GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.7824]
Renderer: NVIDIA GeForce 9800 GT
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).
<RI> Input initialized.
Begin MonoManager ReloadAssembly
Platform assembly: L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\UnityEngine.dll (this message is harmless)
Loading L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading L:\侯春哲简历2012\20120531\UnityFxExe\HeavyIceHit_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.185 seconds