软件实习报告
目 录
第 1 章 前
言 ······························································································
············1
1.1 课 题 的 意
义····························································································1
1 。 2 课 题 研 究 的 主 要 内
容············································································2
1 。 3 实 习 报 告 组 织 结
构················································································3
第 2 章 3D 赛 车 游 戏 的 整 体 分 析 与 设
计······························································4
2 。 1 3D 赛 车 游 戏 的 开 发 方
案·······································································4
2 。 1 。 1 文 献 调
研·························································································4
2.1 。 2 小 组 分
工························································································4
2 。 1.3 模 块 划
分························································································4
2 。 1.4 编 码 实
现························································································5
2.1.5 软 件 测
试························································································5
2.2 3D 赛 车 游 戏 的 总 体 设
计········································································5
2.2 。 1 3D 赛 车 游 戏 的 功
能········································································5
2.2 。 2 3D 赛 车 游 戏 的 设 计 目
标·······························································6
2 。 2.3 3D 赛 车 游 戏 的 构
成········································································6
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