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wedo2.0中文课程
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2018-06-04
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乐高® 教育 WeDo 2.0 通过乐高模型和简单的程序编写,鼓励和激 发 3 到 6 年级小学生对科学、工程以及相关课程的学习兴趣。 WeDo 2.0强调孩子通过动手体验来树立信心,敢于发现、提出和思考 问题,运用工具寻找答案,并解决实际生活中的问题。 学生在提问和解决问题中学习。乐高的教学材料不提供学生可以直接获 得的答案。反之,乐高让孩子运用所学到的知识,在未知的领域继续探 索
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LEGO
®
Education WeDo 2.0
WeDo 2.0
2045300
Curriculum Pack
182-216
36-39
157-181
29-35
52-156
12-28
40-51
3-11
WeDo 2.0 ToolboxOpen ProjectsGuided ProjectsGetting Started Projects
Classroom ManagementAssess with WeDo 2.0WeDo 2.0 in Curriculum
Table of contents
Introduction to WeDo 2.0
The LEGO
®
Education community is an online community for teachers, administrators, and other professionals in education.
It is to connect and share ideas, engage in discussions, and share lesson plans and projects.
The LEGO Education community is only in English.
Welcome to the LEGO
®
Education WeDo 2.0
Curriculum Pack.
In this chapter, you will discover the fundamental
steps needed for the journey you are about to
experience.
Introduction
to WeDo 2.0
©2016 The LEGO Group.
4
Introduction to WeDo 2.0
LEGO
®
Education WeDo 2.0 is developed to engage and motivate elementary
students’ interest in learning science- and engineering-related subjects. This is
done through the use of motorized LEGO models and simple programming.
WeDo 2.0 supports a hands-on, “minds on” learning solution that gives students
theconfidence to ask questions and the tools to find the answers and to solve
real-life problems.
Students learn by asking questions and solving problems. This material does not
tell students everything they need to know. Instead it makes them question what
they know and explore what they do not yet understand.
LEGO
®
Education WeDo 2.0 Curriculum Pack
©2016 The LEGO Group.
5
Introduction to WeDo 2.0
WeDo 2.0 has a range of different projects. The projects are divided into the
following types:
• 1 Getting Started Project divided in 4 parts, to learn the basic functions of
WeDo2.0
• 8 Guided Projects linked to the curriculum standards, with step-by-step
instructions for the complete project
• 8 Open Projects linked to the curriculum standards, with a more open experience
All 16 projects are divided into three phases: the Explore phase, to connect
students to the task; the Create phase, to allow students to build and program;
and the Share phase, to document and present their project.
Each project should last around three hours. Each phase has an equal importance
in the project flow and could last around 45 min., but you can modify the time to
spend on each.
Learn science and engineering through projects
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