Object-Oriented Design Using Java.pdf
The primary strength of Object-Oriented Design Using Java is that it has one of the best presentations of problem solving using patterns available. It has received rave reviews from instructors and has been class tested at a number of schools where the response from both professors and students has
Unleash the power of Python 3 objects About This Book Stop writing scripts and start architecting programs Learn the latest Python syntax and libraries A practical, hands-on tutorial that teaches you all about abstract design patterns and how to implement them in Python 3 Who This Book Is For If you're new to object-oriented programming techniques, or if you have basic Python skills and wish to learn in depth how and when to correctly apply object-oriented programming in Python to design software, this is the book for you. What You Will Learn Implement objects in Python by creating classes and defining methods Separate related objects into a taxonomy of classes and describe the properties and behaviors of those objects via the class interface Extend class functionality using inheritance Understand when to use object-oriented features, and more importantly when not to use them Discover what design patterns are and why they are different in Python Uncover the simplicity of unit testing and why it's so important in Python Grasp common concurrency techniques and pitfalls in Python 3 Exploit object-oriented programming in key Python technologies such as Kivy and Django. Object-oriented programming concurrently with asyncio In Detail Python 3 is more versatile and easier to use than ever. It runs on all major platforms in a huge array of use cases. Coding in Python minimizes development time and increases productivity in comparison to other languages. Clean, maintainable code is easy to both read and write using Python's clear, concise syntax. Object-oriented programming is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Many modern programming languages utilize the powerful concepts behind object-oriented programming and Python is no exception. Starting with a detailed analysis of object-oriented analysis and design, you will use the Python programming language to clearly grasp key concepts from the object-oriented paradigm. This book fully explains classes, data encapsulation, inheritance, polymorphism, abstraction, and exceptions with an emphasis on when you can use each principle to develop well-designed software. You'll get an in-depth analysis of many common object-oriented design patterns that are more suitable to Python's unique style. This book will not just teach Python syntax, but will also build your confidence in how to program. You will also learn how to create maintainable applications by studying higher level design patterns. Following this, you'll learn the complexities of string and file manipulation, and how Python distinguishes between binary and textual data. Not one, but two very powerful automated testing systems will be introduced in the book. After you discover the joy of unit testing and just how easy it can be, you'll study higher level libraries such as database connectors and GUI toolkits and learn how they uniquely apply object-oriented principles. You'll learn how these principles will allow you to make greater use of key members of the Python eco-system such as Django and Kivy. This new edition includes all the topics that made Python 3 Object-oriented Programming an instant Packt classic. It's also packed with updated content to reflect recent changes in the core Python library and covers modern third-party packages that were not available on the Python 3 platform when the book was first published. Style and approach Throughout the book you will learn key object-oriented programming techniques demonstrated by comprehensive case studies in the context of a larger project. Table of Contents Chapter 1: Object-oriented Design Chapter 2: Objects in Python Chapter 3: When Objects Are Alike Chapter 4: Expecting the Unexpected Chapter 5: When to Use Object-oriented Programming Chapter 6: Python Data Structures Chapter 7: Python Object-oriented Shortcuts Chapter 8: Strings and Serialization Chapter 9: The Iterator Pattern Chapter 10: Python Design Patterns I Chapter 11: Python Design Patterns II Chapter 12: Testing Object-oriented Programs Chapter 13: Concurrency
The Object-Oriented Thought Process (3rd Edition)2008-12-05
Paperback: 360 pages Data: September 4, 2008 Description: An introduction to object-oriented concepts for developers looking to master modern application practices. Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, and Visual Basic .NET.
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition 2016)2019-01-06
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition) 3rd Edition by Ralph Morelli (Author), Ralph Walde (Author) 1291 pages (December 30, 2016) 出版社: Prentice Hall; 3 edition Language: English ISBN-10: 0131474340 ISBN-13: 9780131474345 Contents Preface. 0. Computers, Objects, and Java. 1. Java Program Design and Development. 2. Objects: Defining, Creating, and Using. 3. Methods: Communicating with Objects. 4. Applets: Programming for the World Wide Web. 5. Java Data and Operators. 6. Control Structures. 7. Strings and String Processing. 8. Arrays and Array Processing. 9. Graphical User Interfaces. 10. Graphics and Drawing. 11.Exceptions: When Things Go Wrong. 12. Recursive Problem Solving. 13. Threads and Concurrent Programming. 14. Files, Streams, and Input/Output Techniques. 15. Sockets and Networking. 16. Data Structures: Lists, Stacks, and Queues.
Data Structures And Algorithms With Object-Oriented Design Patterns In C Sharp.pdf2009-02-04
1 The primary goal of this book is to promote object-oriented design using C# and to illustrate the use of the emerging object-oriented design patterns. Experienced object-oriented programmers find that certain ways of doing things work best and that these ways occur over and over again. The book shows how these patterns are used to create good software designs. In particular, the following design patterns are used throughout the text: singleton, container, enumeration, adapter and visitor. Virtually all of the data structures are presented in the context of a single, unified, polymorphic class hierarchy. This framework clearly shows the relationships between data structures and it illustrates how polymorphism and inheritance can be used effectively. In addition, algorithmic abstraction is used extensively when presenting classes of algorithms. By using algorithmic abstraction, it is possible to describe a generic algorithm without having to worry about the details of a particular concrete realization of that algorithm. A secondary goal of the book is to present mathematical tools just in time. Analysis techniques and proofs are presented as needed and in the proper context. In the past when the topics in this book were taught at the graduate level, an author could rely on students having the needed background in mathematics. However, because the book is targeted for second- and third-year students, it is necessary to fill in the background as needed. To the extent possible without compromising correctness, the presentation fosters intuitive understanding of the concepts rather than mathematical rigor.
Practical Object-Oriented Design: An Agile Primer Using Ruby 2nd2019-01-31
ruby 面向对象编程第二版（2018）基于ruby 2.5 The Complete Guide to Writing Maintainable, Manageable, Pleasing, and Powerful Object-Oriented Applications
Designing Object-Oriented C++ Applications-Using the Booch Method2016-06-16
Bob大叔（Robert C. Martin）关于C++开发思想的大作，看他的书上提及过，好多C++高手也提及过，但是一直没看到，特地从图书馆借来并扫描，下载者只能用于学习，不可用于商业目的。 A practical, problem-solving approach to the fundamental concepts of Object Oriented Design and their application using C++. This book is written for the "engineer in the trenches". It is a serious guide for practitioners of Object-Oriented design. The style is narrative, and accessible for the beginner, and yet the topics are covered in enough depth to be relevant to the consumate designer. The principles of OOD explained, one by one, and then demonstrated with numerous examples and case studies.
Object-Oriented Analysis and Design Using UML2010-07-05
Object-Oriented Analysis and Design Using UML
Object-Oriented Analysis and Design for Information Systems Modeling with UML2018-05-05
Object-Oriented Analysis and Design for Information Systems Modeling with UML OCL and IFML, 资源来自于互联网
Object-Oriented Software Engineering Using UML Patterns and JAVA （epub格式）2016-04-30
Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd Edition)2008-08-24
<br>Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd Edition) <br><br>by Craig Larman <br><br>Publisher: Prentice Hall PTR; 3 edition (October 30, 2004)<br><br>Applying UML and Patterns is the world\'s #1 business and college introduction to \"thinking in objects\"and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.<br><br>Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won\'t just learn UML diagramsyou\'ll learn how to apply UML in the context of OO software development.<br><br>Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, \"Gang of Four\" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition\'s extensive improvements include<br><br>A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML<br><br>New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring<br><br>Many new tips on combining iterative and evolutionary development with OOA/D<br><br>Updates for easier study, including new learning aids and graphics<br><br>New college educator teaching resources<br><br>Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum<br><br>Techniques for applying the UML to documenting architectures<br><br>A new chapter on evolutionary requirements, and much more<br><br>Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objectsand creating systems that are well crafted, robust, and maintainable.<br><br><br><br>http://img470.imageshack.us/img470/1586/013148906201sclzzzzzzz0nt.jpg<br><br><br>http://www.ebookee.com.cn/Applying-UML-and-Patterns-An-Introduction-to-Object-Oriented-Analysis-and-Design-and-Iterative-Development-3rd-Edition-_34091.html<br><br><br><br><br>http://www.amazon.com/Applying-UML-Patterns-Introduction-Object-Oriented/dp/0131489062/ref=sr_1_1?ie=UTF8&s=books&qid=1219551411&sr=1-1<br><br><br><br><br><br>
99 Bottles of OOP A Practical Guide to Object-Oriented Design 1st Edition2018-04-04
“Everybody complains about the weather but nobody does anything about it.” Likewise, everyone has an opinion about what good code looks like, but those opinions don’t help you create it. This book fills that gap. It explains the process of writing good code, and teaches you to achieve beautifully programmed ends by way of extremely practical means. 99 Bottles of OOP is a practical guide to writing cost-effective, maintainable, and pleasing object-oriented code. It explores: Recognizing when code is “good enough” Getting the best value from Test-Driven Development (TDD) Doing proper refactoring, not random “rehacktoring” Locating concepts buried in code Finding names that convey deeper meaning Safely altering code by following the “Flocking Rules” Simplifying new additions with the Open/Closed Principle Avoiding conditionals by obeying the Liskov Substitution Principle Making targeted improvements by reducing Code Smells Improving changeability with polymorphism Manufacturing role-playing objects using Factories
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)2019-01-06
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition) 3rd Edition by Ralph Morelli (Author), Ralph Walde (Author) 856 pages (June 25, 2017) 出版社: Prentice Hall; 3 edition Language: English ISBN-10: 0131474340 ISBN-13: 9780131474345 Contents Preface. 0. Computers, Objects, and Java. 1. Java Program Design and Development. 2. Objects: Defining, Creating, and Using. 3. Methods: Communicating with Objects. 4. Applets: Programming for the World Wide Web. 5. Java Data and Operators. 6. Control Structures. 7. Strings and String Processing. 8. Arrays and Array Processing. 9. Graphical User Interfaces. 10. Graphics and Drawing. 11.Exceptions: When Things Go Wrong. 12. Recursive Problem Solving. 13. Threads and Concurrent Programming. 14. Files, Streams, and Input/Output Techniques. 15. Sockets and Networking. 16. Data Structures: Lists, Stacks, and Queues.
Object-Oriented Analysis and Design for Information Systems2014-04-09
Book Description Object-Oriented Analysis and Design for Information Systems clearly explains real object-oriented programming in practice. Expert author Raul Sidnei Wazlawick explains concepts such as object responsibility, visibility and the real need for delegation in detail. The object-oriented code generated by using these concepts in a systematic way is concise, organized and reusable. The patterns and solutions presented in this book are based in research and industrial applications. You will come away with clarity regarding processes and use cases and a clear understand of how to expand a use case. Wazlawick clearly explains clearly how to build meaningful sequence diagrams. Object-Oriented Analysis and Design for Information Systems illustrates how and why building a class model is not just placing classes into a diagram. You will learn the necessary organizational patterns so that your software architecture will be maintainable. Learn how to build better class models, which are more maintainable and understandable. Write use cases in a more efficient and standardized way, using more effective and less complex diagrams. Build true object-oriented code with division of responsibility and delegation. Table of Contents Chapter 1. Introduction Chapter 2. Business Modeling Chapter 3. High-Level Requirements Chapter 4. Use Case Based Project Planning Chapter 5. Expanded Use Cases Chapter 6. Conceptual Modeling: Fundamentals Chapter 7. Conceptual Modeling: Patterns Chapter 8. Functional Modeling with OCL Contracts Chapter 9. Domain Tier Design Chapter 10. Code Generation Chapter 11. Testing Chapter 12. Interface Tier Design with IFML Chapter 13. Data Persistence Book Details Paperback: 376 pages Publisher: Morgan Kaufmann (February 2014) Language: English ISBN-10: 0124186734 ISBN-13: 978-0124186736
Swift 3 Object-Oriented Programming2017-03-04
Swift 3 Object Oriented Programming - Second Edition by Gastón C. Hillar English | 6 Mar. 2017 | ISBN: 1787120392 | 254 Pages | EPUB/PDF (conv) | 32.1 MB Key Features Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Book Description Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team want to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organise data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. What you will learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code
Python 3 Object-Oriented Programming(PACKT,2ed,2015)2015-09-09
Python 3 is more versatile and easier to use than ever. It runs on all major platforms in a huge array of use cases. Coding in Python minimizes development time and increases productivity in comparison to other languages. Clean, maintainable code is easy to both read and write using Python's clear, concise syntax. Object-oriented programming is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Many modern programming languages utilize the powerful concepts behind object-oriented programming and Python is no exception. Starting with a detailed analysis of object-oriented analysis and design, you will use the Python programming language to clearly grasp key concepts from the object-oriented paradigm. This book fully explains classes, data encapsulation, inheritance, polymorphism, abstraction, and exceptions with an emphasis on when you can use each principle to develop well-designed software.
C++ For Artists: The Art, Philosophy, and Science of Object-Oriented Programming by Rick Miller ISBN:1932504028 Biblio Distribution ? 2003 (590 pages) Intended as both a classroom and reference text, this book breaks all molds by being the first book of its kind specifically designed to help readers tap their creative energy to understand and apply difficult programming concepts. Table of Contents C++ For Artists—The Art, Philosophy, and Science of Object-Oriented Programming Preface Part I - The C++ Student Survival Guide Chapter 1 - An Approach To The Art Of Programming Chapter 2 - Small Victories—Creating Projects With IDE’s Chapter 3 - Project Walkthrough—An Extended Example Chapter 4 - Computers, Programs, & Algorithms Part II - C++ Language Chapter 5 - Simple Programs Chapter 6 - Controlling The Flow Of Program Execution Chapter 7 - Pointers and References Chapter 8 - Arrays Chapter 9 - Functions Chapter 10 - Toward Problem Abstraction—Creating New Data Types Chapter 11 - Dissecting Classes Chapter 12 - Compositional Design Chapter 13 - Extending Class Functionality Through Inheritance Part III - Implementing Polymorphic Behavior Chapter 14 - Ad Hoc Polymorphism—Operator Overloading Chapter 15 - Static Polymorphism—Templates Chapter 16 - Dynamic Polymorphism—Object-Oriented Programming Part IV - Intermediate Chapter 17 - Well-Behaved Objects—The Orthodox Canonical Class Form Chapter 18 - Mixed Language Programming Chapter 19 - Three Design Principles Chapter 20 - Using A UML Modeling Tool Appendix A - Project Approach Strategy Checkoff List Appendix B - ASCII Table Appendix C - Answers To Self Test Questions
Object-Orientation Abstraction and Data Structures Using Scala(2nd) 无水印pdf2017-09-29
Object-Orientation Abstraction and Data Structures Using Scala(2nd) 英文无水印pdf 第2版 pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络，如有侵权，请联系上传者或csdn删除 本资源转载自网络，如有侵权，请联系上传者或csdn删除
Key Features Leverage the power of protocol-oriented programming in your applications and learn from real world use cases Create a flexible codebase with protocols and protocol extensions Increase the overall productivity and performance of applications with protocol-oriented programming Book Description One of the most important additions to the new features and capabilities of the Swift programming language was an overhaul of Protocols. Protocol-oriented programming and first class value semantics have now become two incredibly powerful concepts at the heart of Swift’s design. This book will help you understand the difference between object-oriented programming and protocol-oriented programming. It will demonstrate how to work with protocol-oriented programming using real world use cases. You will gain solid knowledge of the different types that can be used in Swift and the differences between value and reference types. You will be taught how to utilize the advanced features of protocol-oriented programming to boost the performance of your applications. By the end of the book, you will have a thorough understanding of protocol-oriented programming and how to utilize it to build powerful, practical applications. What you will learn Understand the difference between object-oriented programming and protocol-oriented programming Explore the different types that Swift offers and what pitfalls to avoid Error handling with do-try-catch block Delve into Generics and Generic programming Implement several design patterns in a protocol-oriented way How to design applications by prioritizing the protocol first and the actual type second About the Author Jon Hoffman has over 20 years of experience in the field of information technology. Over those 20 years, Jon has worked in the areas of system administration, network administration, network security, application development, and architecture. Currently, Jon works as a senior software engineer for Syn-Tech Systems. Jon has developed extensively for the iOS platform since 2008. This includes several apps that he has published in the App Store, apps that he has written for third parties, and numerous enterprise applications. What really drives Jon is the challenges the information technology field provides and there is nothing more exhilarating to him than overcoming a challenge. You can follow Jon on his two blogs: http://masteringswift.blogspot.com and http://myroboticadventure.blogspot.com. Some of Jon’s other interests are watching baseball (Go Sox) and basketball (Go Celtics). Jon also really enjoys Tae Kwon Do where he and his oldest daughter Kailey earned their black belts together early in 2014, Kim (his wife) earned her black belt in December 2014, and his youngest daughter is currently working towards her black belt. Table of Contents Chapter 1. Object-Oriented and Protocol-Oriented Programming Chapter 2. Our Type Choices Chapter 3. Catching Our Errors Chapter 4. All About the Protocol Chapter 5. Lets Extend Some Types Chapter 6. Working with Generics Chapter 7. Adopting Design Patterns in Swift Chapter 8. Case Studies