========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Game2048
========================================================================
AppWizard has created this Game2048 application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Game2048 application.
Game2048.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
Game2048.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CGame2048App application class.
Game2048.cpp
This is the main application source file that contains the application
class CGame2048App.
Game2048.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Game2048.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\Game2048.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Game2048.rc.
res\Game2048.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in Game2048.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
Game2048Doc.h, Game2048Doc.cpp - the document
These files contain your CGame2048Doc class. Edit these files to
add your special document data and to implement file saving and loading
(via CGame2048Doc::Serialize).
Game2048View.h, Game2048View.cpp - the view of the document
These files contain your CGame2048View class.
CGame2048View objects are used to view CGame2048Doc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Game2048.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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Windows 2048小游戏源代码.rar (83个子文件)
Game2048
Game2048.cpp 4KB
resource.h 642B
Debug
cl.command.1.tlog 4KB
Game2048.write.1.tlog 0B
Game2048.pdb 4.5MB
rc.command.1.tlog 1KB
CL.read.1.tlog 34KB
vc100.idb 1.13MB
Game2048.lastbuildstate 73B
mt.read.1.tlog 506B
Game2048_manifest.rc 212B
Game2048.exe.embed.manifest 667B
Game2048Doc.sbr 0B
link-cvtres.read.1.tlog 2B
link.read.1.tlog 5KB
StdAfx.obj 631KB
Game2048.log 5KB
BscMake.command.1.tlog 890B
bscmake.read.1.tlog 1KB
rc.read.1.tlog 3KB
link.write.1.tlog 1KB
CL.write.1.tlog 3KB
Game2048Doc.obj 50KB
Game2048View.obj 59KB
Game2048View.sbr 0B
Game2048.vcxprojResolveAssemblyReference.cache 707B
MainFrm.sbr 0B
vc100.pdb 2.57MB
MainFrm.obj 32KB
Game2048.exe.embed.manifest.res 732B
Game2048.exe.intermediate.manifest 381B
link.command.1.tlog 2KB
Game2048.Build.CppClean.log 1006B
Game2048.obj 40KB
mt.write.1.tlog 486B
Game2048.pch 26.38MB
Game2048.ilk 1.5MB
bscmake.write.1.tlog 724B
Game2048.sbr 0B
Game2048.res 7KB
StdAfx.sbr 4.43MB
Game2048.exe 133KB
mt.command.1.tlog 736B
Game2048.bsc 8.92MB
rc.write.1.tlog 526B
link-cvtres.write.1.tlog 2B
Game2048View.h 2KB
ipch
game2048-21a4b680
game2048-cfe62fbe.ipch 71.88MB
Game2048.sln 882B
Game2048.clw 2KB
Game2048.vcxproj 8KB
Game2048.plg 967B
Game2048.aps 43KB
Game2048.suo 12KB
ReadMe.txt 4KB
res
Toolbar.bmp 1KB
Game2048Doc.ico 1KB
Game2048.rc2 400B
Game2048.ico 1KB
Game2048Doc.cpp 2KB
Game2048.dsw 539B
Release
vc60.idb 49KB
StdAfx.obj 750B
Game2048Doc.obj 9KB
Game2048View.obj 30KB
MainFrm.obj 13KB
Game2048.obj 16KB
Game2048.res 7KB
Game2048.exe 36KB
MainFrm.h 2KB
StdAfx.cpp 210B
Game2048.opt 50KB
Game2048.vcxproj.filters 2KB
Game2048View.cpp 16KB
Game2048.ncb 65KB
Game2048.rc 12KB
Game2048.sdf 52.64MB
Game2048.h 1KB
Game2048Doc.h 1KB
Game2048.dsp 4KB
MainFrm.cpp 3KB
Game2048.vcxproj.user 143B
StdAfx.h 1KB
共 83 条
- 1
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