Building an RPG with Unity 5.x
Unleash the full potential of Unity to build a fully playable,
high-quality multiplayer RPG
Vahé Karamian
BIRMINGHAM - MUMBAI
Building an RPG with Unity 5.x
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be caused
directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: October 2016
Production reference: 1101015
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78528-500-4
www.packtpub.com
Credits
Author
Vahé Karamian
Copy Editor
Safis Editing
Reviewers
Spencer Grey
Project Coordinator
Sheejal Shah
Commissioning Editor
Ashwin Nair
Proofreader
Safis Editing
Acquisition Editor
Divya Poojari
Indexer
Mariammal Chettiyar
Content Development Editor
Deepti Thore
Graphics
Abhinash Sahu
Technical Editor
Anushree Arun Tendulkar
Production Coordinator
Nilesh Mohite
About the Author
Vahé Karamian is a software consultant and author based in Los Angeles, CA. He has been
providing software development services to some of the top pharmaceutical, biotech, and
medical device manufacturing companies in the world. His latest clients included
Department of Planning and Evox Imaging. Providing web, mobile, and virtual reality
experiences.
He came across Unity when he was searching for a game engine for his projects in 2010. The
rest is history. He is the founder of the Granada Hills Unity User Group and is actively
working with the user community to educate new developers.
He is the author of Introduction to Game Programming: Using C# and Unity 3D. The book
targets individuals with no programming background. The objective of the book is to give
the reader a good foundation on the fundamentals of programming concepts and the
essentials for Unity. It is available in both eBook and paperback editions. Visit
www.noorcon.com for more information.
Vahé holds a master's degree in computer science, and is currently lecturing the following
topics: Introduction to Computer Science, Data Structures and Algorithms, Operating
Systems, Game Design and Development.
In no particular order, I would like to acknowledge the following individuals who
have been working on the reparation and production of this title: Spencer Grey, Divya
Poojari, Sweta Basu, Divij Kotian, and Anushree Tendulkar. I am sure there are many
more involved in the process. These are the folks who I have had the pleasure to meet
during the process. Your comments and feedback were a valuable part of the final result of
this work. Last but not least,
I would like to acknowledge my wife Armineh and our two beautiful children Maximilian
and Makayla for their support through the long nights in the preparation of this book.
Thank you and love you.