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Unity 5 Game Optimization.pdf
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Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engine
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Unity 5 Game Optimization
Master performance optimization for Unity3D
applications with tips and techniques that cover
every aspect of Unity3D Engine
Chris Dickinson
BIRMINGHAM - MUMBAI
Unity 5 Game Optimization
Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2015
Production reference: 1281015
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-458-0
www.packtpub.com
Credits
Author
Chris Dickinson
Reviewers
Clifford Champion
Dr. Sebastian T. Koenig
Acquisition Editor
Indrajit Das
Content Development Editor
Athira Laji
Technical Editor
Prajakta Mhatre
Copy Editor
Charlotte Carneiro
Project Coordinator
Bijal Patel
Proofreader
Indexer
Rekha Nair
Graphics
Jason Monteiro
Production Coordinator
Aparna Bhagat
Cover Work
Aparna Bhagat
About the Author
Chris Dickinson grew up in England with a strong passion for science,
mathematics, and video games. He received his master's degree in physics with
electronics from the University of Leeds in 2005, and immediately traveled to
that career path unsuitable, he began working in the software industry.
Over the last decade, he has made a career in software development, becoming
a senior software developer. Chris has primarily worked in software automation
and internal test tool development, but his passion for video games never fully
faded. In 2010, he took the path of discovering the secrets of game development
and 3D graphics by completing a second degree—a bachelor's degree in game and
simulation programming. He authored a tutorial book on game physics (Learning
Game Physics with Bullet Physics and OpenGL by Packt Publishing). He continues
to work in software development, creating independent game projects in his spare
time with tools such as Unity 3D.
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