Starling Framework: the GPU powered 2D Flash API
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What is Starling?
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Starling is an ActionScript 3 library that mimics the conventional Flash display tree architecture. In contrast to conventional display objects, however, Starling "lives" entirely inside the Stage3D environment. That means that all objects are rendered directly by the GPU, which leads to a significant performance boost.
Starling's API is not a direct 1:1 port of the Flash API. The classes were streamlined and optimized for working well with the GPU; common tasks in game development were simplified. Starling hides the Stage3D internals from developers, but makes it easy to access them for those who need to create custom display objects.
Just like its iOS sibling, the [Sparrow Framework][1], Starling aims to be as lightweight and easy to use as possible. As an Open Source project, much care was taken to make the source code easy to read, understand and extend.
Where do I find more information about Starling?
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Here are a few starting points:
* [Official Homepage](http://www.starling-framework.org)
* [API Reference](http://doc.starling-framework.org)
* [Support Forum](http://forum.starling-framework.org)
* [Tutorial Book](http://www.bytearray.org/?p=3371)
[1]: http://www.sparrow-framework.org
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PrimaryFeather-Starling-Framework-v1.0-5框架源码 (106个子文件)
AGALMiniAssembler.as 27KB
Starling.as 25KB
DisplayObject.as 20KB
TextField.as 18KB
DisplayObjectContainerTest.as 18KB
QuadBatch.as 17KB
DisplayObjectContainer.as 15KB
Texture.as 14KB
VertexData.as 13KB
BitmapFont.as 13KB
MovieClip.as 12KB
TouchProcessor.as 10KB
MovieClipTest.as 10KB
Button.as 10KB
RenderSupport.as 9KB
Transitions.as 9KB
DisplayObjectTest.as 9KB
Tween.as 9KB
RenderTexture.as 8KB
EventTest.as 8KB
Image.as 7KB
Quad.as 6KB
TextureAtlas.as 6KB
EventDispatcher.as 6KB
TouchEvent.as 6KB
Touch.as 6KB
TweenTest.as 6KB
Stage.as 5KB
Event.as 5KB
AnimationScene.as 5KB
Juggler.as 5KB
BenchmarkScene.as 5KB
Sprite.as 5KB
TextureTest.as 5KB
SubTexture.as 5KB
VertexDataTest.as 5KB
ConcreteTexture.as 5KB
Assets.as 5KB
Game.as 4KB
TextureAtlasTest.as 4KB
TouchSheet.as 3KB
TextScene.as 3KB
DelayedCall.as 3KB
KeyboardEvent.as 3KB
BitmapChar.as 3KB
Color.as 3KB
TouchMarker.as 3KB
UtilsTest.as 3KB
Helpers.as 2KB
JugglerTest.as 2KB
TouchPhase.as 2KB
RenderTextureScene.as 2KB
RoundButton.as 2KB
MovieScene.as 2KB
ResizeEvent.as 2KB
TextureSmoothing.as 1KB
EnterFrameEvent.as 1KB
FlexUnitApplication.as 1KB
QuadTest.as 1KB
IAnimatable.as 1KB
Startup.as 1KB
FlexUnitCompilerApplication.as 1KB
ColorTest.as 1KB
HAlign.as 1KB
VAlign.as 1KB
TextureScene.as 1KB
CustomHitTestScene.as 1KB
transformCoords.as 1KB
TouchScene.as 995B
Scene.as 919B
formatString.as 863B
MissingContextError.as 804B
AbstractClassError.as 801B
AbstractMethodError.as 780B
getNextPowerOfTwo.as 712B
rad2deg.as 617B
deg2rad.as 608B
Constants.as 274B
compressed_texture.atf 27KB
desyrel.fnt 107KB
.gitignore 220B
.gitignore 9B
CHANGELOG.md 3KB
LICENSE.md 2KB
README.md 1KB
wing_flap.mp3 13KB
atlas.png 276KB
background.png 174KB
desyrel.png 124KB
starling_sheet.png 67KB
logo.png 39KB
starling_front.png 23KB
flash_egg.png 14KB
benchmark_object.png 6KB
button_big.png 2KB
button_square.png 1KB
button_normal.png 1KB
button_back.png 1KB
touch_marker.png 850B
generate.sh 1KB
共 106 条
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