glstudio帮助文档

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glstudio帮助文档。比较全面的介绍glstudio使用
DISTRIBUTED SIMULATION TECHNOLOGY, INc. 11315 Corporate boulevard suite 115 Orlando florida 32817 U.S.A Ph:(407)206-3390 FX:(407)206-3396 Emailglstudio(@simulation.com Trademarks and Copyrights GL Studio the gl studio logo, The Power To create Reality"M and the distiL logo are trademarks of Distributed Simulation Technology, Inc. All other trademarks are acknowledged as the property of their respective owners Copyright o 1999-2006 by Distributed Simulation Technology, Inc All Rights Reserved. This manual is subject to copyright protection No portion may be copied without prior written consent from Distributed Simulation Technology, Inc GL Studio version 3.2 User,'s Manual Volume I version 3. 2.001-1(Chapter's 1-5) Part Number GLSUM-3.2.001-1 February 2005 Copyright C 2006, Distributed Simulation Technology, Inc. Copyright C 2006, Distributed Simulation Technology, Inc. Acknowledgements GL Studio uses libtiff, which requires the following notices libtiff, Copyright c)1988-1997 Sam Leffler libtiff, Copyright (c)1991-1997 Silicon Graphics, Inc GL Studio uses libjpeg, which requires the following notice This software is based in part on the work of the Independent JPEG Group GL Studio uses FLTK, which requires the following notice GL Studio is based in part on the work of the fltk project (http://www.fltk.org) GL Studio uses FreeType, which requires the following notice Portions of this software are copyright@ 1996-2002 The FreeType Project (www.freetypeorg).allrightsreserved GL Studio uses gd, which requires the following notice COPYRIGHT 1994.1995 BY THE QUEST CENTER AT COLD SPRING HARBOR LABS AND THOMAS BOUTELL Copyright C 2006, Distributed Simulation Technology, Inc. Copyright C 2006, Distributed Simulation Technology, Inc. GL Studio Users manual volume 1 Installation and licensing………1-1 1 System requirements Windows installation ......................................................................1-2 1.3 Linux installation 3.1 Prerequisites…………..….....…1-3 3.2 Supported linux distribution 3.3 NVIDIAⅩ Windows and OpenGL Drivers…… 1.3.4 SGIS GL Utility Library 1-3 1.3.5 Specific C++ Compiler version 1-4 1.3.6 GL Studio linux installation 1.3.7 Mandrake 8.1 Release Notes................... 1-5 1.3.8 Red Hat 7.2 Release notes 1-6 4 IRIX Installation 1-7 4.1 Prerequisites ··垂 .1-7 1.4.2 IRIX Operating System 1-7 1.4.3 MIPS Pro C++ compiler 1-8 1. 4.4 gmake 1-8 4.5 GL Studio irix installation .1-8 1.5 Solaris installation 1-10 5.1 Prerequisites 1-10 1.5.2 Solaris Operating system 1-10 Sun studio g 1-10 5.4 gmake 1-10 1.5.5 GL Studio solaris installation 1-10 6 Licensing 6. 1 Licensing Options 1-13 1.6.2 Using the gl Studio license manager.…………………….,1-14 2 Editor Familiarity.………… 2-1 2. 1 Development Philosophy (rso 2-1 2.2 Development Cycle 2-1 2.3 Editor Layout Familiarity 2-3 2. 3. 1 Design Window 2-3 2.3.1.1 Design Palette 2-3 2.3.1.2 Viewing controls 2-4 2.3.1.3 Tool Tray 2-5 2.3.2 Main Control window 2-6 2.3.2.1 File menu 2-7 Outline-1 Copyright@ 2006, Distributed Simulation Technology, Inc GL Studio user's manual volume 1: Outline 2.3.2.2 Edit menu .2-8 2.3.2. 3 Code menu 2-9 2.3.2 4 Tools menu .wwwwwwM2-10 2.3.2.5Ⅴ iew menu ……2-11 2.3.2.6 Window menu.…………2-12 2.3.2.7 Help menu.…………………………………………2-13 2.3.2. 8 Tool Bar .2-13 2. 3.2.9 Geometry Tab....................2-14 2.3.2.10 Code tab..2-15 2.3.2. 11 Application Tab 2-16 2.3.2.12 Generation Tab …2-17 2.3.2. 13 Resources Tab 2-18 2.3.3 Object Properties Window 2-19 2.3.3. 1 Appearance Tab 2-19 2.3.3.2 Object Code Tab 2-20 2.3.3.3 Dynamic Object Tabs 2-20 2.3. 4 Preferences 2-21 23. 4.1 Editor tab 2-21 2.3.4.2 Save Options .......2-22 2.3.4.3 Tool Options 2-22 2. 3.4.3.1 Rotation Point Image 2-23 2.3.4.3.2 Additional Font Path 2-23 2.3.4 4 Document Tab 2-23 2. 3.4.4.1 Grid Settings 2-24 2.3.4.4.2 Miscellaneous Settings 2-24 2.3.4.4.3 Project Color Palette .2-24 3 GL Studio object Development 3-1 3. 1 Graphics development philosophy 3.1. Photo-Realistic Development 3.1.2 Digital Instrument Development................3-3 3.2 Starting a New Project 3.2.1 Microsoft. NET 7.0/.NET 71/net8.0 3.2.2 MSVC++ 6.0 Application Wizard 3.2.3 MSVC++6.0 Create Add New components........3-14 3.24 Live Components(DLLs,SOs)…… 3-20 3.2.4.1 MSVC++ 6.0 Component Wizard ,3-21 3.2.4.2 Live Components in. NET 7.0/7.1/NET8.0 ,3-26 Outline-2 Copyright 2006, Distributed Simulation Technology, Inc GL Studio user's manual volume 1: outline 3.2.5Linuⅹ….3-27 3.2.6 IRIX 音非音音音音垂音 3-28 3.3 Tool Tray defined .3-28 3.3.1 create∴3-29 3.3.1.1 Create a Line (glpolygon.................3-29 3.3.1.2 Create a Free form polygon glpolygon) 3-29 3.3. 1.3 Create a Circle/Regular Polygon (GLpolygon) 3-30 3.3. 1.4 Create a Polygon (GLPolygon) 3-31 3.3.1.5 Create a Freehand Scribble( GLPolygon)………………3-31 3.3.1.6 Create an Arc( GLPolygon)…… 3-31 3.3.1.7 Create a rectangle( gLPolygon).……………………3-32 3.3. 1.8 Create a Spline ( nurbcurve) 3-32 3.3.1.9 Insert a Component( ComponentBase)………3-33 3.3.1.10( reate a Light Source( GlsLightSource)…………3-33 3.3. 1.11 Create a Sphere(glssphere) 3-33 33.1.12 Create a Cylinder( GlsCylinder)……… 3-34 3.3. 1.13 Create an Eye Point(GlsEyePoint).........3-34 3.3. 1.14 Create an Angular Scale(GlsAngular Scale) 3-35 3.3.1.15 Create a Dynamic Path( GlsDynamicPath)………………3-35 3.3. 1.16 Create a GlsPath Manager(GlsPath Manager) 3-35 3.3.1.17 Create an Ellipse( GlsEllipse)…… 3-35 3.3.1.18 Create a Linear Scale (glsLinearScale)........3-36 3.3. 1.19 Create a Moving Eye(GlsMovingEye) 3-36 3.3. 1.20 Create a Text Box(Gls TextBox) 3-3 3.3. 1.21 Create a Text Grid(glsTextGrid) 3.3.1.22 Create aⅤ ideo to texture( Gls Video totexture)………13-36 3.3.2 Modify 3-36 3.3.2.1 Align Top .3-37 3.3.2.2 Align Vertical Center 3-37 3.3.2.3 Align bottom……..13-38 3.3.2.4 Align Left 3-38 3.3.2.5 Align Horizontal Center..,.,,,…… .3-38 3.3.2.6 Align right 3-38 3.3.2.7 Move to back of stack 3-38 3.3.2.8 Move to Front of stack 3-38 3.3.2.9 Move Back One Object 3-38 3.3.2. 10 Move Forward One object …3-38 Outline -3 Copyright C 2006, Distributed Simulation Technology, Inc GL Studio user's manual volume 1: Outline 3.3.2. 11 Rotate 90 Degrees Clockwise........3-39 3.3.2.12 Rotate 90 Degrees Counter-Clockwise .3-39 3.3.2. 13 Rotate 90 Degrees around the horizontal......3-39 3.3.2. 14 Rotate 90 Degrees Around the Vertical........3-39 3.3.2. 15 Stretch to width of widest................3-39 3.3.2.16 Stretch to Width of Narrowest 3-39 3.3.2. 17 Stretch to Height of Tallest ,3-39 3.3.2.18 Stretch to Height of Shortest……..…....….3-39 3.3.2.19 Apply style………….…....…….3-39 3.3.2.20 Pickup style.........3-40 3.3.2.21 Modify Line Thickness and Type………………3-40 3. 3.2.22 Fill Color 3-40 3.3.2.23 Line color……,3-41 3.3.2. 24 Color Chooser ...............................3-41 3.3.3 Convert 3-44 3.3.3. 1 Group selected Objects 3-45 3.3.3.2 Ungroup selected Objects .3-45 3.3.3.3 Extrude objects…… 3-45 3.3.3.4 Intersection 3-46 3. 3.3.5 Difference 3-47 3.3.3.6 Union 3-47 3.3. 3.7 Tessellate 3-47 3.3.3.8 Convert To Tri-Mesh(GLTriMesh) 3-48 3.3.3.9 Convert To Component(Component Base).......3-48 3.3.3.10 Convert To Input Device( Inputdevice)………………3-48 3.3.3.11 Convert To multiview( GIsmultiview)(Plug-In)………3-49 3.3.3.12 Convert To odometer( Gls odometer)(Plug-In)………3-49 3.3.3. 13 Convert To Thumbwheel(Gls Thumb Wheel)(Plug-In).3-49 3.3.3. 14 Convert To Knob Device(GlsKnob)(Plug-In).....3-49 3.3.3. 15 Convert To Push Button(GlsPushButton)(Plug-In)..3-50 3.3.3.16 Convert To switch device( Gls Switch)(Plug-lIn)………3-50 3.3.3. 17 Convert To 3D Cables(Gls3 DCable)(Plug-In) 3-50 3.3.4 Modes…3-51 3.3.4.1 Select、Moⅴe. and scale.3-5l 3.3. 4.2 Texture Placement Mode .3-52 3.34.3 Toggle Grid… 3-52 3.3.4.3.1 Grid Settings 3-52 Outline -4 Copyright 2006, Distributed Simulation Technology, Inc

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程序Monkey208 看英文有点困难,还好有翻译过来的中文版,希望对我做.gls显示屏会有所帮助
2014-04-11
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yhtcl 就是把帮助自带的文档PASTE一下,后悔浪费2分!
2014-01-29
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health_y 英文版的帮助文档,可以锻炼一下英文。
2013-01-03
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m13100826007 很不错的材料!全英文啊,好锻炼人啊~~~
2012-11-14
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