traditional specular or reflectivity maps.

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    2019-05-31
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  • 石文软件教程

    石文软件教程

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    2014-05-02
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