<?xml version="1.0"?>
<doc>
<assembly>
<name>SandBar</name>
</assembly>
<members>
<member name="T:TD.SandBar.ContainerBar">
<summary>
Extends the ToolBar class to provide a control capable of containing other controls.
</summary>
<remarks>
<para>This control is designed to mimic the Task Panes seen in later version of Microsoft Office. It is an extended toolbar with a different layout
engine that allows controls to be placed at arbitrary locations within the toolbar.</para>
</remarks>
</member>
<member name="T:TD.SandBar.ToolBar">
<summary>
A toolbar that contains buttons, labels and other items.
</summary>
<remarks>
<para>A SandBar layout is usually made up of one menubar and one or more toolbars. Toolbars consist of many tools laid out in a strip. These tools
can be buttons, labels, dropdown menus and even other windows forms controls. Toolbars are normally parented to ToolBarContainer instances. When
parented to these, toolbars can become movable by the user.</para>
<para>Toolbars can also be used in a standalone state, i.e. parented to something other than a ToolBarContainer instance. In this mode, they are
not movable. Also, they will not inherit rendering settings from the layout manager.</para>
</remarks>
</member>
<member name="T:TD.SandBar.IPopupMenuHost">
<summary>
Provides an interface for retrieving information about how a menu should be displayed.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.Font">
<summary>
The font with which to draw and lay out menu items.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.RightToLeft">
<summary>
Whether to present the menu system in right-to-left layout.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.Renderer">
<summary>
The Renderer to use to draw the menu system.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.MenuImageList">
<summary>
The ImageList that will provide images to be displayed by the menu system.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.ToolBar">
<summary>
The ToolBar that owns the top-level menu item being shown.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.Flow">
<summary>
Whether items should be extended from objects vertically.
</summary>
</member>
<member name="P:TD.SandBar.IPopupMenuHost.MenuAnimation">
<summary>
The kind of animation to apply to menus as they are displayed.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.#ctor">
<summary>
Initializes a new instance of the ToolBar class.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.SetVisibleCore(System.Boolean)">
<summary>
Overridden.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.OnButtonClick(TD.SandBar.ToolBarItemEventArgs)">
<summary>
Raises the ButtonClick event.
</summary>
<param name="e"></param>
</member>
<member name="M:TD.SandBar.ToolBar.OnEnterMenuLoop">
<summary>
Raises the EnterMenuLoop event.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.OnExitMenuLoop">
<summary>
Raises the ExitMenuLoop event.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.Close">
<summary>
Hides the toolbar, whatever its container.
</summary>
<remarks>
<para>Toolbars can be in more than one different kind of parent, and controlling the visibility of a toolbar via its Visible property is not always
appropriate. Using the Close method ensures that the toolbar will be hidden correctly whether it is in a floating window or a container.</para>
</remarks>
</member>
<member name="M:TD.SandBar.ToolBar.OnCloseButtonPressed">
<summary>
Called when the close button applying to the toolbar is pressed.
</summary>
<remarks>
<para>The default implementation of this method simply calls the Hide method of the toolbar.</para>
</remarks>
</member>
<member name="M:TD.SandBar.ToolBar.Open">
<summary>
Shows the toolbar, whatever its container.
</summary>
<remarks>
<para>Toolbars can be in more than one different kind of parent, and controlling the visibility of a toolbar via its Visible property is not always
appropriate. Using the Open method ensures that the toolbar will be shown correctly whether it is in a floating window or a container.</para>
</remarks>
</member>
<member name="M:TD.SandBar.ToolBar.Dispose(System.Boolean)">
<summary>
Overridden.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.OnRendererChanged">
<summary>
Occurs when the effective renderer changes.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.OnPaint(System.Windows.Forms.PaintEventArgs)">
<summary>
Overridden.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
<summary>
Overridden.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.SetBoundsCore(System.Int32,System.Int32,System.Int32,System.Int32,System.Windows.Forms.BoundsSpecified)">
<summary>
Overridden.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.Redock(System.Windows.Forms.Control)">
<summary>
Docks the ToolBar in the specified container.
</summary>
<param name="container">The container to dock the toolbar in.</param>
</member>
<member name="M:TD.SandBar.ToolBar.Float(TD.SandBar.SandBarManager,System.Drawing.Point)">
<summary>
Floats the toolbar at the specified position on the desktop.
</summary>
<param name="manager">The SandBarManager controlling the layout.</param>
<param name="desktopLocation">The location of the upper left corner of the toolbar.</param>
<remarks>
<para>This method removes the toolbar from its current parent if applicable.</para>
</remarks>
</member>
<member name="M:TD.SandBar.ToolBar.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
<summary>
Overridden.
</summary>
</member>
<member name="M:TD.SandBar.ToolBar.OnItemPush(TD.SandBar.ToolbarItemBase,System.Drawing.Point)">
<summary>
Called when a toolbar item is pushed with the mouse.
</summary>
<param name="item">The item that was pushed.</param>
<param name="position">The position of the mouse, in client coordinates.</param>
</member>
<member name="M:TD.SandBar.ToolBar.OnItemRelease(TD.San
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