• realtime_cloth_simulation

    realtime_cloth_simulation

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    72
    1.9MB
    2013-02-07
    0
  • Beginning DirectX11 Game Programming

    DirectX11 Game Programming

    5
    55
    3.12MB
    2013-02-07
    10
  • Interactive Animation of Cloth Including self collision detection

    Interactive Animation of Cloth including Self Collision Detection Real-time cloth simulation.

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    121
    470KB
    2013-02-07
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  • Game Coding Complete 3rd Edition

    Part One—Game Programming Fundamentals: Exposes some stuff that you‘ll want in your game programming toolbox, like a good random number generator. It also introduces the major components of games and how they interact. After you read the chapters in this part, you‘ll have a good working knowledge of the real architecture that game developers use. Part Two—Get Your Game Running: It‘s now time to learn how to get all of the main building blocks of your game together, including the initialization and shutdown code, the main loop, game data structures, user interfaces and input device code, and sprites and fonts. You‘ll find your first meaty game code examples, including user interface code and your main loop. Often, many programming books just gloss over this stuff and jump right into the cool 3D code. But in reality, this is the stuff you really need to know to create a successful game, no matter what type of game you want to build. Part Three—Core Game Technologies: The tougher code examples are in this section, such as 3D programming, scripting with Lua, game audio, physics, and network game programming. Part Four—Advanced Topics and Bringing It All Together: In this section, you‘ll find chapters on AI, programming with threads, creating tools in C#, and bringing all the code in the book together to make a little game. You‘ll also see some of my best debugging tricks and an entire chapter on how it feels to be there when you release a commercial game.

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    5.49MB
    2012-02-23
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  • SexyAppFramework

    The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components. The framework is designed to facilitate rapid development of high-quality games by allowing game programmers to concentrate their efforts on expressing game concepts while minimizing the work required to create a rich visual and audio presentation. This framework and its predecessors have been used for all of PopCap‟s Deluxe games, which account for over 100 million framework-derived game units downloaded.

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    134
    194KB
    2012-02-23
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  • XtremeScript.rar

    游戏脚本设计完全掌握-Game.Scripting.Mastery 一书的源代码。

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    212KB
    2009-10-13
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  • 著名3d引擎Destiny3D

    知名3d引擎Genesis3D的c++版,拥有广泛的使用者和活跃的社区

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    83
    11.21MB
    2009-07-30
    9
  • flash文件结构详细

    来自官方的文档,对于flash文件结构的完整描述

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    64
    1.99MB
    2009-07-16
    2
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