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Handbook of Hardware Software Codesign 英文无水印原版pdf pdf所有页面使用FoxitReader、PDF-XChangeViewer、SumatraPDF和Firefox测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 查看此书详细信息请在美国亚马逊官网搜索此书
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Handbook of
Hardware/
Soware
Codesign
Soonhoi Ha
Jürgen Teich
Editors
Handbook of Hardware/Software Codesign
Soonhoi Ha • Jürgen Teich
Editors
Handbook of
Hardware/Software
Codesign
With 575 Figures and 56 Tables
123
Editors
Soonhoi Ha
Department of Computer
Science and Engineering
Seoul National University
Seoul, Korea
Jürgen Teich
Department of Computer Science
Friedrich-Alexander-Universität
Erlangen-Nürnberg (FAU)
Erlangen, Germany
ISBN 978-94-017-7266-2 ISBN 978-94-017-7267-9 (eBook)
ISBN 978-94-017-7268-6 (print and electronic bundle)
https://doi.org/10.1007/978-94-017-7267-9
Library of Congress Control Number: 2017947685
© Springer Science+Business Media Dordrecht 2017
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of
the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation,
broadcasting, reproduction on microfilms or in any other physical way, and transmission or information
storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology
now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication
does not imply, even in the absence of a specific statement, that such names are exempt from the relevant
protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book
are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or
the editors give a warranty, express or implied, with respect to the material contained herein or for any
errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional
claims in published maps and institutional affiliations.
Printed on acid-free paper
This Springer imprint is published by Springer Nature
The registered company is Springer Science+Business Media B.V.
The registered company address is: Van Godewijckstraat 30, 3311 GX Dordrecht, The Netherlands
Foreword
Hardware/software codesign means to achieve system-level design objectives by
leveraging the synergy between hardware and software through their concurrent
design. Codesign has been practiced in various ways since the inception of digital
systems. The specification of instruction-set architectures enabled the concurrent
development of hardware and software as well as the creation of high-level
languages and compilers. Grace Hopper was indeed a pioneer of codesign in the
early 1950s with the design of portable languages (i.e., machine-independent),
which led to the development of COBOL and of modern programming languages.
Within about 70 years of computer science and engineering, various em-
bodiments of abstractions, programmability, and hardware have given different
meanings to hardware/software codesign. The renewed interest on this topic in the
last two decades relates to the use of structured design methodologies and tools
for hardware and software design. Thus, electronic systems design automation had
to embrace hardware/software codesign as one of its major tasks and objectives.
The formalization of the related design problems enabled synthesis and verification
of hardware/software systems through the development of computer-aided design
methods and tools.
However, it is our opinion that a sound system design methodology must start
by capturing the design specifications at the highest level of abstraction and then
proceed toward an efficient implementation by subsequent refinement steps. The
partition of the design into hardware and software is indeed a consequence of
decisions taken at a higher level of abstraction. The critical decisions are about
the architecture of the system (processors, buses, hardware accelerators, memories,
and so on) that will carry on the computation and communication tasks associated
with the overall specification of the design. This design process is segmented into
a series of similar steps. The principles at the basis of each step consist of hiding
unnecessary details of an implementation, summarizing the important parameters of
the implementation in an abstract model, and limiting the design space exploration
to a set of potential platform instances. The design process is a meet-in-the-
middle approach where the refinement from specification toward implementation is
matched against a library of components whose models are abstractions of possible
implementations.
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