// BtnST.cpp : implementation file
//
#include "stdafx.h"
#include "BtnST.h"
#include "Tele.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define TOOLTIP_ID 1
/////////////////////////////////////////////////////////////////////////////
// CButtonST
CButtonST::CButtonST()
{
m_MouseOnButton = FALSE;
m_hIconIn = NULL;
m_hIconOut = NULL;
m_cxIcon = 0;
m_cyIcon = 0;
m_hCursor = NULL;
m_bIsFlat = TRUE;
m_bDrawBorder = TRUE;
m_nAlign = ST_ALIGN_HORIZ;
m_bShowText = TRUE;
m_bDrawFlatFocus = FALSE;
m_strToolTip.Empty();
SetDefaultInactiveBgColor();
SetDefaultInactiveFgColor();
SetDefaultActiveBgColor();
SetDefaultActiveFgColor();
} // End of CButtonST
CButtonST::~CButtonST()
{
// Destroy the icons (if any)
if (m_hIconIn != NULL) ::DeleteObject(m_hIconIn);
if (m_hIconOut != NULL) ::DeleteObject(m_hIconOut);
// Destroy the cursor (if any)
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
} // End of ~CButtonST
BEGIN_MESSAGE_MAP(CButtonST, CButton)
//{{AFX_MSG_MAP(CButtonST)
ON_WM_CAPTURECHANGED()
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CButtonST::SetIcon(int nIconInId, int nIconOutId, BYTE cx, BYTE cy)
{
HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId),
RT_GROUP_ICON);
// Set icon when the mouse is IN the button
m_hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
// Set icon when the mouse is OUT the button
m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
m_cxIcon = cx;
m_cyIcon = cy;
RedrawWindow();
} // End of SetIcon
BOOL CButtonST::SetBtnCursor(int nCursorId)
{
HINSTANCE hInstResource;
// Destroy any previous cursor
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
m_hCursor = NULL;
// If we want a cursor
if (nCursorId != -1)
{
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),
RT_GROUP_CURSOR);
// Load icon resource
m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
// If something wrong then return FALSE
if (m_hCursor == NULL) return FALSE;
}
return TRUE;
} // End of SetBtnCursor
void CButtonST::SetFlat(BOOL bState)
{
m_bIsFlat = bState;
Invalidate();
} // End of SetFlat
BOOL CButtonST::GetFlat()
{
return m_bIsFlat;
} // End of GetFlat
void CButtonST::SetAlign(int nAlign)
{
switch (nAlign)
{
case ST_ALIGN_HORIZ:
m_nAlign = ST_ALIGN_HORIZ;
break;
case ST_ALIGN_VERT:
m_nAlign = ST_ALIGN_VERT;
break;
}
Invalidate();
} // End of SetAlign
int CButtonST::GetAlign()
{
return m_nAlign;
} // End of GetAlign
void CButtonST::DrawBorder(BOOL bEnable)
{
m_bDrawBorder = bEnable;
} // End of DrawBorder
const char* CButtonST::GetVersionC()
{
return "2.3";
} // End of GetVersionC
const short CButtonST::GetVersionI()
{
return 23; // Divide by 10 to get actual version
} // End of GetVersionI
void CButtonST::SetShowText(BOOL bShow)
{
m_bShowText = bShow;
Invalidate();
} // End of SetShowText
BOOL CButtonST::GetShowText()
{
return m_bShowText;
} // End of GetShowText
void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* pWnd; // Finestra attiva
CWnd* pParent; // Finestra che contiene il bottone
CButton::OnMouseMove(nFlags, point);
// If the mouse enter the button with the left button pressed
// then do nothing
if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
pWnd = GetActiveWindow();
pParent = GetOwner();
if ((GetCapture() != this) &&
(
#ifndef ST_LIKEIE
pWnd != NULL &&
#endif
pParent != NULL))
{
m_MouseOnButton = TRUE;
//SetFocus(); // Thanks Ralph!
SetCapture();
Invalidate();
}
else
{
CRect rc;
GetClientRect(&rc);
if (!rc.PtInRect(point))
{
// Redraw only if mouse goes out
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
// If user is NOT pressing left button then release capture!
if (!(nFlags & MK_LBUTTON)) ReleaseCapture();
}
}
} // End of OnMouseMove
void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
} // End of OnKillFocus
void CButtonST::OnCaptureChanged(CWnd *pWnd)
{
if (m_MouseOnButton == TRUE)
{
ReleaseCapture();
Invalidate();
}
// Call base message handler
CButton::OnCaptureChanged(pWnd);
} // End of OnCaptureChanged
void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
#ifdef ST_USE_MEMDC
CDC *pdrawDC = CDC::FromHandle(lpDIS->hDC);
CMemDC memDC(pdrawDC);
CDC *pDC = &memDC;
#else
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
#endif
BOOL bIsPressed = (lpDIS->itemState & ODS_SELECTED);
BOOL bIsFocused = (lpDIS->itemState & ODS_FOCUS);
BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);
CRect rect(lpDIS->rcItem);
if (m_bIsFlat == FALSE)
{
if (bIsFocused)
{
CBrush br(RGB(0,0,0));
pDC->FrameRect(rect, &br);
rect.DeflateRect(1, 1);
}
}
// Prepare draw... paint button's area with background color
COLORREF bgColor = GetSysColor(COLOR_3DFACE);
CBrush br(bgColor);
pDC->FillRect(rect, &br);
CTeleApp* pApp = (CTeleApp*)AfxGetApp();
if (bIsPressed)
{
if (m_bIsFlat == TRUE)
{
if (m_bDrawBorder == TRUE)
{
DrawIconEx(pDC ->m_hDC,rect.left,rect.top,pApp ->m_hEdge[2],rect.Width(),
rect.Height(),0,NULL,DI_NORMAL);
}
}
else
{
}
}
else
{
if (m_bIsFlat == TRUE)
{
if (m_MouseOnButton == TRUE && m_bDrawBorder == TRUE)
{
DrawIconEx(pDC ->m_hDC,rect.left,rect.top,pApp ->m_hEdge[0],rect.Width(),
rect.Height(),0,NULL,DI_NORMAL);
}
else
{
DrawIconEx(pDC ->m_hDC,rect.left,rect.top,pApp ->m_hEdge[1],rect.Width(),
rect.Height(),0,NULL,DI_NORMAL);
}
}
else
{
}
}
// Read the button title
CString sTitle;
GetWindowText(sTitle);
// If we don't want the title displayed
if (m_bShowText == FALSE) sTitle.Empty();
CRect captionRect = lpDIS->rcItem;
// Draw the icon
if (m_hIconIn != NULL)
{
DrawTheIcon(pDC, &sTitle, &lpDIS->rcItem, &captionRect, bIsPressed, bIsDisabled);
}
// Write the button title (if any)
if (sTitle.IsEmpty() == FALSE)
{
// Disegno la caption del bottone
// Se il bottone e' premuto muovo la captionRect di conseguenza
if (bIsPressed)
captionRect.OffsetRect(1, 1);
// ONLY FOR DEBUG
// Evidenzia il rettangolo in cui verra' centrata la caption
//CBrush brBtnShadow(RGB(255, 0, 0));
//pDC->FrameRect(&captionRect, &brBtnShadow);
#ifdef ST_USE_MEMDC
// Get dialog's font
CFont *pCurrentFont = GetFont();
CFont *pOldFont = pDC->SelectObject(pCurrentFont);
#endif
if ((m_MouseOnButton == TRUE) || (bIsPressed))
{
pDC->SetTextColor(GetActiveFgColor());
pDC->SetBkColor(GetActiveBgColor());
}
else
{
pDC->SetTextColor(GetInactiveFgColor());
pDC->SetBkColor(GetInactiveBgColor());
}
// Center text
CRect centerRect = captionRect;
pDC->DrawText(sTitle, -1, caption