<?xml version="1.0"?>
<doc>
<assembly>
<name>HslControls</name>
</assembly>
<members>
<member name="T:HslControls.Authorization">
<summary>
系统的授权类
</summary>
</member>
<member name="M:HslControls.Authorization.#cctor">
<summary>
静态构造方法
</summary>
</member>
<member name="M:HslControls.Authorization.MD5Encrypt32(System.String)">
<summary>
32位MD5加密
</summary>
<param name="password">等待加密的数据信息</param>
<returns>返回结果信息</returns>
</member>
<member name="M:HslControls.Authorization.iashdiadasbdnajsdhjaf">
<summary>
检查当前的授权类是否可用
</summary>
<returns>是否可用</returns>
</member>
<member name="M:HslControls.Authorization.SetAuthorizationCode(System.String)">
<summary>
设置本组件系统的授权信息
</summary>
<param name="code">授权码</param>
</member>
<member name="P:HslControls.Forms.FormHslDigitalInput.OnOk">
<summary>
当按ok键触发的信息
</summary>
</member>
<member name="P:HslControls.Forms.FormHslDigitalInput.DigitalInput">
<summary>
当前的显示控件,可以用来更改一些属性设计。
</summary>
</member>
<member name="F:HslControls.Forms.FormHslDigitalInput.components">
<summary>
Required designer variable.
</summary>
</member>
<member name="M:HslControls.Forms.FormHslDigitalInput.Dispose(System.Boolean)">
<summary>
Clean up any resources being used.
</summary>
<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
</member>
<member name="M:HslControls.Forms.FormHslDigitalInput.InitializeComponent">
<summary>
Required method for Designer support - do not modify
the contents of this method with the code editor.
</summary>
</member>
<member name="T:HslControls.GameSupport.ClassicGameEngine">
<summary>
经典的游戏引擎,实现基础的画布的绘制,定义基本的事件触发
</summary>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.#ctor(System.Int32,System.Int32)">
<summary>
实例化一个默认的对象
</summary>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.GameArrayAction(System.Action{HslControls.GameSupport.ClassicGameItem})">
<summary>
循环操作当前的游戏的所有的点位
</summary>
<param name="action">操作的委托</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.GameArraysReset">
<summary>
复位游戏的所有的点位信息为没有东西
</summary>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.GameArraysColReset(System.Int32,System.Boolean)">
<summary>
复位或设置游戏的指定的列位信息为没有东西
</summary>
<param name="col">指定的列数据信息</param>
<param name="hasItem">是否有点位信息</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.GameArraysRowReset(System.Int32,System.Boolean)">
<summary>
复位或设置游戏的指定的行位信息为没有东西
</summary>
<param name="row">指定的列数据信息</param>
<param name="hasItem">是否有点位信息</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.SetPointFixed(System.Drawing.Point[])">
<summary>
设置指定的点位数据为有对象
</summary>
<param name="points">点位数据信息</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.SetPointFixed(HslControls.GameSupport.MoveGameItem)">
<summary>
设置指定的点位数据为有对象
</summary>
<param name="gameItem">活动对象信息</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.IsRowAllHasItem(System.Int32)">
<summary>
获取指定的行数据是否都是有物体的操作
</summary>
<param name="row">指定行索引</param>
<returns>结果数据</returns>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.IsRowAllEmpty(System.Int32)">
<summary>
获取指定的行数据是否都是空的操作
</summary>
<param name="row">指定行索引</param>
<returns>结果数据</returns>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.IsColAllHasItem(System.Int32)">
<summary>
获取指定的列数据是否都是有物体的操作
</summary>
<param name="col">指定列索引</param>
<returns>结果数据</returns>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.IsColAllEmpty(System.Int32)">
<summary>
获取指定的列数据是否都是空的操作
</summary>
<param name="col">指定列索引</param>
<returns>结果数据</returns>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.LinesMoveDown(System.Int32)">
<summary>
所有的数据信息下移一行,需要指定基础的行索引
</summary>
<param name="rowIndex">指定的行索引</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.DrawGameItem(System.Drawing.Graphics,System.Int32,System.Int32)">
<summary>
绘制基本的游戏单元的,这个是最基本的单元
</summary>
<param name="g">绘图对象</param>
<param name="x">坐标x</param>
<param name="y">坐标y</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.DrawGameItem(System.Drawing.Graphics,System.Int32,System.Int32,System.Drawing.Color)">
<summary>
使用指定的颜色绘制游戏坐标位置的界面
</summary>
<param name="g">绘制对象</param>
<param name="x">坐标x</param>
<param name="y">坐标y</param>
<param name="color">指定绘制的颜色</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.DrawGameItem(System.Drawing.Graphics,System.Drawing.Point[],System.Drawing.Color)">
<summary>
使用指定的颜色绘制游戏坐标位置的界面
</summary>
<param name="g">绘制对象</param>
<param name="points">数据点位信息</param>
<param name="color">指定绘制的颜色</param>
</member>
<member name="M:HslControls.GameSupport.ClassicGameEngine.DrawGameItem(System.Drawing.Graphics,HslControls.GameSupport.MoveGameItem)">
<summary>
使用指定的颜色绘制游戏坐标位置的界面
</summary>
<param name="g">