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*******************************************************************************
[VERSION HISTORY]:
v0.6:
September 18, 2010 - Added new emulation changes and improved the FAQ.
v0.5:
March 25, 2010 - Merged all JPCSP's (v0.5) details into this README file.
*******************************************************************************
*******************************************************************************
[TABLE OF CONTENTS]:
- Introduction;
- What's new (changelog);
- JPCSP FAQ;
- The Team;
- Copyright;
- Contacts.
*******************************************************************************
[INTRODUCTION]
...............................................................................
...............................................................................
JPCSP is a Playstation Portable emulator written in Java for the PC.
The reasons for this choice rely on the portability and flexibility of this
programming language, which makes it much easier to test and apply changes
whenever needed.
This emulator is an open source project. If you want to contribute, check the
links at the bottom of this FAQ.
In this FAQ we intend to explain the multiple functionalities and
architecture of this emulator, as well as list all the needed information to
clarify any possible doubts about it's usage.
Please keep in mind that JPCSP does not support or endorse piracy.
...............................................................................
[What's new (changelog)]
...............................................................................
...............................................................................
JPCSP v0.6 (September 18, 2010):
-> Included compilation of several "Allegrex" instructions in dynarec for a
much better performance;
-> Performed major code cleanups and reorganization;
-> Fixed and improved module loading:
- Corrected import and export's mapping;
- Implemented newly discovered loading methods.
-> Updated all modules with the most recent findings;
-> Added all new save/load (savedata) modes;
-> Reviewed and improved all kernel object managers:
- Implemented each kernel object manager's attributes;
- Added full LwMutex support in a dedicated kernel object manager
- Provided corrections for mutex, semaphore and event flag managers;
- Properly implemented VPL and FPL handling.
-> Improved graphics' handling:
- Splitted rendering into a new RE (rendering engine);
- Cleaned up and optimized VideoEngine;
- Fully implemented, corrected and organized main GE commands;
- Improved shaders' usage and stability;
- Introduced a geometry shader for increased speed in rendering;
- Fixed display list processing;
- Improved the performance of several GE commands.
- Implemented the VideoEngine processing in a parallel thread,
to take advantage of dual-core processors and
match the PSP dual-core architecture.
-> Implemented a MediaEngine for video and audio playback (based on FFMPEG):
- Added video playback support in sceMpeg and scePsmfPlayer;
- Added ATRAC3 audio playback support in sceAtrac3plus;
- Improved "UMD Browser" to display images, load videos and play sounds
from the UMD data.
-> Improved main GUI and debug tools:
- Added a "Cheats" menu with CWCheat support;
- Provided a cleaner organization and display of settings;
- Removed "Emulation" menu;
- Improved the "Logger" tool;
- Added a new "Image Viewer" tool.
JPCSP v0.5 (March 09, 2010):
-> Lots of code cleanups;
-> Graphical improvements:
- Shader improvements;
- VideoEngine optimizations;
- Textures handling fixes;
-> Implementation of interrupts' management:
- Implemented Alarm, VTimer and VBlank interrupts;
-> Saving/Loading improvements:
- Implemented LIST_LOAD and LIST_SAVE modes;
- Improved mode 8 (MODE_TRY);
-> Improvements for faked MPEG functionalities:
- Implemented partial YCbCr mode support;
- Implemented partial PSMFPlayer faking;
-> Inclusion of multi-language packs:
- Added English, French, German, Spanish, Catalan and Lithuanian packs;
-> Beggining of threaded IOAsync operations implementation;
-> General fixes for module loading;
-> Small improvements of HLE functions.
...............................................................................
[JPCSP FAQ]
...............................................................................
...............................................................................
1. Getting started:
Be sure to have JRE (Java Runtime Environement) installed in your computer
before attempting to run JPCSP.
NOTE: It is strongly advised that even on a 64-bit OS, you should install the
32-bit JRE release and use JPCSP's 32-bit version, for compatiblity reasons.
If you've downloaded the Windows version, use the batch (.bat) files located
inside JPCSP's main folder (start-windows-x86.bat or start-windows-amd64.bat).
If you've downloaded the Linux version, use the shell script (.sh) files
located inside JPCSP's main folder (start-linux-x86.sh or
start-linux-amd64.sh).
If you've downloaded the MacOSX version, just double click the application
bundle to start JPCSP.
2. Loading/Running applications:
To load an ISO/CSO image, you need to place it under the "umdimages" folder
(this folder can be changed under Options > Configuration > General).
For homebrew, place the application's main folder (which should contain the
EBOOT file) under ms0 > PSP > GAME.
To know which games are currently compatible with the emulator, you can check
JPCSP's forum for the latest news and an updated compatibility list post.
The games tagged as "Encrypted" cannot be loaded by regular means. The only
legal option is to own a PSP and use it to decrypt your own games' boot file.
3. Usage:
The "File" menu allows you to load UMD images (Load UMD), homebrew applications
(Load MemStick), and any other file such as demos (Load File). It also allows
to capture and load the current RAM memory and GPR registers' state to a file,
so it can be used as an additional save option (Save/Load Snapshot).
The "Options" menu contains dedicated settings for "Video" (Rotate and
Screenshot), "Audio" (Mute) and "Controls" features, as well as the
"Configuration" menu.
The "Debug" menu contains all the advanced features of the emulator such as the
logger, the debugger and the memory viewer (see section 5. Advanced features).
The "Cheats" menu allows you to apply cheats to the current application.
The "Language" menu allows you to change the language of the emulator.
The "Help" menu contains the "About" window.
3. Command-Line options:
Usage: java -Xmx512m -jar jpcsp.jar <OPTIONS>
-d, --debugger Open debugger at start.
-f, --loadfile FILE Load a file.
Example: ms0/PSP/GAME/pspsolitaire/EBOOT.PBP
-u, --loadumd FILE Load a UMD. Example: umdimages/
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PSP用模拟器JPCSP v0.6版
共125个文件
pbp:53个
pgf:16个
jar:16个
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PC用PSP模拟器JPCSP再度更新,此次更新的JPCSP v0.6版,增加了MAC以及Linux系统的支持,有在使用这两款系统的用户,终于可以在电脑上体验下PSP模拟器的效果了
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PSP用模拟器JPCSP v0.6版 (125个子文件)
ffmpeg-natives.7z 2.86MB
start-windows-x86.bat 696B
mk.bat 451B
NeHe.bmp 192KB
mud.bmp 192KB
crate.bmp 192KB
glass.bmp 48KB
Star.bmp 48KB
savedatatool.c 16KB
font.c 12KB
pg.c 4KB
unpack-pbp-1.0.1.c 4KB
main.c 428B
outpatch.cpp 2KB
cube.cso 45KB
jogl.dll 308KB
jogl_cg.dll 112KB
jogl_awt.dll 20KB
gluegen-rt.dll 20KB
pg.h 821B
cube.iso 458KB
jpcsp.jar 2.29MB
jide-oss-2.8.4.jar 1.27MB
jogl.jar 1.1MB
javassist.jar 600KB
log4j-1.2.15.jar 383KB
xuggle-xuggler.jar 356KB
logback-core.jar 225KB
jaxen-1.1.1.jar 222KB
asm-all-3.2.jar 199KB
xuggle-xuggler-test.jar 178KB
logback-classic.jar 152KB
jdom1.1.jar 150KB
commons-cli.jar 35KB
jgz-0.2.jar 31KB
gluegen-rt.jar 22KB
slf4j-api.jar 22KB
Makefile 353B
nehetutorial10.pbp 175KB
text.pbp 168KB
nehetutorial08.pbp 146KB
nehetutorial07.pbp 144KB
nehetutorial09.pbp 138KB
nehetutorial06.pbp 132KB
rtctest.pbp 94KB
threadstatus.pbp 79KB
malloctest.pbp 78KB
HelloWorldPSP.pbp 76KB
power.pbp 74KB
vertex.pbp 71KB
envmap.pbp 69KB
mstest.pbp 63KB
getest.pbp 62KB
nehetutorial05.pbp 60KB
ortho.pbp 59KB
nehetutorial04.pbp 59KB
nehetutorial03.pbp 59KB
nehetutorial02.pbp 58KB
splinesurface.pbp 58KB
logic.pbp 57KB
celshading.pbp 57KB
EBOOT.PBP 55KB
vfputest.pbp 54KB
gelist.pbp 51KB
reflection.pbp 51KB
EBOOT.PBP 51KB
blend.pbp 50KB
compilerPerf.pbp 50KB
blit.pbp 49KB
cube.pbp 49KB
copy.pbp 48KB
memory.pbp 47KB
EBOOT.PBP 46KB
sprite.pbp 43KB
lights.pbp 43KB
morphskin.pbp 42KB
fileio.pbp 41KB
fputest.pbp 40KB
mytest.pbp 40KB
035_ReadUMD.pbp 40KB
mstick.pbp 40KB
counter.pbp 40KB
morph.pbp 40KB
pspctrl.PBP 39KB
HelloJpcsp.pbp 39KB
controller.pbp 39KB
fileiotest.pbp 39KB
skinning.pbp 33KB
clut.pbp 31KB
lines.pbp 30KB
minifire.pbp 671B
ltn6.pgf 87KB
ltn7.pgf 83KB
ltn4.pgf 77KB
ltn2.pgf 75KB
ltn5.pgf 74KB
ltn3.pgf 70KB
ltn0.pgf 66KB
ltn1.pgf 62KB
ltn14.pgf 62KB
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