TDDP_FluidTimestep.js
RPG Maker MV 帧频修正插件。可调整在Win10上运行的游戏运行帧数。一般电脑为144FPS。此脚本可调整至60FPS。 修改位置:第63行:SceneManager._dt = 1.0 / 60; // 除数即为欲修改至的FPS 以下为作者注释: /*: * @plugindesc 1.0.2 Fixes MV's framerate dependent timestepping. Makes the gamespeed the same regardless of framerate. * @author Tor Damian Design / Galenmereth * * @help =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ * Information * =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ * For updates and easy to use documentation, please go to the plugin's website: * http://mvplugins.tordamian.com/?p=437 * * This plugin replaces MV's update loop with a semi-fixed timestep solution based * on http://gafferongames.com/game-physics/fix-your-timestep/ * * This makes the game run at normal speed (animation, movement, and anything else) * regardless of framerate. By default, MV run on a 144hz monitor would run at * 144fps and everything would move at 2,4 times normal speed. Likewise, if * someone ran the game and only managed 30fps, everything would move at half * normal speed. * * This solution decouples visual updates from logic updates so that the latter * always occur at 60 times per second, while frames get updated as fast as the * user's computer can display it. * * There you can also download a PDF of the documentation for offline use, and * having the documentation in one cleanly presented place means you can always * be sure it's the most recent available. * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Terms & Conditions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * This plugin is free for both non-commercial and commercial use. Please see * http://mvplugins.tordamian.com/terms-of-use for the full terms of use. */
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