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Introduction to 3D Game Programming with DirectX 10(中文版) 评分:

龙书10中文版,译者汤毅。前言 这是一本介绍Direct3D 10交互式计算机图形编程的书,主要侧重于游戏开发。它涵盖了 Direct3D与着色器编程的基础知识,读者在掌握这些内容之后,将有能力阅读更高级的技 术书籍。本书分为3个主要部分。第I部分讲解了贯穿全书的数学工具。第II部分涵盖了 基本的Direct3D编程技术,比如初始化、定义3D几何体、放置摄像机、创建顶点/像素/ 几何着色器、光照、纹理映射、混合和模板。第III部分主要是运用Direct3D实现一些 有趣的技术和特殊效果,比如使用网格、地形渲染、拾取、粒子系统、环境贴图映射、法线 贴图映射、阴影和渲染到纹理。

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