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这是一本介绍AR技术的书籍,作者是Oliver Bimber, Ramesh Raskar,仅供学习交流使用。
Spatial Augmented Reality Merging real and virtual Worlds Oliver bimber Bauhaus-University Weimar Ramesh Raskar Mitsubishi electric research laborator bridge, MA aK Pete Wellesley, massachusetts Editorial. Sales and customer service Office A K Peters. Ltd ,Suite 230 888 Worcester Street. Su Wellesley, MA 02482 www.akpeters.com Copyright o 2005 by A K Peters, Ltd All rights reserved. No part of the material protected by this copyright notice may bc reproduced or utilized in any form, electronic or mechani- cal, including photocopying, recording, or by any information storage and retrieval system, without written permission from the copyright owner Library of Congress Cataloging-in-Publication Data Bimber. Oliver. 1973 Spatial augmented reality: merging real and virtual worlds /Oliver Bimber, Ramesh Raskar Includes bibliographical references and index ISBN1-56881-230-2 1. Computer graphics-2. Virtual reality. I Raskar, Ramesh II. Title 2004 006.8-dc22 2005043110 Printed in the united states of america 0908070605 10987654321 To Mel To my parents RR Contents Preface 1 A Brief Introduction to Augmented Reality 1.1 What is Augmented Reality 1.2 Today's challenges 4 1.3 Spatial Augmented Reality 1.4 Outline of the book 2 Fundamentals: From photons to pixels 3 2.1 Light in a Nutshell 14 2.2 Geometric Optics 17 2.3 Visual Depth Perception 30 2.4 Rendering Pipeline 2.5 Summary and Discussion 3 Augmented Reality Displays 3.1 Head-Attached Displays 3.2 Hand-Held Displays 79 3.3 Spatial displa 3.4 Summary and Discussion 90 4 Geometric Projection Concepts 93 4.1 Geometric Model 4.2 Rendering Fra k 4.3 Calibration Goals 104 4.4 Displa y Environments and Applications 108 4.5 Summary and discussion VIlL 5 Creating Images with Spatial Projection displays 5.1 Planar Displays 111 5.2 Non-PI spla 126 5.3 Projector Overlap Intensity Blending 129 5.4 Quadric Curved Displays 133 ing o bisects 142 5.6 Summary and Discussion .147 6 Generating Optical Overlays 149 6.1 Transparent Screens .....,..,,.,.,.150 6.2 Mirror beam combiners 152 6.3 Planar mirror Beam Combiners 152 6.4 Screen Transformation and Curved screens 163 6.5 Moving component 166 6.6 Multi-Plane Beam Combiners 166 6.7 Curved Mirror Beam Combiners 174 6.8 Summary and Discussion 206 7 Projector-Based Illumination and Augmentation 213 7.1 Image-Based Illumination: Changing Surface Appearance. 214 7.2 Creating Consistent Occlusion 220 7.3 Creating Consistent Illumination 227 7.1 Augmenting Optical Holograms 244 7.5 Augmenting Flat and Textured Surfaces ..255 7.6 Augmenting Geometricall y Non-Trivial Textured Surfaces. 267 7.7 Summary and Discussion 276 8 Examples of Spatial AR Displays 279 8.1 Shader Lamps 280 8.2 Bcing Thor 286 8.3 lAmps: Mobile Projectors 8. 4 The extended virtual Table 291 8.5 The virtual Showcase .297 8. 6 The holostation 302 8.7 Augmented paintings 30 8.8 Smart Projectors 314 8.9 Summary and Discussion 9 The Future 321 9.1 Displays 321 9.2 Supporting Elements 9.3 Summary and Discussion Contents IX a Calibration of a Projector (or a Camera 331 A 1 Source code for Calibration of a Projector (or a camera).. 331 A 2 Quadric Image Transfer 334 B OpenGL's Transformation Pipeline Partially re-Implemented 337 B.1 General definitions 37 B 2 Projection Functions 337 B 3 Transformation Functions B 4 Additional functions 340 Bibliography 343 Index 363

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