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THE EXPERT’S VOICE
®
IN OPEN SOURCE
Gregory Junker
Foreword by Steve Streeting,
Founder/Lead Developer of OGRE 3D
Pro
OGRE 3D
Programming
Leverage the Power of Modern Real-Time Hardware-Accelerated
3D Graphics with the Best-in-Class 3D Graphics Library
BOOKS FOR PROFESSIONALS BY PROFESSIONALS
®
Pro OGRE 3D Programming
Dear Reader,
3D graphics should not be hard. OGRE 3D is a 3D graphics library that shares
that sentiment. This book will teach you the essentials of leveraging OGRE 3D
in your game or other 3D application, from obtaining and installing OGRE 3D
through advanced topics such as real-time shadows, exploring all of the major
parts of OGRE 3D along the way (such as its powerful material management
system).
I wrote this book to serve as a programming guide for the new OGRE 3D
user, and the presentation is crafted to make it easy to grasp the high-level
design philosophy of OGRE 3D as well as the low-level details you will need
most as you learn how to develop with OGRE 3D. I find that the best way to
introduce new concepts is to explain working examples, so plenty of practical
code and script samples are analyzed to illustrate the topics being discussed.
The book also discusses many best practices and gotchas, as well as points out
common mistakes to avoid as you become proficient in your OGRE 3D coding
skills.
I hope that this book provides you the knowledge needed to become produc-
tive with OGRE 3D quickly. Learning a powerful API can be a daunting task
without a capable navigational aid, and this book serves as that aid for learning
OGRE 3D: it will become an indispensable addition to your technical bookshelf!
Gregory Junker
Shelve in
Game Programming
User level:
Beginner–Intermediate
www.apress.com
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BY PROFESSIONALS
™
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Pro
OGRE 3D
Programming
Junker
ISBN 1-59059-710-9
9 781590 597101
90000
6 89253 59710 1
Companion
eBook Available
Companion eBook
See last page for details
on $10 eBook version
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