Welcome to one of the most venerable and trusted
franchises you could dream of in the world of C#
books—and probably far beyond! Mark Michaelis’
Essential C# series has been a classic for years, but it
was yet to see the light of day when I first got to
know Mark
Information from multiple sources is growing at a staggering rate. The number of
Internet users reached 2.27 billion in 2012. Every day, Twitter generates more than
12 TB of tweets, Facebook generates more than 25 TB of log data, and the New
York Stock Exchange captures 1 TB of trade information. About 30 billion radiofrequency identifcation (RFID) tags are created every day. Add to this mix the data
generated by the hundreds of millions of GPS devices sold every year, and the more
than 30 million networked sensors currently in use (and growing at a rate faster than
30% per year). These data volumes are expected to double every two years over the
next decade. On the other hand, many companies can generate up to petabytes of
information in the course of a year: web pages, blogs, clickstreams, search indices,
social media forums, instant messages, text messages, email, documents, consumer
demographics, sensor data from active and passive systems, and more. By many
estimates, as much as 80% of this data is semistructured or unstructured. Companies
are always seeking to become more nimble in their operations and more innovative
with their data analysis and decision-making processes, and they are realizing that
time lost in these processes can lead to missed business opportunities. In principle,
the core of the Big Data challenge is for companies to gain the ability to analyze and
understand Internet-scale information just as easily as they can now analyze and
understand smaller volumes of structured information. In particular, the characteristics of these overwhelming flows of data, which are produced at multiple sources
are currently subsumed under the notion of Big Data with 3Vs (volume, velocity, and
variety). Volume refers to the scale of data, from terabytes to zettabytes, velocity
reflects streaming data and large-volume data movements, and variety refers to the
complexity of data in many different structures, ranging from relational to logs to
raw text
There is no better time to learn Spark than now. Spark has become one of the critical
components in the big data stack because of its ease of use, speed, and flexibility. This
scalable data processing system is being widely adopted across many industries by
many small and big companies, including Facebook, Microsoft, Netflix, and LinkedIn.
This chapter provides a high-level overview of Spark, including the core concepts, the
architecture, and the various components inside the Apache Spark stack
If you've been programming games for any reasonable amount of time, you've probably learned that at the end of the day, the really hard part of the job has nothing to do with illumination models, doppler shift, file formats, or frame rates, as the majority of game development
books on the shelves would have you believe. These days, it's more or less evident that everyone
knows everything. Gone are the days where game development gurus separated themselves from
the common folk with their in-depth understanding of VGA registers or their ability to write an 8-
bit mixer in 4K of code. Nowadays, impossibly fast hardware accelerators and monolithic APIs
that do everything short of opening your mail pretty much have the technical details covered.
No, what really make the creation of a phenomenal game difficult are the characters, the plot,
and the suspension of disbelief
Java 9 introduces a module system to the platform. This is a major leap, marking the start of a new era for
modular software development on the Java platform. We’re very excited about these changes, and we
hope you are too after reading this book. You’ll be ready to make the best use of the module system before
you know it.
Why read this book?
1. You want to learn about the internals of Golden Age
arcade games.
2. You want to experience what it would have been like to
program these games if you had access to an advanced 8-
bit C compiler.
3. You want to learn C on devices with slow CPUs and little
RAM.
You’ll learn all about the hardware of late 1970s-early 1980s
arcade games, and we’ll create a few simple games with the C
programming language along the way
Greetings and welcome to Mastering Unity 2017! This book begins from a beginner's
knowledge of Unity, and it helps you develop that knowledge into mastery of a certain
kind. Specifically, it develops a general, overarching mastery in which you’ll learn Unity
like a seasoned indie developer, capable of turning your hand to pretty much any
department and feature set within Unity. The following chapter outline explains, in more
detail, the full range of features that we’ll see, but the central aim of this book is to make
you versatile and powerful with Unity; capable of encountering a problem and being able to
solve it in the language of Unity’s feature set. In this book, we’ll concentrate for the most
part on a practical example; we’ll build a first-person combat game, across multiple
chapters, and this will test your typing skills in more ways than one, so let’s go!
Hello! future game developers. You are reading this course as you are probably curious person trying to
learn more about a great game engine - Unity and specifically, programming in C#.
Each module either pushes your skills in Unity into new areas or pushes them to the very limits of what
they can be used for. This course takes a practical, project-based approach to teach you the specifics
game development with the Unity 3D game engine. We walk through a series of hands-on projects and
step-by-step tutorials using Unity and other free or open-source software. By the end of the course, you
will be equipped to develop rich, interactive experiences using Unity.
It’s no secret that the family of Unix and Unix-like operating systems has emerged over the last
few decades as the most pervasive, most widely used group of operating systems in computing
today. For programmers who have been using Unix for many years, this came as no surprise:
The Unix system provides an elegant and efficient environment for program development.
That’s exactly what Dennis Ritchie and Ken Thompson sought to create when they developed
Unix at Bell Laboratories way back in the late 1960s.
The Java 9 Programming Language is currently the most popular object-oriented programming (OOP)
language in the world today. Java runs on consumer electronic devices from SmartWatches to UHD
Smartphones, to Touchscreen Tablets, to eBook Readers, to Game Consoles, to SmartGlasses, to Ultra-High
Definition (UHD) 4K Interactive Television Sets (or iTV Sets), with even more types of consumer electronics
devices, such as those found in the automotive, home appliances, healthcare, digital signage, security, home
automation market, VR AR and so on, increasingly adopting this open source Java 9 platform for usage to
drive i3D new media experiences within their hardware devices.