========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Tetris
========================================================================
AppWizard has created this Tetris application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Tetris application.
Tetris.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
Tetris.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTetrisApp application class.
Tetris.cpp
This is the main application source file that contains the application
class CTetrisApp.
Tetris.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Tetris.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\Tetris.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Tetris.rc.
res\Tetris.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in Tetris.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
TetrisDoc.h, TetrisDoc.cpp - the document
These files contain your CTetrisDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CTetrisDoc::Serialize).
TetrisView.h, TetrisView.cpp - the view of the document
These files contain your CTetrisView class.
CTetrisView objects are used to view CTetrisDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Tetris.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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带音效的VC++俄罗斯方块游戏源码
共36个文件
h:11个
cpp:10个
bmp:3个
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2018-04-27
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带音效的VC++俄罗斯方块游戏源码,游戏区域是限定大小的区域,本游戏的游戏区域有21×25个矩形,每个矩形width为10单位,heght为6个单位(canvas 的绝对单位是固定的,非像素)。 创建RusBlock类包含相应的数据和行为,创建二维数组aState[21][25]记录游戏区域中被标记的矩形。 俄罗斯方块有7个部件,每个部件所占的矩形的个数和位置不同,所以建立部件类,然后建立数组储存7个部件,每个部件包涵数组储存该部件所占的矩形的个数和位置。当下落的部件到底了,就会产生一个新的部件,就部件的被标记的矩形就会赋值给游戏区域的数组。
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带音效的VC++俄罗斯方块游戏源码.rar (36个子文件)
codefans.net
Tetris
Rule.cpp 660B
Russia.h 984B
Tetris.dsw 537B
Rule.h 306B
TetrisView.cpp 5KB
TetrisDoc.h 1KB
HelpDlg.h 1KB
HelpDlg.cpp 1KB
ReadMe.txt 4KB
res
Toolbar.bmp 1KB
fk.bmp 598B
TetrisDoc.ico 1KB
Tetris.rc2 398B
Thumbs.db 10KB
bj.bmp 329KB
Tetris.ico 1KB
Tetris.dsp 5KB
MainFrm.h 2KB
Russia.cpp 9KB
Tetris.aps 359KB
HeroDlg.h 1KB
HeroDlg.cpp 2KB
Resource.h 1KB
StdAfx.cpp 208B
Tetris.cpp 4KB
LevelDlg.h 1KB
Tetris.clw 3KB
Tetris.rc 13KB
MainFrm.cpp 2KB
TetrisView.h 2KB
StdAfx.h 1KB
Tetris.h 2KB
bin
Setup.ini 57B
music.wav 2.24MB
LevelDlg.cpp 2KB
TetrisDoc.cpp 2KB
共 36 条
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