Advanced Mathematical Techniques in Engineering Sciences

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 6.0MB
Boas Mathematical Methods in the Physical Sciences 原版
20181020Boas Mathematical Methods in the Physical Sciences 2005原版，关于数学物理方法的名著！
 8.14MB
Advanced Mathematical Methods for Scientists and Engineers
20170723Advanced Mathematical Methods for Scientists and Engineers 科学家和工程师的高等数学思想
 5.99MB
Mathematical Methods in the Physical SciencesThird Edition
20180430This book is particularly intended for the student with a year (or a year and a half) of calculus who wants to develop, in a short time, a basic competence in each of the many areas of mathematics needed in junior to seniorgraduate courses in physics, chemistry, and engineering. Thus it is intended to be accessible to sophomores (or freshmen with AP calculus from high school).
 2.92MB
Decomposition techniques in math programming
20100528This textbook for students and practitioners presents a practical approach to decomposition techniques in optimization. It provides an appropriate blend of theoretical background and practical applications in engineering and science, which makes the book interesting for practitioners, as well as engineering, operations research and applied economics graduate and postgraduate students. "Decomposition Techniques in Mathematical Programming" is based on clarifying, illustrative and computational examples and applications from electrical, mechanical, energy and civil engineering as well as applied mathematics and economics. It addresses decomposition in linear programming, mixedinteger linear programming, nonlinear programming, and mixedinteger nonlinear programming, and provides rigorous decomposition algorithms as well as heuristic ones. Practical applications are developed up to working algorithms that can be readily used. The theoretical background of the book is deep enough to be of interest to applied mathematicians. It includes end of chapter exercises and the solutions of the even numbered exercises are included as an appendix.
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Mathematical Methods in Science and Engineering, 2nd editionWiley
20180512Mathematical Methods in Science and Engineering, 2nd editionWiley Mathematical Methods in Science and Engineering, 2nd editionWiley
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Mathematical methods in engineering 冯卡门
20181129经典数学书籍，钱学森老师冯卡门著。
 15.45MB
Python机器学习 预测分析核心算法 高清PDF加源码
20171105本书专注于两类核心的“算法族”，即惩罚线性回归和集成方法，并通过代码实例来 展示所讨论的算法的使用原则。全书共分为7章，详细讨论了预测模型的两类核心算法、 预测模型的构建、惩罚线性回归和集成方法的具体应用和实现
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Mathematical Methods In Physics And Engineering With Mathematica
20140729Mathematical Methods In Physics And Engineering With Mathematica
 6.34MB
Mathematical Methods in the Physical Sciences
20180727Now in its third edition, Mathematical Concepts in the Physical Sciences provides a comprehensive introduction to the areas of mathematical physics. It combines all the essential math concepts into one compact, clearly written reference.
 46.34MB
GPU Pro: Advanced Rendering Techniques (3/3)
20130607Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.
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Decomposition Techniques in Mathematical Programming
20180627The book is organized in five parts. Part I, which includes Chapter 1, provides motivating examples and illustrates how optimization problems with decomposable structure are ubiquitous. Part II describes decomposition theory, algorithms, and procedures. Particularly, Chapter 2 and 3 address solution procedures for linear programming problems with complicating constraints and complicating variables, respectively. Chapter 4 reviews and summarizes VIII Preface duality theory. Chapter 5 describes decomposition techniques appropriate for continuous nonlinear programming problems. Chapter 6 presents decomposition procedures relevant for mixedinteger linear and nonlinear problems. Chapter 7 considers specific decomposition techniques not analyzed in the previous chapters. Part III, which includes Chapter 8, provides a comprehensive treatment of sensitivity analysis. Part IV provides in Chapter 9 some case studies of clear interest for the engineering profession. Part V contains some of the codes in GAMS used throughout the book. Finally, Part VI contains the solutions of the even exercises proposed throughout the book.
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Advanced Mathematical Analysis
20110421Once upon a time students of mathematics and students of science or engineering took the same courses in mathematical analysis beyond calculus. Now it is common to separate "advanced mathematics for science and engineering" from what might be called "advanced mathematical analysis for mathematicians." It seems to me both useful and timely to attempt a reconciliation.
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Mathematical Problems in Image Processing
20171122供了各种图像分析的应用程序，并展示了如何离散化这些精确的数学。《MathematicalProblemsinImageProcessing》展示了它对数学领域的贡献，并突出了未解决的理论问题。而对于计算机视觉社区，此书提出了一个清晰、自洽的涉及数学的图像处理问题。值得一提的是，第二版《Mathematical Problems in Image Processing》提供了对PDE框架所涵盖的图像处理应用程序进展的回顾，并更新了现有的材料，同时，本书还提供了用于以最小的努力创建模拟的编程工具，十分难得。
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Mathematical Methods for Physics and Engineering.pdf
20190923Mathematical Methods for Physics and Engineering,Mathematical Methods for Physics and Engineering
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Lectures on Advanced Mathematical Methods for Physicists
20171202Review I recommend the text to theoretical physicists and mathematicians who want to get exposed to a different presentation and applications of group theory. Mathematical Reviews From the Inside Flap This book presents a survey of Topology and Differential Geometry and also, Lie Groups and Algebras, and their Representations. The first topic is indispensable to students of gravitation and related areas of modern physics, (including string theory) while the second has applications in gauge theory and particle physics, integrable systems and nuclear physics. Part I provides a simple introduction to basic topology, followed by a survey of homotopy. Calculus of differentiable manifolds is then developed, and a Riemannian metric is introduced along with the key concepts of connections and curvature. The final chapters lay out the basic notions of simplicial homology and De Rham cohomology as well as fibre bundles, particularly tangent and cotangent bundles. Part II starts with a review of group theory, followed by the basics of representation theory. A thorough description of Lie groups and algebras is presented with their structure constants and linear representations. Root systems and their classifications are detailed, and this section of the book concludes with the description of representations of simple Lie algebras, emphasizing spinor representations of orthogonal and pseudoorthogonal groups. The style of presentation is succinct and precise. Involved mathematical proofs that are not of primary importance to physics student are omitted. The book aims to provide the reader access to a wide variety of sources in the current literature, in addition to being a textbook of advanced mathematical methods for physicists.
 49.0MB
GPU Pro: Advanced Rendering Techniques (2/3)
20130606Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.
 49.0MB
GPU Pro: Advanced Rendering Techniques (1/3)
20130606Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.

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