<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.CoreModule</name>
</assembly>
<member name="T:UnityEngine.AccelerationEvent">
<summary>
<para>Structure describing acceleration status of the device.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.acceleration">
<summary>
<para>Value of acceleration.</para>
</summary>
</member>
<member name="P:UnityEngine.AccelerationEvent.deltaTime">
<summary>
<para>Amount of time passed since last accelerometer measurement.</para>
</summary>
</member>
<member name="T:UnityEngine.AddComponentMenu">
<summary>
<para>The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.</para>
</summary>
</member>
<member name="P:UnityEngine.AddComponentMenu.componentOrder">
<summary>
<para>The order of the component in the component menu (lower is higher to the top).</para>
</summary>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="M:UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32)">
<summary>
<para>Add an item in the Component menu.</para>
</summary>
<param name="menuName">The path to the component.</param>
<param name="order">Where in the component menu to add the new item.</param>
</member>
<member name="T:UnityEngine.AndroidJavaClass">
<summary>
<para>AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaClass.#ctor(System.String)">
<summary>
<para>Construct an AndroidJavaClass from the class name.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. <tt>java.lang.String</tt>).</param>
</member>
<member name="T:UnityEngine.AndroidJavaObject">
<summary>
<para>AndroidJavaObject is the Unity representation of a generic instance of java.lang.Object.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Calls a Java method on an object (non-static).</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Call(System.String,System.Object[])">
<summary>
<para>Call a Java method on an object.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[])">
<summary>
<para>Call a static Java method on a class.</para>
</summary>
<param name="methodName">Specifies which method to call.</param>
<param name="args">An array of parameters passed to the method.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[])">
<summary>
<para>Construct an AndroidJavaObject based on the name of the class.</para>
</summary>
<param name="className">Specifies the Java class name (e.g. "<tt>java.lang.String<tt>" or "<tt>javalangString<tt>").</param>
<param name="args">An array of parameters passed to the constructor.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Dispose">
<summary>
<para>IDisposable callback.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Get(System.String)">
<summary>
<para>Get the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawClass">
<summary>
<para>Retrieves the raw <tt>jclass</tt> pointer to the Java class.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetRawObject">
<summary>
<para>Retrieves the raw <tt>jobject</tt> pointer to the Java object.
Note: Using raw JNI functions requires advanced knowledge of the Android Java Native Interface (JNI). Please take note.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaObject.GetStatic(System.String)">
<summary>
<para>Get the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. <i>int counter;</i> would have fieldName = "counter").</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.Set(System.String,FieldType)">
<summary>
<para>Set the value of a field in an object (non-static).</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="M:UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType)">
<summary>
<para>Set the value of a static field in an object type.</para>
</summary>
<param name="fieldName">The name of the field (e.g. int counter; would have fieldName = "counter").</param>
<param name="val">The value to assign to the field. It has to match the field type.</param>
</member>
<member name="T:UnityEngine.AndroidJavaProxy">
<summary>
<para>This class can be used to implement any java interface. Any java vm method invocation matching the interface on the proxy object will automatically be passed to the c# implementation.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.equals(UnityEngine.AndroidJavaObject)">
<summary>
<para>The equivalent of the java.lang.Object equals() method.</para>
</summary>
<param name="obj"></param>
<returns>
<para>Returns true when the objects are equal and false if otherwise.</para>
</returns>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.hashCode">
<summary>
<para>The equivalent of the java.lang.Object hashCode() method.</para>
</summary>
<returns>
<para>Returns the hash code of the java proxy object.</para>
</returns>
</member>
<member name="F:UnityEngine.AndroidJavaProxy.javaInterface">
<summary>
<para>Java interface implemented by the proxy.</para>
</summary>
</member>
<member name="M:UnityEngine.AndroidJavaProxy.toString">
<summary>
<para>The equivalent of the java.lang.Object toString() method.</para>
</summary>
<returns>
<para>Returns C# class name + " <c#
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用unity制作图像处理软件 (170个子文件)
DefaultWsdlHelpGenerator.aspx 59KB
DefaultWsdlHelpGenerator.aspx 57KB
globalgamemanagers.assets 48KB
sharedassets0.assets 40KB
Compat.browser 2KB
machine.config 27KB
machine.config 17KB
web.config 11KB
config 2KB
boot.config 68B
UnityPlayer.dll 17.06MB
System.Windows.Forms.dll 2.91MB
mscorlib.dll 2.47MB
mono.dll 2.02MB
System.dll 1.6MB
System.Xml.dll 1.21MB
System.Data.dll 836KB
UnityEngine.CoreModule.dll 758KB
System.Drawing.dll 438KB
Unity.TextMeshPro.dll 308KB
UnityEngine.UIElementsModule.dll 295KB
System.Core.dll 291KB
Mono.Security.dll 288KB
UnityEngine.Networking.dll 250KB
UnityEngine.UI.dll 245KB
Mono.Posix.dll 180KB
Mono.WebBrowser.dll 168KB
UnityEngine.IMGUIModule.dll 145KB
System.Security.dll 132KB
UnityEngine.AnimationModule.dll 127KB
System.Configuration.dll 122KB
UnityEngine.ParticleSystemModule.dll 111KB
MonoPosixHelper.dll 100KB
Mono.Data.Tds.dll 94KB
UnityEngine.Timeline.dll 92KB
UnityEngine.Physics2DModule.dll 82KB
UnityEngine.PhysicsModule.dll 68KB
UnityEngine.UNETModule.dll 68KB
UnityEngine.dll 66KB
UnityEngine.AudioModule.dll 53KB
System.EnterpriseServices.dll 46KB
UnityEngine.AIModule.dll 39KB
UnityEngine.UnityWebRequestModule.dll 38KB
UnityEngine.XRModule.dll 33KB
UnityEngine.TerrainModule.dll 32KB
UnityEngine.StandardEvents.dll 32KB
System.Transactions.dll 27KB
UnityEngine.VRModule.dll 24KB
UnityEngine.TextRenderingModule.dll 24KB
UnityEngine.GameCenterModule.dll 23KB
UnityEngine.VideoModule.dll 23KB
UnityEngine.ARModule.dll 22KB
UnityEngine.TilemapModule.dll 21KB
UnityEngine.Analytics.dll 20KB
UnityEngine.UIModule.dll 19KB
UnityEngine.SharedInternalsModule.dll 19KB
UnityEngine.UnityAnalyticsModule.dll 19KB
UnityEngine.UnityWebRequestWWWModule.dll 19KB
UnityEngine.AssetBundleModule.dll 15KB
Assembly-CSharp.dll 15KB
UnityEngine.StyleSheetsModule.dll 13KB
UnityEngine.ClothModule.dll 12KB
Accessibility.dll 11KB
UnityEngine.SpatialTracking.dll 11KB
UnityEngine.SubstanceModule.dll 10KB
UnityEngine.GridModule.dll 10KB
UnityEngine.DirectorModule.dll 10KB
UnityEngine.VehiclesModule.dll 10KB
UnityEngine.AccessibilityModule.dll 8KB
UnityEngine.InputModule.dll 8KB
UnityEngine.UnityWebRequestAssetBundleModule.dll 8KB
UnityEngine.UnityWebRequestAudioModule.dll 8KB
UnityEngine.JSONSerializeModule.dll 8KB
UnityEngine.UnityWebRequestTextureModule.dll 8KB
UnityEngine.UnityConnectModule.dll 7KB
UnityEngine.SpriteShapeModule.dll 7KB
UnityEngine.SpriteMaskModule.dll 7KB
UnityEngine.ClusterInputModule.dll 7KB
UnityEngine.StreamingModule.dll 7KB
UnityEngine.ScreenCaptureModule.dll 7KB
UnityEngine.WindModule.dll 7KB
UnityEngine.ImageConversionModule.dll 7KB
UnityEngine.ParticlesLegacyModule.dll 7KB
UnityEngine.TerrainPhysicsModule.dll 6KB
UnityEngine.CrashReportingModule.dll 6KB
UnityEngine.ClusterRendererModule.dll 6KB
UnityEngine.LocalizationModule.dll 6KB
UnityEngine.PerformanceReportingModule.dll 6KB
UnityEngine.BaselibModule.dll 6KB
UnityEngine.TLSModule.dll 6KB
UnityEngine.ProfilerModule.dll 6KB
UnityEngine.FileSystemHttpModule.dll 6KB
UnityEngine.CloudWebServicesModule.dll 6KB
UnityEngine.HotReloadModule.dll 6KB
UnityEngine.TimelineModule.dll 6KB
UnityEngine.FacebookModule.dll 6KB
UnityEngine.UmbraModule.dll 6KB
UnityCrashHandler32.exe 1.22MB
RenderTexture.exe 623KB
globalgamemanagers 33KB
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资源评论
- winterarea2019-04-01裁减坐标计算还是有点问题「已注销」2019-04-01主要是当时没做UI自适应那块儿,把项目分辨率设置为1280*720,系统缩放100%,就OK了,如果想改成任意分辨率都没问题的话,可以把裁剪和缩放哪儿的C#脚本改一改,谢谢下载
- puakai2019-03-09不错的资源
「已注销」
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