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Mastering Qt 5 Copyright o 2016 Packt Publishing All rights reserved no part of this book may be reproduced stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However, the information contained in this book is sold without warranty either express or implied. Neither the authors nor packt publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this boo Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published: December 2016 Production reference: 1121216 Published by packt Publishing ltd Livery Place 35 Livery Street Birmingham B3 2PB. UK ISBN978-1-78646-712-6 www.packtpub.com Credits Authors Copy Editor Guillaume lazar Safis Editing Robin pena Reviewer Project coordinator Ray rischpater Izzat contractor Commissioning editor Proofreader Kunal parikh Safis Editing Acquisition Editor Indexer Sonali vernekar Rekha nair Content Development Editor Production Coordinator Rohit Kumar singh Aparna bhagat Technical editor Vivek pala About the authors Guillaume lazar is a software engineer living near paris in france. he has worked for different companies from startups to multinationals, for the last 7 years he took the opportunity to observe and learn from many team organizations and technologies He eventually founded his own software development company neuronalMotion at the age of 27 with his friend robin Penea in 2014. Information about it and its open source projectscanbefoundonthecomapny'swebsitewww.neuronalmotion.com NeuronalMotion represents to Guillaume"a different way of working "The current hierarchical organization that applies to most companies seems obsolete to him. With his own company, he wants to try something different, where each employee will be autonomous Although he defines himself as a Qt framework lover, he likes to mix different technologies and platforms. He also spends time on game development, machine learning and electronics, because"things"become"alive Creating examples and writing chapters for this book was a serious challenge this year Some sections were fundamentally changed to match Qt evolution. I would not have been able to achieve this task alone. I wish to thank robin pena, my friend and the coauthor of this book. He gave his all to create with me a robust Qt book with modern C++. Our review team, Rohit Kumar Singh, Ray Rischpater, Quentin Canu, Chistophe dongieux, and Hugo Loi, have done excellent work: they corrected us and raised some important issues. I also want to thank packt for the good follow up during the writing process. Finally, I thank my family and, particularly, Sophie, my girlfriend, for her support Robin penea is a software engineer living in france. He has worked for several companies over the last 7 years, on many different technologies (ranging from server application development to embedded programming) He founded NeuronalMotion with Guillaume Lazar in 2014 to implement his vision of entrepreneurship and project development. He aims to achieve a self-organized company Moreinformationisavailableatwww.neuronalmotion.com Besides developing with Qt, he likes to tinker with the Android AOSP framework, learn new programming language paradigms, and discover how to interweave technology and real life This book would not have existed without Guillaume lazar, my friend and the coauthor of the book. He was truly dedicated to designing and crafting the best possible book. I wish to thank our reviewers, Rohit Kumar Singh, Ray rischpater, Quentin Canu, Christophe Dongieux, and Hugo loi. Their input was invaluable and definitely raised the quality of the book Packt played a sensible role, listening to our requests and changes, guiding us through the writing, and monitoring our mental states during this year with benevolence I also wish to thank my father, Calin, for believing in me. A last word for Flore, my girlfriend, who kept my motivation up and supported me about the reviewer Ray rischpater is a software engineer and author with over 20 years of industry experience and sixteen books to his credit. Beginning with software development for mobile platforms, he's done work in several areas, including mobile, web services, building tools for mapping and geospatial engineering, and applying machine learning to geospatial processing roblems During this time, he's participated in the development of Internet technologies and custom applications for Newton, Magic Cap, Palm OS, Java Me, Qualcomm BREW, Apple iOS, and Google Android, as well as several proprietary platforms. Over the last six years, his focus has shifted from mobile applications and services to building tools, software processes, and machine learning models to facilitate mapping the real world. Presently, he's employed as a software engineering manager at Uber, doing work on mapping and machine learning When not writing for or about software development, he enjoys making music, hiking, and photography with his family and friends in and around the san lorenzo valley in central California. When he's able, he also provides public service through amateur radio as the licensed Amateur Extra station KF6GPE He is the author of microsoft mapping with Carmen Au, by Apress(published in 2013) and Application Development with Qt Creator, Second Edition, by Packt (published in 2014). He has written several other books, including Beginning Java me Platform(Beginning from Novice to Professional), by Apress(published in 2008), Software Development for the QuALCOMM BREW Platform, by Apress(published in 2003), Wireless Web development, First Edition, by Apress(published in 2002), and Wireless Web development, Second edition, by Apress(published in 2004) I'd like to thank my wife, Meg Given, for her patience as i worked on yet another book project www.paCktpub.com Forsupportfilesanddownloadsrelatedtoyourbookpleasevisitwww.packtpub.Com Did you know that packt offers e book versions of every book published, with pdf and epubfilesavailableyoUcanupgradetotheebookversionatwww.packtpub.comandasa print book customer, you are entitled to a discount on the ebook copy. Get in touch with us at service@packtpub com for more details Atwww.packtpub.comyoucanalsoreadacollectionoffreetechnicalarticlessignupfora range of free newsletters and receive exclusive discounts and offers on Packt books and eBooKs AMap https://www.packtpub.com/mapt Get the most in-demand software skills with Mapt. Mapt gives you full access to all Packt books and video courses, as well as industry-leading tools to help you plan your personal development and advance your career Why subscribe? Fully searchable across every book published by Packt Copy and paste, print, and bookmark content e On demand and accessible via a web browser Table of contents Preface Chapter 1: Get Your Qt Feet Wet 8 Creating a project 9 Main Window structure 12 Qt Designer 15 Signals and slots Custom QWidget Adding a task 23 Using a DIalog 26 Distributing code responsibility 28 Emitting a custom signal using lambdas 29 Simplifying with the auto type and a range-based for loop 34 Summary 38 Chapter 2: Discovering QMake Secrets 39 Designing a cross-platform project 39 Adding the Windows implementation 42 Adding the Linux implementation 48 Adding the Mac os implementation Transforming sysInfo into a singleton 56 Exploring Qt Charts 58 Cpuwidget using CHarts 60 Memory using Charts The pro file in depth 70 Under the hood of qmake 74 Beneath Q_OBJECT and signals/slots Summary 80 Chapter 3: Dividing Your Project and Ruling Your Code 81 Designing a maintainable project 82 Defining data classes 86 Storing your data in a database 89 Protecting your code with a smart pointer Implementing the model 104 Summary 117 Chapter 4: Conquering the Desktop UI 118 Creating a GUI linked to a core shared library 118 Listing your albums with AlbumListwidget 123 Creating a ThumbnailProxyModel 128 Displaying the selected album with AlbumWidget 132 Enhancing thumbnails with Picture Delegate 141 Displaying a picture with PictureWidget 145 Composing your Gallery app 147 Summary 151 Chapter 5: Dominating the Mobile Ul 152 Starting with Qt Quick and Qml 153 Checking your development environment 162 Creating a Qt Quick project 163 Preparing your Qt Quick gallery entry point 166 Displaying albums with Listview 169 Theming the application with a QML singleton 172 Loading a database on mobile 176 Creating a new album from a custom InputDialog 178 Loading images with an Image Provider 182 Displaying thumbnails in a Gridview 187 Swiping through full resolution pictures 191 Summary 194 Chapter 6: Even Qt Deserves a Slice of Raspberry Pi 195 Discovering Qt3D 196 Configuring Qt for your Raspberry Pi 201 Creating an entry point for your Qt3D code 206 Setting up the scene 210 Assembling your Qt3D entities 214 Preparing the board game 220 Crafting entities from the factory 222 Building a snake engine in JavaScript 225 Varying the HUd with QML states 233 Profiling your QML application 237 Summary 242 Chapter 7: Third-Party Libraries Without a Headache 243 Creating your Qt Designer plugin 244 Configuring the project for Windows 246

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