A R E S R E A D M E
--------------------
For credits and further information on how to use Ares with your mod,
have a look at index.html in the Documentation folder.
USING THE STANDALONE VERSION OF ARES
------------------------------------
Since you are reading this readme, it is assumed you have already
downloaded the Ares Standalone Package.
1. Ares works with Command & Conquer: Yuri's Revenge version 1.001 only. Update
your copy of the game if necessary.
2. Extract the Ares Standalone Package into your YR game directory.
Make sure Syringe.exe, Ares.dll, Ares.dll.inj and ares.mix are all directly
in that directory, not in a sub-folder.
3. Ensure that you have installed the following runtime files from Microsoft:
http://www.microsoft.com/en-us/download/details.aspx?id=8328
4. Ensure that gamemd.exe and syringe.exe are both set to the same Compatibility Mode.
5. Click in the Windows Explorer's address bar while you're in the game
directory. Type
Syringe "gamemd.exe"
and press Enter.
Or make a bat file to do that for you... no difference.
CREATING A MOD WITH ARES
------------------------
-
The information below pertains specifically to creating a Launch Base-compatible
mod with Ares. If you do not wish to do that, you can now switch to the
Ares documentation and learn all about Ares's changes and additions.
-
Everything below should usually not be done manually, and instead be left to
Launch Base Mod Creator (which you can get via Tools > Check For Updates).
1. Go to your Launch Base program folder and then "Mods"
Inside the "Mods" folder, create a new directory for your mod.
Inside that folder, create two folders: "launcher" and "video".
2. In the newly created "launcher" folder, create a flat text file named
"liblist.gam". Inside "liblist.gam", copy and paste the following text:
[General]
Name=YOUR MOD NAME
Description=YOUR MOD DESCRIPTION
ModType=mod
AllowTX=yes
UseAres=yes
These are just the most basic options. There are many other flags that can
be used to customise your mod - experiment with Launch Base Mod Creator to
see what options you have.
3. Write some modifications. As it is, your mod can now be used to launch the
unmodded game with the latest release of Ares. Many of the new features of
Ares, however, require some changes to the INIs and/or the inclusion of
additional files. (See AresManual.html for more information.)
4. For now, you should place all mod files inside the "video" folder. In future,
DCoder's DLL will be used to automatically generate MIX files at which point
you will need to place mod files in different folders. Anything placed in the
"video" folder will be copied loose to the Red Alert 2 folder.
In other words: Your mod should reside in the "video" folder in a state in
which the game could read it, were it in the game folder.
(All files properly mix'd, etc.)
5. Test away!
If you have any problems or questions about the above instructions or using
Ares with Launch Base then please post them in the forums. Problems/questions
with Launch Base in general please post in the Launch Base beta test thread.
--------------------------------------------------------------------------------
Please mind the licenses of all involved files, RTFM before asking questions,
file bugs in the Bugtracker (not the forums), and post clearly and coherently.
We will happily answer questions about Ares at the forums or in chat, but
THERE IS NO OFFICIAL NPATCH > ARES MIGRATION SUPPORT.
The reasons for this have been discussed at length and will not be reiterated
in this readme. If you wish to migrate from NPatch, feel free to coordinate
your efforts with other NPatch users.
Most importantly, enjoy Ares! :)
The Ares Development Team
URLS
----
Ares: http://ares.strategy-x.com/
Project: https://launchpad.net/ares
Bugtracker: https://bugs.launchpad.net/ares
Source code: https://github.com/Ares-Developers/Ares
ModEnc: http://www.modenc.renegadeprojects.com/Ares
Chat: http://tinyurl.com/l4k9eaz (Browser) or
irc://chat.freenode.net/RenProj (IRC Client)
Launch Base: http://marshall.strategy-x.com/LaunchBase/
--------------------------------------------------------------------------------
For information about copyrights and other legal information, read the respective
license files.
EOF
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最新MOD平台ares_0.3
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最新MOD平台ares_0.3 (373个子文件)
RunAres.bat 23B
basic.css 8KB
sphinxdoc.css 6KB
pygments.css 4KB
customstyle.css 387B
Ares.dll 1.49MB
Syringe.exe 116KB
ajax-loader.gif 673B
superweapons.html 101KB
index.html 53KB
genindex.html 45KB
prismforwarding.html 28KB
custom_foundation.html 24KB
weapons.html 23KB
sidescountries.html 22KB
index.html 20KB
emp.html 19KB
warheads.html 19KB
index.html 17KB
intro.html 16KB
urbancombattrenches.html 16KB
spybehavior.html 14KB
index.html 13KB
customizabledropdowncolors.html 12KB
custommissiles.html 12KB
additionalarmortypesandverses.html 12KB
prerequisites.html 12KB
keyboardcommandshotkeys.html 11KB
userinterfacecolors.html 11KB
factoriesandcloning.html 10KB
hardcodedunitproperties.html 10KB
survivors.html 9KB
chronoprisons.html 9KB
menubuttoncustomization.html 9KB
hijackers.html 9KB
customizablecampaignbuttons.html 9KB
customizableveterancy.html 8KB
operator.html 8KB
secretlabs.html 8KB
credits.html 8KB
makeinfantryowner.html 8KB
migration.html 7KB
internalerrorsdebugging.html 7KB
spotlights.html 7KB
index.html 7KB
multiengineer.html 7KB
include.html 7KB
reverseengineerlogic.html 7KB
glossary.html 7KB
engineertechniciancrew.html 7KB
commandlinearguments.html 7KB
multipleaifactoriescloneunits.html 7KB
carryalls.html 7KB
index.html 7KB
killingdrivers.html 7KB
custompalettes.html 7KB
randommapgenerator.html 7KB
campaignlist.html 7KB
prismsupportbugs.html 7KB
alternatetheaterart.html 7KB
destroyunitsbyemp.html 6KB
alternatetheaterartforbuildingtypes.html 6KB
specialweaponsnowfunctioninsecondaryslots.html 6KB
index.html 6KB
movingalphalights.html 6KB
gattlingcycle.html 6KB
firingvoicesandveterancy.html 6KB
graphicssurfacedrawing.html 6KB
amphibiousimagechanges.html 6KB
customanimationandprojectilepalettes.html 6KB
hardcodedwallgateinteractions.html 6KB
customcameopalettes.html 6KB
buildingtypesandinfantrytypesdonotreloadammoproperly.html 6KB
solidbuildings.html 6KB
customizableinsignia.html 6KB
buildingtypeupgradesarenotviableprerequisites.html 6KB
multiengineercheckbox.html 6KB
spyplanecountdecoupledfromallyparadropnum.html 6KB
custombuildingfoundations.html 6KB
warheadversesspecialvalues.html 6KB
ejectlastpassenger.html 6KB
pcxcameos.html 6KB
newconstructionoptions.html 6KB
factoryloadsharing.html 6KB
radarjammers.html 6KB
temporalwarheadsearnexperiencebykillingfriendlyunits.html 6KB
laserfences.html 6KB
animationdamagewarheads.html 6KB
summonedairstrikesnolongerdependentonsovparadropinf.html 5KB
unitsoundsplayedatinappropriatetimes.html 5KB
frozenmutationmakeinfantryanimations.html 5KB
newpoweredunitlogic.html 5KB
infantrylostinspecialfunctionbuildings.html 5KB
customizableparachuteanimations.html 5KB
chronotransportdeploy.html 5KB
chronoshift.html 5KB
temporalwarheadsstillaffectobjectsthatarenotwarpable.html 5KB
radbeamsandwavesusingthewrongflh.html 5KB
temporalwarheadsandpotentialoccupationtargets.html 5KB
stringtableenhancements.html 5KB
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