Unity Animation Essentials pdf 2015

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Paperback: 175 pages Publisher: Packt Publishing - ebooks Account (June 30, 2015) Language: English ISBN-10: 1782174818 ISBN-13: 978-1782174813 Bring your characters to life with the latest features of Unity and Mecanim About This Book Learn the latest features of Unity 5 to develop the most amazi
Unity animation Essentials Copyright 2015 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews Every effort has been made in the preparation of this book to ensure the accuracy of the information presented However the information contained in this book is sold without warranty, cither express or implied. Neither the author, nor Pacl Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals However, Packt Publishing cannot guarantee the accuracy of this information First published June 2015 Production reference: 1180615 Published by Packt Publishing ltd Livery place 35 Livery Street Birmingham b3 2PB UK ISBN978-1-78217-481-3 www.packtpub.com Credits Author Project Coordinator Alan thorn Shweta birwatkar Reviewers Proofreader Adam Single Safis Editing Bryan r. venzen Indexer Commissioning Editor Hemangini bari Nadeem N. Bagban Production Coordinator Acquisition Editor Shantanu N Agade Harsha bharwani Cover work Content development editor Shantanu N Agade Arwa manasawala Technical editor Madhunikita sunil chindarkar Copy Editor Vikrant phadke About the author Alan Thorn is a freelance game developer and author, with over 13 years of industry experience. He founded Wax lyrical Games and is the creator of the award winning game Baron Wittard: Nemesis of ragnarok. He is also the author of over 10 video training courses and 15 books on game development, including Mastering UNity Scripting, How to Cheat in UNity 5, and udk game development. Besides this, he is a visiting lecturer for the master 's degree course in game design and development at the National film and television school, london Alan has worked as a freelancer on over 500 projects, including games, simulators, kiosks, serious games, and augmented-reality software for game studios, museums, and theme parks worldwide. He is currently working on two game projects. He also enjoys graphics, philosophy, yoga, and hiking. More information about him can be foundathttp://www.alanthorn.net About the reviewers Adam Single is a husband, father, professional developer, indie developer, lover of music,and gamer. He is a coder for 7bit Hero; a programmer in the tech team at real Serious Games in Brisbane, Australia; a cofounder, programmer, and co-designer at Sly Budgie; and a co-organizer of the Game Technology Brisbane meetup Since entering the professional game development industry in 2011, he has worked on numerous mobile games, including the Android hit Photon and a preinstalled game for specific Disney Japan's handsets. Adam was a programmer in a team that created a huge interactive display at the Queensland University of Technology's amazing multitouch installation, which was named The Cube. This was done as part of Australia's first Digital Writing Residency. He has also worked on a team at Real serious games to create large-scale interactive simulations for mining and construction industries, some of which are virtual reality-based solutions using Oculus Rift. All of this has been done using the Unity game engine Adam has a passion for unique and engaging possibilities inherent in modern technology. When he's not working on exciting new game mechanics for Sly Budgie, he experiments with homemade vR using mobile phone technology building mobile applications by utilizing modern web development techniques and pushing the exciting ideas behind 7Bit Hero's live music/multiplayer game interaction down whichever fascinating path it should happen to go down Bryan r. venzen is a visual effects artist and animator from Tampa, florida Since graduating from Florida Interactive Entertainment Academy (FIEa)in 2011, he has been involved in vfX and animation for mobile pc and console game titles. Because of his skill set and experience in leadership he is able to contribute elements, working on NVIDIA's physics engine(PhysX), animating and modelinaon to projects in a number of ways, including creating VFX for a number of product in packages such as Autodesk 3ds Max and Maya, level building on platforms and team player, proficient in a range of 3D packages, game engines, and tools. He o engines such as Unity and UDK, and actively participating in design discussions improve overall production quality. Bryan is a quick learner and a self-motivat is skilled in troubleshooting problems and works well in a fast-paced work environment Creating entertaining content is his passion Www.Packtpub.com Support files, e Books, discount offers, and more Forsupportfilesanddownloadsrelatedtoyourbookpleasevisitwww.packtpub.com. Did you know that Packt offers e Book versions of every book published, with PDF andepubfilesavailableyoucanupgradetotheebookversionatwww.packtPub.com and as a print book customer you are entitled to a discount on the eBook copy. Get in touch with us at service@packtpub com for more details Atwww.packtPub.comyoucanalsoreadacollectionoffreetechnicalarticlessign up for a range of free newsletters and receive exclusive discounts and offers on packt Dooks and ebooks HUPACKTLiB https://www2.packtpub.ccm/books/subscription/packtlib Do you need instant solutions to your lf questions? Packtlib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books Why subscribe? Fully searchable across every book published by Packt Copy and paste, print, and bookmark content On demand and accessible via a web browser Free access for packt account holders Ifyouhaveanaccountwithpacktatwww.Packtpub.com,youcanusethistoaccess PacktLib today and view g entirely free books Simply use your login credentials for immediate access Table of contents Preface Chapter 1: Animation Fundamentals Understanding animation Frames 2 Key frames Animation types Rigid body animation 4 Rigged or bone-based animation Sprite animation Physics-based animation Morph animation 8 Video animation Particle animation Programmatic animation 12 Animating through code- making things move 13 Consistent animation -speed, time, and delta Time 16 Movement in a direction 18 Coding tweens with animation curves 20 Rotating towards objects-animation with coroutines 24 Material and mapping animation 27 Camera shaking-animation effects 30 Summary 32


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