OPENGL鼠标键盘移动3d物体 void CCY457OpenGLView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // TODO: Add your message handler code here and/or call default switch (nChar) { case VK_UP: m_yPos = m_yPos + 0.1f; break; case VK_DOWN: m_yPos = m_yPos - 0.1f; break; case VK_LEFT: m_xPos = m_xPos - 0.1f; break; case VK_RIGHT: m_xPos = m_xPos + 0.1f; break; default: MessageBox("Press the arrow keys only"); break; } InvalidateRect(NULL,FALSE); CView::OnKeyDown(nChar, nRepCnt, nFlags); } void CCY457OpenGLView::OnLButtonDown(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default m_MouseDownPoint=point; SetCapture(); CView::OnLButtonDown(nFlags, point); } void CCY457OpenGLView::OnLButtonUp(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default m_MouseDownPoint=CPoint(0,0); ReleaseCapture(); CView::OnLButtonUp(nFlags, point); } void CCY457OpenGLView::OnMouseMove(UINT nFlags, CPoint point) { // TODO: Add your message handler code here and/or call default if (GetCapture()==this) { //Increment the object rotation angles m_xAngle+=(point.y-m_MouseDownPoint.y)/3.6; m_yAngle+=(point.x-m_MouseDownPoint.x)/3.6; //Redraw the view InvalidateRect(NULL,FALSE); //Set the mouse point m_MouseDownPoint=point; }; CView::OnMouseMove(nFlags, point); }
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