CRC.Fundamentals.of.Computer.Graphics.4th.Edition.2015

CRC.Fundamentals.of.Computer.Graphics.4th.Edition.2015 CRC.Fundamentals.of.Computer.Graphics.4th.Edition.2015
 34.19MB
Fundamentals of Computer Graphics, Fourth Edition, 4th Edition
20170813Fundamentals of Computer Graphics, Fourth Edition, 4th Edition
 60.15MB
Fundamentals of Computer Graphics, 4th Edition高清PDF
20190219计算机图形学国外经典教材,第四版, 高清资源 Authors Steve Marschner, Peter Shirley
 46.8MB
Fundamentals of Computer Graphics, 4th Edition
20190122Fundamentals of Computer Graphics, 4th Edition， 计算机图形学基础，html第四版，矢量，非扫描版
 70.34MB
Fundamentals of Computer Graphics (4th Edition)
20190424Fundamentals of Computer Graphics (4th Edition)计算机图形学简介
 57.22MB
英文原版Fundamentals of Computer Graphics 4th Edition（解压密码share.weimo.info）
20190923Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a userfriendly personal or professional reference.Focusing on geometric intuition, the gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.Highlights of the Fourth Edition Include:,解压密码 share.weimo.info
 17.16MB
Fundamentals of Computer Graphics, Fourth Edition(Peter Shirley)
20181228本书是国外高校采用率很高的计算机图形学教材，全面系统地讲解了计算机图形学的基本概念和相关技术。
 80.76MB
Fundamentals of Computer Graphics(4th) 无水印pdf
20170924Fundamentals of Computer Graphics(4th) 英文无水印pdf 第4版 pdf所有页面使用FoxitReader和PDFXChangeViewer测试都可以打开 本资源转载自网络，如有侵权，请联系上传者或csdn删除 本资源转载自网络，如有侵权，请联系上传者或csdn删除
 80.74MB
Fundamentals of Computer Graphics 4th Edition
20180925Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a userfriendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structu re, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in fourcolor to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Table of Contents Chapter 1: Introduction Chapter 2: Miscellaneous Math Chapter 3: Raster Images Chapter 4: Ray Tracing Chapter 5: Linear Algebra Chapter 6: Transformation Matrices Chapter 7: Viewing Chapter 8: The Graphics Pipeline Chapter 9: Signal Processing Chapter 10: Surface Shading Chapter 11: Texture Mapping Chapter 12: Data Structures for Graphics Chapter 13: More Ray Tracing Chapter 14: Sampling Chapter 15: Curves Chapter 16: Computer Animation Chapter 17: Using Graphics Hardware Chapter 18: Light Chapter 19: Color Chapter 20: Visual
 20.54MB
【计算机图形学基础】Fundamentals of Computer Graphics.pdf
20180408Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a userfriendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in fourcolor to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
 23.47MB
Fundamentals of Computer Graphics (3rd Edition).pdf
20150906It is about computer graphics. This book is used in Cornell University, the course: Computer Graphics.
 59.56MB
Fundamentals of Computer Graphics 4th(高清版)
20180901高清版，好东西要和大家分享，计算机图形学必看书目！
 23.34MB
Fundamentals Of Computer Graphics
20160911计算机图形学基础，经典教材。
 80.75MB
Fundamentals of Computer Graphics, 4th 高清完整版.pdf
20180919New in this edition: * Four new contributed chapters, written by experts in their fields: Implicit Modeling, Computer Graphics in Games, Color, Visualization, including information visualization * Revised and updated material on the graphics pipeline, reflecting a modern viewpoint organized around programmable shading. * Expanded treatment of viewing that improves clarity and consistency while unifying viewing in ray tracing and rasterization. * Improved and expanded coverage of triangle meshes and mesh data structures. A new organization for the early chapters, which concentrates foundational material at the beginning to increase teaching flexibility.
 281B
绝世武功的目录RealTime Rendering 4th Edition 全彩原版，附赠大量Unity资料
20181015资源较大，内容也比较多，所以上传的是百度云链接。书是原版书，文字可复制，附赠许多Unity Shader和游戏脚本、游戏开发等相关内容
 80.72MB
Fundamentals of Computer Graphics, 4th Edition 英文高清完整.pdf版下载
20170223Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a userfriendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in fourcolor to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Table of Contents Chapter 1: Introduction Chapter 2: Miscellaneous Math Chapter 3: Raster Images Chapter 4: Ray Tracing Chapter 5: Linear Algebra Chapter 6: Transformation Matrices Chapter 7: Viewing Chapter 8: The Graphics Pipeline Chapter 9: Signal Processing Chapter 10: Surface Shading Chapter 11: Texture Mapping Chapter 12: Data Structures for Graphics Chapter 13: More Ray Tracing Chapter 14: Sampling Chapter 15: Curves Chapter 16: Computer Animation Chapter 17: Using Graphics Hardware Chapter 18: Light Chapter 19: Color Chapter 20: Visual Perception Chapter 21: Tone Reproduction Chapter 22: Implicit Modeling Chapter 23: Global Illumination Chapter 24: Reflection Models Chapter 25: Computer Graphics in Games Chapter 26: Visualization Title: Fundamentals of Computer Graphics, 4th Edition Author: Peter Shirley, Steve Marschner Length: 748 pages Edition: 4 Language: English Publisher: A K Peters/CRC Press Publication Date: 20151218 ISBN10: 1482229390 ISBN13: 9781482229394

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