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Design Recipes for FPGAs

很经典的FPGA资料 This book is designed to be a desktop reference for engineers, students and researchers who use Field Programmable Gate Arrays (FPGA) as their hardware platform of choice. This book has been produced in the spirit of the ‘numerical recipe’ series of books for various programing languages – where the intention is not to teach the language per se, but rather the philosophy and techniques required, making your application work. The rationale of this book is similar in that the intention is to provide the methods and unde rstanding to make the reader able to develop practical, operational VHDL that will run correctly on FPGAs. It is important to stress that his book is not designed as a language reference manual for VHDL. There are plenty of those available and I have referenced them throughout the text. This book is intended as a reference for design with VHDL and can be seen as complementary to a conventional VHDL textbook. ...展开详情收缩
2011-11-18 上传大小:3.37MB
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Design Recipes For FPGAs

Design Recipes For FPGAs

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MATLAB® Recipes for Earth Sciences 4th

MATLAB® Recipes for Earth Sciences 4th

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Spring 5 Design Patterns.pdf

Spring 5 Design Patterns

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Design for Embedded Image Processing on FPGAs.pdf

嵌入式FPGA图像处理经典书籍,介绍了图像处理技术在FPGA上面的具体实现方法,FPGA开发人员必备书籍!

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The Design Warrior's Guide to FPGAs

正版The Design Warrior's Guide to FPGAs书籍,方便同行业的一起来学习入门

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Design Recipes for FPGAs Using Verilog and VHDL

经典书籍

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DESIGN FOR EMBEDDED IMAGE PROCESSING ON FPGAS

Preface xi Acknowledgements xvii 1 Image Processing 1 1.1 Basic Definitions 2 1.2 Image Formation 3 1.3 Image Processing Operations 7 1.4 Example Application 9 1.5 Real-Time Image Processing 11 1.6 Embedded Image Processing 12 1.7 Serial Processing 12 1.8 Parallelism 14 1.9 Hardware Image Processing Systems 18 2 Field Programmable Gate Arrays 21 2.1 Programmable Logic 21 2.1.1 FPGAs vs. ASICs 24 2.2 FPGAs and Image Processing 25 2.3 Inside an FPGA 26 2.3.1 Logic 27 2.3.2 Interconnect 28 2.3.3 Input and Output 29 2.3.4 Clocking 30 2.3.5 Configuration 31 2.3.6 Power Consumption 32 2.4 FPGA Families and Features 33 2.4.1 Xilinx 33 2.4.2 Altera 38 2.4.3 Lattice Semiconductor 44 2.4.4 Achronix 46 2.4.5 SiliconBlue 47 2.4.6 Tabula 47 2.4.7 Actel 48 2.4.8 Atmel 49 2.4.9 QuickLogic 50 2.4.10 MathStar 50 2.4.11 Cypress 51 2.5 Choosing an FPGA or Development Board 51 3 Languages 53 3.1 Hardware Description Languages 56 3.2 Software-Based Languages 61 3.2.1 Structural Approaches 63 3.2.2 Augmented Languages 64 3.2.3 Native Compilation Techniques 69 3.3 Visual Languages 72 3.3.1 Behavioural 73 3.3.2 Dataflow 73 3.3.3 Hybrid 74 3.4 Summary 77 4 Design Process 79 4.1 Problem Specification 79 4.2 Algorithm Development 81 4.2.1 Algorithm Development Process 82 4.2.2 Algorithm Structure 83 4.2.3 FPGA Development Issues 86 4.3 Architecture Selection 86 4.3.1 System Level Architecture 87 4.3.2 Computational Architecture 89 4.3.3 Partitioning between Hardware and Software 93 4.4 System Implementation 96 4.4.1 Mapping to FPGA Resources 97 4.4.2 Algorithm Mapping Issues 100 4.4.3 Design Flow 101 4.5 Designing for Tuning and Debugging 102 4.5.1 Algorithm Tuning 102 4.5.2 System Debugging 104 5 Mapping Techniques 107 5.1 Timing Constraints 107 5.1.1 Low Level Pipelining 107 5.1.2 Process Synchronisation 110 5.1.3 Multiple Clock Domains 111 5.2 Memory Bandwidth Constraints 113 5.2.1 Memory Architectures 113 5.2.2 Caching 116 5.2.3 Row Buffering 117 5.2.4 Other Memory Structures 118 vi Contents 5.3 Resource Constraints 122 5.3.1 Resource Multiplexing 122 5.3.2 Resource Controllers 125 5.3.3 Reconfigurability 130 5.4 Computational Techniques 132 5.4.1 Number Systems 132 5.4.2 Lookup Tables 138 5.4.3 CORDIC 142 5.4.4 Approximations 150 5.4.5 Other Techniques 152 5.5 Summary 154 6 Point Operations 155 6.1 Point Operations on a Single Image 155 6.1.1 Contrast and Brightness Adjustment 155 6.1.2 Global Thresholding and Contouring 159 6.1.3 Lookup Table Implementation 162 6.2 Point Operations on Multiple Images 163 6.2.1 Image Averaging 164 6.2.2 Image Subtraction 166 6.2.3 Image Comparison 170 6.2.4 Intensity Scaling 171 6.2.5 Masking 173 6.3 Colour Image Processing 175 6.3.1 False Colouring 175 6.3.2 Colour Space Conversion 176 6.3.3 Colour Thresholding 192 6.3.4 Colour Correction 193 6.3.5 Colour Enhancement 197 6.4 Summary 197 7 Histogram Operations 199 7.1 Greyscale Histogram 199 7.1.1 Data Gathering 201 7.1.2 Histogram Equalisation 206 7.1.3 Automatic Exposure 210 7.1.4 Threshold Selection 211 7.1.5 Histogram Similarity 219 7.2 Multidimensional Histograms 219 7.2.1 Triangular Arrays 220 7.2.2 Multidimensional Statistics 222 7.2.3 Colour Segmentation 226 7.2.4 Colour Indexing 229 7.2.5 Texture Analysis 231 Contents vii 8 Local Filters 233 8.1 Caching 233 8.2 Linear Filters 239 8.2.1 Noise Smoothing 239 8.2.2 Edge Detection 241 8.2.3 Edge Enhancement 243 8.2.4 Linear Filter Techniques 243 8.3 Nonlinear Filters 248 8.3.1 Edge Orientation 250 8.3.2 Non-maximal Suppression 251 8.3.3 Zero-Crossing Detection 252 8.4 Rank Filters 252 8.4.1 Rank Filter Sorting Networks 255 8.4.2 Adaptive Histogram Equalisation 260 8.5 Colour Filters 261 8.6 Morphological Filters 264 8.6.1 Binary Morphology 264 8.6.2 Greyscale Morphology 269 8.6.3 Colour Morphology 270 8.7 Adaptive Thresholding 271 8.7.1 Error Diffusion 271 8.8 Summary 273 9 Geometric Transformations 275 9.1 Forward Mapping 276 9.1.1 Separable Mapping 277 9.2 Reverse Mapping 282 9.3 Interpolation 285 9.3.1 Bilinear Interpolation 286 9.3.2 Bicubic Interpolation 288 9.3.3 Splines 290 9.3.4 Interpolating Compressed Data 292 9.4 Mapping Optimisations 292 9.5 Image Registration 294 9.5.1 Feature-Based Methods 295 9.5.2 Area-Based Methods 299 9.5.3 Applications 305 10 Linear Transforms 309 10.1 Fourier Transform 310 10.1.1 Fast Fourier Transform 311 10.1.2 Filtering 318 10.1.3 Inverse Filtering 320 10.1.4 Interpolation 321 10.1.5 Registration 322 viii Contents 10.1.6 Feature Extraction 323 10.1.7 Goertzel’s Algorithm 324 10.2 Discrete Cosine Transform 325 10.3 Wavelet Transform 328 10.3.1 Filter Implementations 330 10.3.2 Applications of the Wavelet Transform 335 10.4 Image and Video Coding 336 11 Blob Detection and Labelling 343 11.1 Bounding Box 343 11.2 Run-Length Coding 346 11.3 Chain Coding 347 11.3.1 Sequential Implementation 347 11.3.2 Single Pass Algorithms 348 11.3.3 Feature Extraction 350 11.4 Connected Component Labelling 352 11.4.1 Random Access Algorithms 353 11.4.2 Multiple-Pass Algorithms 353 11.4.3 Two-Pass Algorithms 354 11.4.4 Single-Pass Algorithms 356 11.4.5 Multiple Input Labels 358 11.4.6 Further Optimisations 358 11.5 Distance Transform 359 11.5.1 Morphological Approaches 360 11.5.2 Chamfer Distance 360 11.5.3 Separable Transform 362 11.5.4 Applications 365 11.5.5 Geodesic Distance Transform 365 11.6 Watershed Transform 366 11.6.1 Flow Algorithms 366 11.6.2 Immersion Algorithms 367 11.6.3 Applications 369 11.7 Hough Transform 370 11.7.1 Line Hough Transform 371 11.7.2 Circle Hough Transform 373 11.7.3 Generalised Hough Transform 374 11.8 Summary 375 12 Interfacing 377 12.1 Camera Input 378 12.1.1 Camera Interface Standards 378 12.1.2 Deinterlacing 383 12.1.3 Global and Rolling Shutter Correction 384 12.1.4 Bayer Pattern Processing 384 Contents ix 12.2 Display Output 387 12.2.1 Display Driver 387 12.2.2 Display Content 390 12.3 Serial Communication 393 12.3.1 PS2 Interface 393 12.3.2 I2C 395 12.3.3 SPI 397 12.3.4 RS-232 397 12.3.5 USB 398 12.3.6 Ethernet 398 12.3.7 PCI Express 399 12.4 Memory 400 12.4.1 Static RAM 400 12.4.2 Dynamic RAM 401 12.4.3 Flash Memory 402 12.5 Summary 402 13 Testing, Tuning and Debugging 405 13.1 Design 405 13.1.1 Random Noise Sources 406 13.2 Implementation 409 13.2.1 Common Implementation Bugs 410 13.3 Tuning 412 13.4 Timing Closure 412 14 Example Applications 415 14.1 Coloured Region Tracking 415 14.2 Lens Distortion Correction 418 14.2.1 Characterising the Distortion 419 14.2.2 Correcting the Distortion 421 14.3 Foveal Sensor 424 14.3.1 Foveal Mapping 425 14.3.2 Using the Sensor 429 14.4 Range Imaging 429 14.4.1 Extending the Unambiguous Range 431 14.5 Real-Time Produce Grading 433 14.5.1 Software Algorithm 434 14.5.2 Hardware Implementation 436 14.6 Summary 439 References 441 Index 475 x Content

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Embedded Systems Design with FPGAs

Embedded Systems Design with FPGAs

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Embedded Systems Design with Platform FPGAs

Embedded Systems Design with Platform FPGAs

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Design Recipes for FPGA.pdf

Design Recipes for FPGA.pdfDesign Recipes for FPGA.pdfDesign Recipes for FPGA.pdfDesign Recipes for FPGA.pdf

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Using the ISE Design Tools for Spartan-3 Generation FPGAs

Using the ISE Design Tools for Spartan-3 Generation FPGAs

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The Design Warrior Guide To FPGAs

Preface . . . . . . . . . . . . . . . ix Acknowledgments . . . . . . . . . . xi Chapter 1 Introduction . . . . . . . . . . 1 What are FPGAs? . . . . . . . . . 1 Why are FPGAs of interest?. . . . 1 What can FPGAs be used for? . . . 4 What’s in this book? . . . . . . . . 6 What’s not in this book?. . . . . . 7 Who’s this book for? . . . . . . . . 8 Chapter 2 Fundamental Concepts . . . . . 9 The key thing about FPGAs. . . . 9 A simple programmable function . 9 Fusible link technologies. . . . . 10 Antifuse technologies . . . . . . 12 Mask-programmed devices . . . . 14 PROMs . . . . . . . . . . . . . . 15 EPROM-based technologies . . . 17 EEPROM-based technologies . . 19 FLASH-based technologies . . . 20 SRAM-based technologies. . . . 21 Summary . . . . . . . . . . . . . 22

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Learning FPGAs.pdf(完美英文版)

Designing digital circuits used to be something that only big companies could afford to do. It used to require creating application-specific integrated circuits (ASICs)—taking weeks or months to produce an actual chip, and requiring piles of cash or wiring together tons of individual chips to perform various logic functions. Then the fieldprogrammable gate array (FPGA) was introduced. FPGAs are programmable logic devices. Unlike an ASIC, the function an FPGA performs is determined at runtime, so an FPGA can be configured to act like just about any digital circuit. However, it wasn’t until recently that the cost of FPGAs has dropped to a point where they are now affordable for even hobbyists.

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Parallel Programming for FPGAs

赛灵思官方出版的一本书:Parallel Programming for FPGAs,涉及高层次综合等,并附带书本相关代码

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FPGAs for Dummies

只有大概 50 也左右的 FPGA 的简单介绍。对初学者来说是很好的一份资料。

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How to design your own CPU on FPGAs with VHDL

How to design your own CPU on FPGAs with VHDL Original lecture

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vhdl方面书籍(英文版)

书名为 Synthesizable VHDL Design for FPGAs 为英文版

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Design Recipes for FPGA

Design Recipes for FPGA

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Digital VLSI Systems Design

Digital VLSI Systems Design - A Design Manual for Implementation of Projects on FPGAs and ASICs Using Verilog

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Design for Embedded Image Processing on FPGAs

图像处理在FPGA上的计算加速,适合FPGA入门的童鞋来学习。

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Design Recipes for FPGAs

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