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题目:端游账号销售管理系统的设计与实现
I
摘 要
互联网发展至今,无论是其理论还是技术都已经成熟,而且它广泛参与在社
会中的方方面面。它让信息都可以通过网络传播,搭配信息管理工具可以很好地
为人们提供服务。针对端游账号销售信息管理混乱,出错率高,信息安全性差,
劳动强度大,费时费力等问题,采用端游账号销售管理系统可以有效管理,使信
息管理能够更加科学和规范。
端游账号销售管理系统在 Eclipse 环境中,使用 Java 语言进行编码,使用
Mysql 创建数据表保存本系统产生的数据。系统可以提供信息显示和相应服务,
其管理员负责卖家用户和用户资料的管理,管理买卖中心信息,购买指南信息,
购买订单信息,并收取卖家用户平台费用。卖家用户管理买卖中心信息,审核购
买订单,查询平台费用信息。用户在买卖中心购买游戏账号,查看购买指南。
总之,端游账号销售管理系统集中管理信息,有着保密性强,效率高,存储
空间大,成本低等诸多优点。它可以降低信息管理成本,实现信息管理计算机化。
关键词:端游账号销售管理系统;Java 语言;Mysql
II
Abstract
Since the development of the Internet, both its theory and technology have
matured, and it has been widely involved in all aspects of society. It allows
information to be disseminated through the Internet, and it can serve people well with
information management tools. In view of the chaotic management of terminal game
account sales information, high error rate, poor information security, high labor
intensity, and time-consuming and labor-intensive problems, the use of terminal game
account sales management system can be effectively managed, making information
management more scientific and standardized.
The terminal game account sales management system is coded in the Java
language in the Eclipse environment, and MySQL is used to create a data table to save
the data generated by the system. The system can provide information display and
corresponding services, and its administrator is responsible for the management of
seller users and user information, management of buying and selling center
information, buying guide information, purchase order information, and charging
seller user platform fees. Seller users manage transaction center information, review
purchase orders, and query platform fee information. The user purchases a game
account in the trading center and checks the purchase guide.
In short, the terminal game account sales management system centrally manages
information and has many advantages such as strong confidentiality, high efficiency,
large storage space, and low cost. It can reduce the cost of information management
and realize the computerization of information management.
Key Words : Terminal game account sales management system; Java language;
Mysql
III
目 录
第 1 章 绪论...........................................1
1.1 课题背景 .........................................................................................................1
1.2 课题意义 .........................................................................................................1
1.3 研究内容 .........................................................................................................2
第 2 章 开发环境与技术.................................3
2.1 MYSQL 数据库 ...............................................................................................3
2.2 JSP 技术 ...........................................................................................................3
2.3 SSM 框架 .........................................................................................................4
第 3 章 系统分析.......................................5
3.1 可行性分析 .....................................................................................................5
3.1.1 技术可行性 ..........................................................................................5
3.1.2 经济可行性 ..........................................................................................5
3.1.3 操作可行性 ..........................................................................................5
3.2 系统流程 .........................................................................................................6
3.2.1 操作流程 ..............................................................................................6
3.2.2 登录流程 ..............................................................................................6
3.2.3 删除信息流程 ......................................................................................7
3.2.4 添加信息流程 ......................................................................................8
3.3 性能需求 .........................................................................................................8
3.4 功能需求 .........................................................................................................9
第 4 章 系统设计......................................13
4.1 设计原则 .......................................................................................................13
4.2 功能结构设计 ...............................................................................................13
4.3 数据库设计 ...................................................................................................15
4.3.1 数据库概念设计 ................................................................................15
IV
4.3.2 数据库物理设计 ................................................................................17
第 5 章 系统实现......................................21
5.1 管理员功能实现 ...........................................................................................21
5.1.1 买卖中心管理 ....................................................................................21
5.1.2 游戏类型管理 ....................................................................................21
5.1.3 购买订单管理 ....................................................................................22
5.1.4 留言板管理 ........................................................................................22
5.2 卖家用户功能实现 .......................................................................................23
5.2.1 买卖中心管理 ....................................................................................23
5.2.2 购买订单管理 ....................................................................................23
5.2.3 平台费用管理 ....................................................................................24
5.3 用户功能实现 ...............................................................................................24
5.3.1 买卖中心 ............................................................................................24
5.3.2 购买指南 ............................................................................................25
5.3.3 论坛信息 ............................................................................................26
第 6 章 系统测试......................................27
6.1 功能测试 .......................................................................................................27
6.1.1 登录功能测试 ....................................................................................27
6.1.2 修改密码功能测试 ............................................................................28
6.2 测试结果 .......................................................................................................28
结 论...............................................29
致 谢...............................................30
参考文献.............................................31
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