#include "can.h"
/*!
\brief initialize CAN and filter
\param[in] none
\param[out] none
\retval none
*/
void can_networking_init(void)
{
can_parameter_struct can_parameter;
can_filter_parameter_struct can_filter;
can_filter_parameter_struct can_filter1;
/* enable can clock */
rcu_periph_clock_enable(RCU_CAN0);
rcu_periph_clock_enable(RCU_CAN1);
rcu_periph_clock_enable(RCU_GPIOA);
rcu_periph_clock_enable(RCU_GPIOB);
/* configure CAN0 GPIO, CAN0_TX(PA12) and CAN0_RX(PA11) */
gpio_output_options_set(GPIOA, GPIO_OTYPE_PP, GPIO_OSPEED_50MHZ, GPIO_PIN_11);
gpio_mode_set(GPIOA, GPIO_MODE_AF, GPIO_PUPD_NONE, GPIO_PIN_11);
gpio_af_set(GPIOA, GPIO_AF_9, GPIO_PIN_11);
gpio_output_options_set(GPIOA, GPIO_OTYPE_PP, GPIO_OSPEED_50MHZ, GPIO_PIN_12);
gpio_mode_set(GPIOA, GPIO_MODE_AF, GPIO_PUPD_NONE, GPIO_PIN_12);
gpio_af_set(GPIOA, GPIO_AF_9, GPIO_PIN_12);
/* configure CAN1 GPIO, CAN0_TX(PB13) and CAN0_RX(PB12) */
gpio_output_options_set(GPIOB, GPIO_OTYPE_PP, GPIO_OSPEED_50MHZ, GPIO_PIN_12);
gpio_mode_set(GPIOB, GPIO_MODE_AF, GPIO_PUPD_NONE, GPIO_PIN_12);
gpio_af_set(GPIOB, GPIO_AF_9, GPIO_PIN_12);
gpio_output_options_set(GPIOB, GPIO_OTYPE_PP, GPIO_OSPEED_50MHZ, GPIO_PIN_13);
gpio_mode_set(GPIOB, GPIO_MODE_AF, GPIO_PUPD_NONE, GPIO_PIN_13);
gpio_af_set(GPIOB, GPIO_AF_9, GPIO_PIN_13);
/* initialize CAN register */
can_deinit(CAN0);
can_deinit(CAN1);
/* initialize CAN */
can_parameter.time_triggered = DISABLE;
can_parameter.auto_bus_off_recovery = DISABLE;
can_parameter.auto_wake_up = DISABLE;
can_parameter.auto_retrans = DISABLE;
can_parameter.rec_fifo_overwrite = DISABLE;
can_parameter.trans_fifo_order = DISABLE;
can_parameter.working_mode =CAN_NORMAL_MODE;// CAN_LOOPBACK_MODE;//CAN_NORMAL_MODE;
can_parameter.resync_jump_width = CAN_BT_SJW_1TQ;
can_parameter.time_segment_1 = CAN_BT_BS1_5TQ;
can_parameter.time_segment_2 = CAN_BT_BS2_4TQ;
/* baudrate 1Mbps */
can_parameter.prescaler = 5;
can_init(CAN0, &can_parameter);
can_init(CAN1, &can_parameter);
/* initialize filter */
/* CAN0 filter number */
can_filter.filter_number = 0;
/* initialize filter */
can_filter.filter_mode = CAN_FILTERMODE_MASK;
can_filter.filter_bits = CAN_FILTERBITS_32BIT;
can_filter.filter_list_high = 0x0000;
can_filter.filter_list_low = 0x0000;
can_filter.filter_mask_high = 0x0000;
can_filter.filter_mask_low = 0x0000;
can_filter.filter_fifo_number = CAN_FIFO0;
can_filter.filter_enable = ENABLE;
can_filter_init(&can_filter);
/* enable CAN receive FIFO0 not empty interrupt */
can_interrupt_enable(CAN0, CAN_INTEN_RFNEIE0);
/* initialize filter */
/* CAN1 filter number */
can_filter1.filter_number = 15;
/* initialize filter */
can_filter1.filter_mode = CAN_FILTERMODE_MASK;
can_filter1.filter_bits = CAN_FILTERBITS_32BIT;
can_filter1.filter_list_high = 0x0000;
can_filter1.filter_list_low = 0x0000;
can_filter1.filter_mask_high = 0x0000;
can_filter1.filter_mask_low = 0x0000;
can_filter1.filter_fifo_number = CAN_FIFO0;
can_filter1.filter_enable = ENABLE;
can_filter_init(&can_filter1);
/* enable CAN receive FIFO1 not empty interrupt */
can_interrupt_enable(CAN1, CAN_INTEN_RFNEIE0);
/* configure CAN0 NVIC */
nvic_irq_enable(CAN0_RX0_IRQn,0,0);
nvic_irq_enable(CAN1_RX0_IRQn,0,0);
}
void CAN_Test(void)
{
can_trasnmit_message_struct messageTransmit;
/* initialize transmit message */
messageTransmit.tx_sfid = 0x321;
messageTransmit.tx_efid = 0x00;
messageTransmit.tx_ft = CAN_FT_DATA;
messageTransmit.tx_ff = CAN_FF_STANDARD;
messageTransmit.tx_dlen = 2;
messageTransmit.tx_data[0] = 0xAB;
messageTransmit.tx_data[1] = 0xCD;
can_message_transmit(CAN0, &messageTransmit);
messageTransmit.tx_sfid = 0x322;
can_message_transmit(CAN1, &messageTransmit);
}
GD32F450-CAN-Init.zip
需积分: 42 132 浏览量
2019-11-21
10:17:30
上传
评论 3
收藏 1KB ZIP 举报
巍锋同学
- 粉丝: 6
- 资源: 7
最新资源
- Figma Converter for Unity适用Unity的Figma转换器Unity游戏开发插件unitypackage
- Creepy Animatronic Anims 令人毛骨悚然的电子动画Unity游戏动画插件资源unitypackage
- Rankings & Leaderboards 排名和排行榜Unity游戏开发插件资源unitypackage
- Semantic Color Palette 语义调色板Unity游戏开发插件资源unitypackage
- Low Poly Nature:Lush and Diverse Environments低聚自然郁郁Unity低多边形模型资源
- voc数据集是什么-我们如何使用voc数据集
- Edgar Pro-Procedural Level Generator程序关卡生成器Unity开发插件unitypackage
- 宝藏软件m3u8下载器\m3u8DL-CLI
- 三次样条插值的介绍-什么是三次样条插值原理
- http的一些相关介绍-对于我们来说什么是http
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈