OpenTTD README
Last updated: 2008-04-01
Release version: 0.6.0
------------------------------------------------------------------------
Table of Contents:
------------------
1.0) About
2.0) Contacting
* 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Installing and running OpenTTD
* 4.1 (Required) 3rd party files
* 4.2 OpenTTD directories
* 4.3 Portable Installations (External Media)
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
* 8.1 Guidelines
* 8.2 Translation
* 8.3 Previewing
9.0) Troubleshooting
X.X) Credits
1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer. It attempts to mimic the original game as closely
as possible while extending it with new features.
OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.
2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.oftc.net).
The OpenTTD homepage is http://www.openttd.org/.
You can also find the OpenTTD forums at
http://forum.openttd.org/
2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a Flyspray account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.
The Flyspray project page URL is: http://bugs.openttd.org/
Please include the following information in your bug report:
- OpenTTD version (PLEASE test the latest SVN/nightly build)
- Bug details, including instructions how to reproduce it
- Platform and compiler (Win32, Linux, FreeBSD, ...)
- Attach a saved game *and* a screenshot if possible
- If this bug only occurred recently please note the last
version without the bug and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.
3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:
BeOS - SDL
FreeBSD - SDL
Linux - SDL
MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
MorphOS - SDL
OpenBSD - SDL
OS/2 - SDL
Windows - Win32 GDI (faster) or SDL
4.0) Installing and running OpenTTD:
---- -------------------------------
Installing OpenTTD is fairly straightforward. Either you have downloaded an
archive which you have to extract to a directory where you want OpenTTD to
be installed, or you have downloaded an installer, which will automatically
extract OpenTTD in the given directory.
OpenTTD looks in multiple locations to find the required data files (described
in section 4.2). Installing any 3rd party files into a "shared" location has
the advantage that you only need to do this step once, rather than copying the
data files into all OpenTTD versions you have.
Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
currently being used. This means that if you use a config file in one of the
shared directories, savegames will reside in the save/ directory next to the
openttd.cfg file there.
If you want savegames and screenshots in the directory where the OpenTTD binary
resides, simply have your config file in that location. But if you remove this
config file, savegames will still be in this directory (see notes in section 4.2)
4.1) (Required) 3rd party files:
---- ---------------------------
Before you run OpenTTD, you need to put the game's datafiles into a data/
directory which can be located in various places addressed in the following
section.
As OpenTTD makes use of the original TTD artwork you will need the files listed
below, which you can find on a Transport Tycoon Deluxe CD-ROM.
The Windows installer optionally can copy these files from that CD-ROM.
List of the required files:
- sample.cat
- trg1r.grf
- trgcr.grf
- trghr.grf
- trgir.grf
- trgtr.grf
Alternatively you can use the TTD GRF files from the DOS version:
- TRG1.GRF
- TRGC.GRF
- TRGH.GRF
- TRGI.GRF
- TRGT.GRF
If you want the TTD music, copy the gm/ folder from the Windows version
of TTD to your OpenTTD folder (not your data folder - also explained in
the following sections).
Do NOT copy files included with OpenTTD into "shared" directories (explained in
the following sections) as sooner or later you will run into graphical glitches
when using other versions of the game.
4.2) OpenTTD directories
---- -------------------------------
The TTD artwork files listed in the section 4.1 "(Required) 3rd party files"
can be placed in a few different locations:
1. The current working directory (from where you started OpenTTD)
2. Your personal directory
Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD
Mac OSX: ~/Documents/OpenTTD
Linux: ~/.openttd
3. The shared directory
Windows: C:\Documents and Settings\All Users\Documents\OpenTTD
Mac OSX: /Library/Application Support/OpenTTD
Linux: not available
4. The binary directory (where the OpenTTD executable is)
Windows: C:\Program Files\OpenTTD
Linux: /usr/games
5. The installation directory (Linux only)
Linux: /usr/share/games/openttd
6. The application bundle (Mac OSX only)
It includes the OTTD files (grf+lng) and it will work as long as they aren't touched
Notes:
- Linux in the previous list means .deb, but most paths should be similar for others.
- The previous search order is also used for newgrfs and openttd.cfg.
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order.
- Savegames will be relative to the config file only if there is no save/
directory in paths with higher priority than the config file path, but
autosaves and screenshots will always be relative to the config file.
The prefered setup:
Place 3rd party files in shared directory (or in personal directory if you don't
have write access on shared directory) and have your openttd.cfg config file in
personal directory (where the game will then also place savegames and screenshots).
4.3) Portable Installations (External Media):
---- ----------------------------------------
You can install OpenTTD on external media so you can take it with you, i.e.
using a USB key, or a USB HDD, etc.
Create a directory where you shall store the game in (i.e. OpenTTD/).
Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), data/ and your
openttd.cfg to this directory.
You can copy binaries for any operating system into this directory, which will
allow you to play the game on nearly any computer you can attach the external
media to.
As always - additional grf files are stored in the data/ dir (for details,
again, see section 4.1).
5.0) OpenTTD features:
---- -----------------
OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).
Several important non-standard controls:
* Use Ctrl to place semaphore signals
* Ingame console. More information at
http://wiki.openttd.org/index.php/Console
6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches'
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OTTD源码文件0.60版
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OTTD源码文件0.60版 (643个子文件)
00list 0B
openttd.6 2KB
palette.act 768B
win64.asm 72B
welcome.bmp 151KB
top.bmp 25KB
openttd.32.bmp 2KB
svnver1.c 101B
svnver2.c 101B
changelog 7KB
svn_version.cmd 766B
build_lang.cmd 115B
dedicated.cmd 56B
compat 2B
config 413B
configure 4KB
control 825B
COPYING 18KB
copyright 1KB
newgrf.cpp 184KB
default.cpp 120KB
train_cmd.cpp 116KB
station_cmd.cpp 100KB
vehicle.cpp 95KB
settings.cpp 92KB
viewport.cpp 83KB
rail_cmd.cpp 79KB
industry_cmd.cpp 77KB
town_cmd.cpp 76KB
vehicle_gui.cpp 72KB
openttd.cpp 70KB
network_gui.cpp 70KB
aircraft_cmd.cpp 69KB
roadveh_cmd.cpp 67KB
misc_gui.cpp 63KB
player_gui.cpp 60KB
window.cpp 60KB
main_gui.cpp 60KB
rail_gui.cpp 60KB
economy.cpp 58KB
oldloader.cpp 52KB
saveload.cpp 52KB
trolly.cpp 50KB
console_cmds.cpp 48KB
road_cmd.cpp 48KB
network_server.cpp 47KB
tunnelbridge_cmd.cpp 46KB
minilzo.cpp 44KB
settings_gui.cpp 44KB
strings.cpp 43KB
network.cpp 40KB
build_vehicle_gui.cpp 40KB
genworld_gui.cpp 38KB
players.cpp 38KB
smallmap_gui.cpp 38KB
order_cmd.cpp 38KB
win32.cpp 37KB
depot_gui.cpp 36KB
npf.cpp 36KB
graph_gui.cpp 36KB
water_cmd.cpp 36KB
road_gui.cpp 36KB
strgen.cpp 36KB
console.cpp 35KB
newgrf_engine.cpp 34KB
gfx.cpp 34KB
news_gui.cpp 32KB
station_gui.cpp 32KB
industry_gui.cpp 32KB
ship_cmd.cpp 30KB
tgp.cpp 30KB
order_gui.cpp 28KB
disaster_cmd.cpp 27KB
network_client.cpp 27KB
group_gui.cpp 26KB
namegen.cpp 25KB
autoreplace_gui.cpp 25KB
pathfind.cpp 25KB
newgrf_station.cpp 25KB
landscape.cpp 24KB
command.cpp 24KB
win32_v.cpp 22KB
fileio.cpp 21KB
newgrf_industries.cpp 21KB
terraform_gui.cpp 20KB
tree_cmd.cpp 20KB
widget.cpp 20KB
signal.cpp 20KB
elrail.cpp 20KB
newgrf_text.cpp 20KB
newgrf_gui.cpp 19KB
pathfinder.cpp 19KB
engine.cpp 19KB
newgrf_house.cpp 18KB
network_udp.cpp 18KB
town_gui.cpp 17KB
fontcache.cpp 17KB
autoreplace_cmd.cpp 16KB
texteff.cpp 16KB
newgrf_config.cpp 16KB
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