The Complete Guide to Blender Graphics(3rd) 无水印pdf

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The Complete Guide to Blender Graphics(3rd) 英文无水印pdf 第3版 pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
This page intentionally left blank The Complete Guide to Blender Graphics Computer Modeling d Animation BRD EDION JOHNM BLAIN CR C CRC Press Taylor Francis Group Boca Raton London New York CRC Press is an imprint of the Taylor Francis Group, an informa business AN A K PETERS BOOK CRC Press Taylor& Francis Group 6000 Broken Sound Parkway nW, Suite 300 Boca raton, FL 33487-2742 2016 by Taylor& Francis Group, LLC CRC Press is an imprint of Taylor Francis Group, an Informa business No claim to original U.S. Government works Version date: 20160309 International Standard Book Number-13: 978-1-4987-4647-2(eBook-PDF This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information,but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to race the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without itten permission from the publishe Forpermissiontophotocopyorusematerialelectronicallyfromthisworkpleaseaccesswww.copyright.com(http://www.copyright.com/)orcontacttheCopyright Clearance Center, Inc( CCC), 222 Rosewood Drive, Danvers, MAO1923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to Visit the Taylor Francis Web site at http://www.taylorandfrancis.com and the Crc Press Web site at http://www.crcpress.com Contents Introduction Blender platforms… XIV Blender versions…… Graphical User Interface Content… ....XI Evolution XIV The author Acknowledgments XV Download blender 2.76 XIX Recommended viewing Blender 3D Design Course: Tufts University. XXI Supplements to the Book…… 1 The blender Interface 1.1 The Graphical User Interface 1. 2 The blender screen 1.3 Interface Input 1.4 Keyboard Shortcuts....…………………4 1.5 Window arrangements 1.6TheUserPreferenceswindow.wwwww.7 1.7 Preset Interface arrangements 8 1. 8 The 3D Wind 1. 9 Window modes 12 1.10L 1.11 Object Tools Panel( Tool Shelf panel)..…….…….14 1. 12 Moving in 3D Space 15 1. 3 The blender view menu 18 1. 14 The Properties window ·自垂 19 1.15 Blender windows …21 1.16 Python Script 22 1. 17 The Outliner window 23 1. 18 Add-Ons 29 1.19 Multiple scenes 30 2 Navigation 35 2.1 Navigation.... 35 2.2 Navigate and save 2.3 Windows File Explorer(Windows Explorer 39 2.4 The Append or Link Command 41 2.5 Packing D g 42 26 Importing Objects…… 43 3 Creating and Editing Objects 45 3.1 Working with Basic Meshes 45 3.2 Placing Objects in the Scene ∴46 3.3 Edit Mode and object mode........................48 3.4 Mesh Type 49 3.5 Cursor placement 49 3.6Mc objects 50 37 Scaling Objects……… 50 3.8R tating objects 50 3.9 Precision Manipulation 3. 10 The Transformation Widget........52 3.11 Selecting Vertices, Edges, and Faces..... 3.12 Mesh Vertex Editing…...….…..…..…..4 3. 13 Edit Mode Selection Opti 54 3.14 Creating Vertices.....….….…….155 3.15 Center points 57 3.16 Object Display 58 3.17 Smooth and Flat Shading Options 58 3.18 Proportional vertex Editing………… 58 3. 19 Extruding Shapes ·垂 ∴59 3. 20 Creating Ground 60 3.21 Edge Loop selection .......61 3.22 Inset F 62 3. 23 Joining and Separating Meshes 64 324 Object Groups……………… 68 3. 25 Deleting Vertices, Edges, or Faces 326 Adding Faces………… 70 3.27 Spin and spin duplicate 3.28 Modifiers.… 3.29 The Knife tool 81 ontents 3.30 Bezier curves and circles 3.31 Sculpt mode........................86 332 Extruding a Cup.… 94 33 Extruding a Trough Method1……….….….….97 3.34 Using Dupliverts 101 4 Materials 103 4.1 Introduction to materials 103 4.2 Material Settings 103 4.3 Material buttons…… 105 4.4 Material Colors 105 4.5 Adding a New material 105 4.6 The Preview tab 106 4.7 The Diffuse Tab 106 4.8 The Specular Tab 108 49Thehardnessvalue.wwwwwwwww...109 4.10 Ramp Shaders… 110 4.11 Halo Settings 118 4.12 Transparency and reflection 119 4.13 Vertex Painting 119 4.14 Materials and the gui 124 4.15TheOutlinerwindow..w.wwwww..126 4.16 Multiple Material Slots 131 4.17 Assigning Texture Color 134 5 Textures 137 5.1 Introduction to textures 137 5.2 Material Textures 138 53 Texture Display in the3 D Window……………141 54 Texture Mapping… 142 5.5 Displacement Mapping……………143 5.6 Texture Surface Displacement 144 5.7 UV Mapping 4147 5.8 Selective UV Texture Mapping 152 59 Unwrapping with Seams....………..13 5.10 Texture paint 155 6 World Settings 163 6.1 Introduction to World Settings 163 6.2 Mist 164 6.3 Stars. 6.4 Texture as Background 164 6.5 Image as Background 167 6.6 Image as Template 168 7 Lighting and Cameras 169 7. 1 Lighting Types and settings .169 72 Lamp Settings.… ∴169 7.3 Cameras 172 7.4 Camera Settings options 172 7.5 Camera Switching…… 173 7.6 Camera Tracking g 174 8 Rendering and Ray Tracing 175 8. 1 Rendering an image or movie........................175 8.2 Rendering a peg image...........................178 8.3 Rendering a Movie File............ 179 8.4 Playback 180 8.5 More Movie File rendering 180 8.6 Video codecs 181 87 Making a movie… 88 Ray Tracing… ∴182 89 Cycles Ray Trace rendering…… 182 9 Animation basics 185 9.1 Introduction to animation . .............185 92 Moving, Rotating, and Scaling…… ∴186 9.3 Viewing Your animation ∴191 94 The Graph Editor Window…......….….…..….191 9.5 Editing the Curve 194 9.6 Other Types of Curves ∴196 97 Modifying Curves.…………………………197 9.8 Automatic Key framing ∴199 9.9 Rotation Explained 200 9.10 Rotation Using F Curves....….….…..203 9.11 Animating Other Features…… 210 9. 12 Keying Sets 212 9.13 Vertex animation 212 9.14 Animation Following Curves ∴214 9.15 Displacement Sound Animation Control.........227 10 3D Text 235 10.1 Introduction to 3D Text 235 10.2 Creating 3D Text in blender ∴235 10.3 The Object Data Button“F” .236 104 Creating Text on a Curve.……… 238 10.5 Converting Text to a Mesh Object 239 10.6 Converting Text to a Curve…….….….….….….….240 10.7 Elefont 3D Text 240 11 Nurbs and Metashapes 11.1 Using Nurbs 243 2 Creating a 245 11.3 Metashapes 246 12 Modifiers 249 12.1 Introduction to modifiers 249 12.2 Modifier stacks 123 Modifiers for Modifying…… 25 12.4 Modifiers for Generating .258 12.5 Modifiers for Deforming.,..….….…….285 12.6 Modifiers for Simulating…… .300 13 Particle Systems 317 13. 1 Overview 317 13.2 Setting Up the Default Particle System…… 318 13.3 Particle Settings and Material Influence........ 327 13. 4 The Particles panel 27 13.5 Starting a Particle System…… 329 13.6 Material Influence on particles.w..w 331 13.7 Particle interaction 13. 8 Wind force 336 13.9 Sample Particle Settings.........338 13.10 Keyed Particle Systems 1340 13. 11 Boids Particle Systems 342 13.12 Hair Particle Systems…....….….………49 13. 13 The Assignment Tab 354 13 14 Fluid particles 360 14 Child/ Parent Relationships and Constraints 365 14.1 Child/ Parent Relationships……… 365 14.2 Introduction to constraints 367 14.3 Transform Constraints 368 14.4 Tracking Relationship Constraints 372 14.6 Duplicating along Curves ·自 379 14.7 Extruding along Curves...........380 14. 8 The Follow path Constraint 381 15 Armatures 387 15.1 Adding an Armature………………387 15.2 Single Bone armatures.……… .387 15.3 Armature Display Types 390 15.4 Multibone armatures 392 15.5 Deforming a mesh object ∴393 15.6 Armature Modifiers 395 15.7 Humanoid armatures 397 15. 8 Disconnected Bones . 15.9 Vertex Groups or Field of Influence 402 15.10 Inverse Kinemati 403 Contents

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试读 127P The Complete Guide to Blender Graphics(3rd) 无水印pdf
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jedz5 不错。。。。。。
2017-11-01
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i_dovelemon 高清版,很清晰,用的是blender2.6
2017-10-28
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