知易 cocos2d-iPhone 教程-02
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知易 Cocos2D-iPhone 游戏开发教程 02
知易 iPhone 游戏开发 http://blog.sina.com.cn/carol
目录
基本概念........................................................................................................................................... 1
场景 (CCScene) ................................................................................................................... 2
层(CCLayer) .......................................................................................................................... 3
精灵(CCSprite) ..................................................................................................................... 5
导演 (CCDirector) ..................................................................................................................... 5
Cocos2D-iPhone 的实现类 ............................................................................................................... 6
CCDirector(导演类) ................................................................................................................... 6
CCScene(场景类) ...................................................................................................................... 8
CCLayer(层类) ...................................................................................................................... 9
CCSprite(精灵类) ............................................................................................................... 11
示例框架......................................................................................................................................... 13
预备知识......................................................................................................................................... 17
场景切换................................................................................................................................. 17
画面坐标系............................................................................................................................. 17
代码分析......................................................................................................................................... 20
SysMenu .................................................................................................................................. 20
GameLayer .............................................................................................................................. 22
SettingsLayer ........................................................................................................................... 26
GameCntrolMenu ................................................................................................................... 29
基本概念
为了全面掌握 Cocos2D-iPhone 的开发,我们首先需要了解该引擎的几个基本概念。
实际上返些基本概念是所有游戏开发所必须的,并非 Cocos2D-iPhone 与有。任何游戏都
是通过返些概念所针对的对象组建起来的,游戏的复杂程度决定了返些对象实现的复杂程度。