[Bookflare.net] - Real-Time Rendering, Fourth Edition(2018pdf高清原版))

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[Bookflare.net] - Real-Time Rendering, Fourth Edition,pdf高清原版,经典图形学教材。推荐!
Taylor francis Taylor Francis Group http://taylorandfrancis.com Real-Time Rendering Fourth edition Tomas Akenine-M¨oler Eric haines Naty Hoffman Angelo pesce Michal iwanicki Sebastien hillaire CRC Press g oLp ton London N" w York CRC Press ia ar imprinT of the naylor &-ranits crimp, an inl orma busine AN只 K PETeRS0O CRC Press Taylor francis Group 6000 Broken Sound Parkway Nw, Suite 300 Boca raton FL 33487-2742 CRC Press is an imprint of Taylor Francis Group, an Informa business c 2018 by Taylor Francis Group LLC No claim to original U.S. Government works Printed on acid-tree paper International Standard Book Number-13: 978-1-1386-2700-0(Hardback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publishe cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknow ledged please write and let us know so we may rectify in any future reprint Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced ansmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information slorage or retrieval systeIll, without writen permission fruin the publishers For permission to photocopy or use material electronically from this work, please access www.copyright.com(http://www.copyright.com)orcontacttheCopyrightClearanceCenter,iNc (CCC), 222 Rosewood Drive, Danvers, MA, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged Trademark Notice: Product or corporate names may be trademarks or registered trademarks and are used only for identification and explanation without intent to infringe Library of Congress Cataloging-in-Publication Data lames: m oller. Tomas.971- author Title: Real-time rendering Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Micha l iwanicki. s bastien ilillaire Description Fourth edition. Boca Raton Taylor Francis, CRC Press, 2018 Identifiers: LCCN 2018009546 ISBN 9781138627000(hardback: alk. paper) Subjects: LCSH: Computer graphics. Real-time data processing. Rendering( Computer graphics) Classification: LCC T385. M635 2018 DDC 006.6/773--dc23 LC record available at Visit the taylor fi Web site at http://www.taylorandfrancis.com and the crc press web site at http://www.crcpress.com Dedicatedto eva Felix adelina TA-M Dedicatedto Cathy, Ryan, andEvan EH Dedicatedto dorit karen. anddanie NH Dedicatedto Fei Clelia. andalberto AP Dedicatedto Anetaand Veronika M. DedicatedtoSt'ephanieandSvea SH Taylor francis Taylor Francis Group http://taylorandfrancis.com Contents Pre 1.1 Contents Overview 1. 2 Notationand Definitions 2 The Graphics Rendering Pipeline 2.1 Architectu 12 2.2 TheApplicati onstage 2.3 Geometry Processing 14 2.4 Rasterization 5 Pixel 2.6 Throughthe.... 25 3 The Graphics Processing unit 29 3.1 Data-Parallel Architectures 30 3.2 GPUPipelineoverview 34 3.3 The Programmable Shader Stage 35 3.4 TheEvolutionofProgrammableShadingandAPIs 37 3.5 The Vertex Shader 3.6 TheTessellation Stage 3.7 The Geometry Shader 47 3. 8 The piz 3.9 TheM ergIng Stage 3.10 The Compute Shader 4 Transforms 4.1 Basic transforms 4.2 SpecialMatrix Trans formsandOperations 70 4.3 Quaternions 76 4.4 Vertex Blending Morphing 87 4.6G CachePlayback 9 4.7 Projections 92 Conte 5. 1 Shadingmodels 5.2 Light Sources 106 5.3 Implementing Shading Models 5.4 AliasingandAntialiasing 130 5.5 Transparency, Alpha, and Compositing 5.6 isplay Encoding 160 6 Texturing 167 6. 1 The Texturing Pipeline 169 6.2 Image Texturing 176 6.3 ProceduraITexturing 198 6.4 Texture△ himation 200 6. 5 Materia mApping 6.6 AlphaMapping 202 6.7 Bump Mapping 6.8 ParallaxMapping 214 6.9 Texturedlights 221 7 Shadows 223 7. 1 PlanarSha 7.2 Shadowson CurvedSurfaces 229 7.3 Shadow Volumes 230 7.4 Shadow Maps 7.5Pe Closerfilte 7.6 Percentage-Closer SoftShadows 250 7.7 Filtered Shadow Maps 252 7.8 Volumetric Shadow Techniques 257 7.9 IrregularZ-Buffer Shadows 259 7.10 OtherApplications 262 8 Lightand Color 267 8. 1 Light Quantities 267 8.2 Scenetoscreen 281 Physically based Shading 293 9. 1 Physicsoflight 293 9.2 The Camera 307 9.3 TheBRDF 308 9.4 lumination ·· 315 9.5 FresnelReflectance 316 9.6 Microgeometry 327 9.7 MicrofacetTheorv 331 Contents 9. 8 BRDFModelsfor SurfaceReflection 336 9.9 BRDFModelsfor SubsurfaceScattering 347 9.10 BRDFModelsfor Cloth 356 9.11 WaveOpticsBRDFModels 359 9.12 LayeredMaterials 363 9. 13 BlendingandFilteringmaterials 365 10 Locallllumination 375 10.1 AreaLightSources 10.2 EnvironmentLighting 391 10.3 SphericalandHemisphericalFunctions 392 10.4 EnvironmentMapping 404 10.5 Specularlmage-BasedLighting 414 10.6 IrradianceEnvironmentMapping 424 10.7 Sourcesoffrror 433 I Globallllumination 437 11. 1 TheRenderingequation 437 11.2 GeneralGloballllumination 441 11.3 AmbientOcclusion 446 11. 4 DirectionalOcclusion 465 11.5 Diffuse Globallllumination ···· 472 11.6 Speculargloballllumination 497 11.7 Unified Approaches 509 12 Image-SpaceEffects 513 12.1 ImageProcessing 513 12.2 Reprojection Techniques 522 12.3 Lens flareandBloom 524 12.4 DepthofField ... 527 12.5 Motion blu 536 13 BeyondPolygons 545 13. 1 TheRendering Spectrum 545 13.2 Fixed-View erects 546 13 Skyboxes 547 13.4 Light FieldRendering............. 549 13.5 SpritesandLayers ·· 550 13.6 Billboarding 551 13.7 Displacementfechniques 564 13.8 Particle Systems....... 567 13.9 PointRendering...,,,,………, 572 13.10 Voxels 578

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gyp0506 非常好,谢谢,除了字体有问题,其他都还好,建议买书看
2020-05-01
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weixin_39714226 太大了, 将近1G, 我自己重新打印成PDF格式, 只有很小. 但是就没有书签了.
2018-11-30
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乐z者 前面有点排版问题,基本能看,谢谢!
2018-08-30
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zhpw213 字体不方便阅读。有机会还是买书看吧
2018-08-21
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