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Using UML : software engineering with objects and components 评分:
Using UML : software engineering with objects and components 中文版
上传时间:2009-10 大小:3.78MB
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Object-Oriented Software Engineering Using UML Patterns and JAVA
2012-09-24一本非常不错的用UML讲解软件工程的教材,讲解非常详细 深入浅出!
- 35.19MB
Software Engineering with UML-CRC(2017).pdf
2018-02-05Welcome to Software Engineering with UML. is book acknowledges and uses the Object Management Group’s Uni ed Modeling Language (UML 2.5) standard to engineer high-quality software solutions. In an age of ever-increasing demand on software developers, clarity of commu- nication and conveyance of understanding are prerequisites for success. Rapidly changing tech- nologies for development, crunching time to produce working solutions, unpredictable business and legal environments, exploding data, cross-platform testing, globally dispersed development teams, and incessant requirements dictated by highly knowledgeable users place a premium on the technical and professional skills of a software engineer. e premises of this book are that communication is the key to good software engineering and that modeling forms the basis of such communication. UML-based models facilitate and enhance communication between business analysts, users, designers, architects, and testers of the system under development. UML version 2.5 covers 14 di erent modeling constructs (package, use case, activity, interaction overview, class, sequence, communication, object, state machine, component, deployment, composite structure, timing, and pro le diagrams). UML diagrams are based on a robust meta-model, which also enables extensibility mechanisms (stereotypes, tags, and notes). An object-oriented approach to developing software introduces fundamentals for high-quality software development. erefore, the topic of object orientation is interwoven throughout this book—in discussing the fundamentals of software engineering and applying those fundamentals in modeling, and developing software solutions. UML grew out of a need to standardize a varying sets of notations and design approaches. Today it has evolved and stabilized for use across multiple software engineering functions such as capturing and modeling requirements of the problem to be solved, designing and prototyp- ing the software solution, and understanding the constraints and impact of the solution on the existing enterprise-level architecture. UML is presented in this book as three interrelated models: model of the problem space (MOPS), model of the solution space (MOSS), and model of the architectural space (MOAS). ese models are not watertight compartments but, rather, a way of delineating the tools (diagrams) provided by the UML based on a role and its purpose within a software project. As an ISO standard, UML certainly forms an integral part of a software engineer’s toolkit. Methods (processes) for developing software solutions form an important and integral part of software engineering. is material touches key areas of software development methods. Helpful * From a Tony Robbins seminar. xxiii xxiv ◾ Preface hints are provided on how a software engineer can work in an Agile development environment and also understand the wider project management aspect of producing software solutions. In the era of mobile apps, Cloud-based services, the Internet of ings (IoT), and Big Data analytics, a skeptic might be prone to discount the value of modeling (and in particular UML). Successful software development shows that disciplined modeling remains integral to communi- cations across multiple stakeholders involved in developing solutions. e aim in this book is to make software engineers appreciate the importance and the relevance of software modeling in creating high-quality software programs. Budding software engineers need to learn from the outset that developing good solutions involves a lot more than “coding.” While programming is a necessity in the eld of software, it is not su cient. For example, user interface design, nonfunctional requirements (NFRs), quality assurance, and testing are crucial topics in software engineering that are more or less beyond the UML. is book covers these additional topics to ensure the appropriate breadth and su cient depth that are necessary for teaching and learning software engineering. is book is based on the author’s teaching, researching, and experiencing the nitty-gritty and nuances in the eld of software engineering. Students and practitioners alike will nd themselves building on the knowledge gained here and applying it to the intricacies of software engineering. e book is designed to be of value to both undergraduate and postgraduate courses in software modeling through appropriate selection of chapters and corresponding emphasis on exercises and case studies. e value for practitioners is embedded in the example-based explanations and prac- tical hints and tips through the discussions.
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Software Engineering at Google
2018-05-01Fergus Henderson has been a software engineer at Google for over 10 years. He started programming as a kid in 1979, and went on to academic research in programming language design and implementation. With his PhD supervisor, he co-founded a research group at the University of Melbourne that developed the programming language Mercury. He has been a program committee member for eight international conferences, and has released over 500,000 lines of open-source code. He was a former moderator of the Usenet newsgroup comp.std.c++ and was an officially accredited “Technical Expert” to the ISO C and C++ committees. He has over 15 years of commercial software industry experience. At Google, he was one of the original developers of Blaze, a build tool now used across Google, and worked on the server-side software behind speech recognition and voice actions (before Siri!) and speech synthesis. He currently manages Google's text-to-speech engineering team, but still writes and reviews plenty of code. Software that he has written is installed on over a billion devices, and gets used over a billion times per day.
- 2.1MB
Using UML Software Engineering with Objects and Components
2009-09-03Using UML Software Engineering with Objects and Components 第二版 软件工程的经典外文教材之一 pdf文件。效果好。可打印复制。
- 8.17MB
Object Oriented Software Engineering.Using UML.Patterns and Java 3Ed
2016-08-26Object Oriented Software Engineering
- 9.76MB
Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures(1)
2008-06-21dependent variability <br>Modeling class variability using inheritance and parameterization <br>Software architectural patterns for product lines <br>Component-based distributed design using ...
- 9.47MB
Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures(2)
2008-06-21dependent variability <br>Modeling class variability using inheritance and parameterization <br>Software architectural patterns for product lines <br>Component-based distributed design using ...
- 2.51MB
Software.Engineering.The.Current.Practice.1439841225
2015-05-13Software Engineering: The Current Practice teaches students basic software engineering skills and helps practitioners refresh their knowledge and explore recent developments in the field, including ...
- 29.38MB
Object-Oriented Software Engineering - Using UML, Patterns and Java, 2nd Edition
2010-08-08面向对象软件工程-使用UML模式和JAVA 第二版 英文版 找了很久的书,中文翻译的较差。
- 7.23MB
LINQ to Objects Using C# 4.0: Using and Extending LINQ to Objects and Parallel LINQ
2010-11-08Using LINQ to Objects, .NET developers can write queries over object collections with the same deep functionality that was once available only with SQL and relational databases. Now, for the first ...
- 5.26MB
Object-Oriented Software Engineering Using UML Patterns and JAVA (epub格式)
2016-04-30用UML讲解软件工程,英文版,写的非常具体。非常值得学习! epub格式经过排版整合,非常适合当做书本。
- 613KB
Apple官方文档:Using Swift with Cocoa and Objective-C
2014-06-19iOS开发官方文档: Using Swift with Cocoa and Objective-C
- 6.73MB
Using Docker: Developing and Deploying Software with Containers.pdf
2018-07-29and system administrators—especially those keen to embrace a DevOps approach—Using Docker will take you from Docker and container basics to running dozens of containers on a multi-host system with ...
- 10.63MB
Wiley.Publishing.Professional.C++.2005.pdf
2008-06-26Chapter 6: Maximizing Software Engineering Methods Part II: C++ Coding the Professional Way Chapter 7: Coding with Style Chapters 8 and 9: Classes and Objects Chapter 10: Discovering Inheritance ...
- 5.11MB
Engineering Software as a Service: An Agile Approach Using Cloud Computing
2014-06-05A one-semester college course in software engineering focusing on cloud computing, software as a service (SaaS), and Agile development using Extreme Programming (XP). This book is neither a step-by-...
- 8.18MB
Mastering Vim Build a software development environment with Vim and Neovim
2019-01-17Mastering Vim: Build a software development environment with Vim and Neovim By 作者: Ruslan Osipov ISBN-10 书号: 1789341094 ISBN-13 书号: 9781789341096 出版日期: 2018-11-30 pages 页数: (330) Vim is ...
- 3.88MB
Object-Oriented Analysis and Design Using UML
2010-07-05Object-Oriented Analysis and Design Using UML
- 19.86MB
Modern.Software.Engineering.Methodologies.for.Mobile.and.Cloud
2017-11-08With the majority of the population using some form of mobile device, it has become increasingly important to develop more efficient cloud platforms. Modern Software Engineering Methodologies for ...
- 11.62MB
Infinity Science – Software Engineering and Testing.pdf
2019-08-16PART I: SOFTWARE ENGINEERING AND TESTING Chapter 1. Introduction to Software Engineering 3 1.1 Introduction to Software 3 1.2 Types of Software 5 1.3 Classes of Software 8 1.4 Introduction...
- 9.38MB
Engineering Software As A Service An Agile Approach Using Cloud Computing
2018-08-28Engineering Software As A Service- An Agile Approach Using Cloud Computing [1ST Edition With PDF Format]
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Engineering Adaptive Software Systems
2019-02-14This book provides promising approaches and research methods in software engineering, system engineering, and related fields to address the challenges in engineering the next-generation adaptive ...
- 4.60MB
面向对象软件工程实践开发使用UML和Java
2018-05-17Object Oriented Software Engineering Practical Software Development using UML and Java
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Qt 5实现串口调试助手 (源工程文件、0积分下载)
2021-12-06基于Qt 5实现串口调试助手,程序仅供参考,修改了之前十六进制接收0xA0--0xFF有误的问题,新增了窗口自适应(ui文件设置栅格),文件详情可看博客链接https://blog.csdn.net/m0_51294753/article/details/121405661。
- 47.24MB
【SystemVerilog】路科验证V2学习笔记(全600页).pdf
2021-02-25SystemVerilog的听课学习笔记,包括讲义截取、知识点记录、注意事项等细节的标注。 目录如下: 第一章 SV环境构建常识 1 1.1 数据类型 1 四、二值逻辑 4 定宽数组 9 foreach 13 动态数组 16 队列 19 关联数组 21 枚举类型 23 字符串 25 1.2 过程块和方法 27 initial和always 30 function逻辑电路 33 task时序电路 35 动态 静态变量 39 1.3 设计例化和连接 45 第二章 验证的方法 393 动态仿真 395 静态检查 397 虚拟模型 403 硬件加速 405 效能验证 408 性能验证 410 第三章 SV组件实现 99 3.1 接口 100 什么是interface 101 接口的优势 108 3.2 采样和数据驱动 112 竞争问题 113 接口中的时序块clocking 123 利于clocking的驱动 133 3.3 测试的开始和结束 136 仿真开始 139 program隐式结束 143 program显式结束 145 软件域program 147 3.4 调试方法 150 第四章 验证的计划 166 4.1 计划概述 166 4.2 计划的内容 173 4.3 计划的实现 185 4.4 计划的进程评估 194 第五章 验证的管理 277 6.1 验证的周期检查 277 6.2 管理三要素 291 6.3 验证的收敛 303 6.4 问题追踪 314 6.5 团队建设 321 6.6 验证的专业化 330 第六章 验证平台的结构 48 2.1 测试平台 49 2.2 硬件设计描述 55 MCDF接口描述 58 MCDF接口时序 62 MCDF寄存器描述 65 2.3 激励发生器 67 channel initiator 72 register initiator 73 2.4 监测器 74 2.5 比较器 81 2.6 验证结构 95 第七章 激励发生封装:类 209 5.1 概述 209 5.2 类的成员 233 5.3 类的继承 245 三种类型权限 protected/local/public 247 this super 253 成员覆盖 257 5.4 句柄的使用 263 5.5 包的使用 269 第八章 激励发生的随机化 340 7.1 随机约束和分布 340 权重分布 353 条件约束 355 7.2 约束块控制 358 7.3 随机函数 366 7.4 数组约束 373 7.5 随机控制 388 第九章 线程与通信 432 9.1 线程的使用 432 9.2 线程的控制 441 三个fork...join 443 等待衍生线程 451 停止线程disable 451 9.3 线程的通信 458 第十章 进程评估:覆盖率 495 10.1 覆盖率类型 495 10.2 功能覆盖策略 510 10.3 覆盖组 516 10.4 数据采样 524 10.5 覆盖选项 544 10.6 数据分析 550 第十一章 SV语言核心进阶 552 11.1 类型转换 552 11.2 虚方法 564 11.3 对象拷贝 575 11.4 回调函数 584 11.5 参数化的类 590 第十二章 UVM简介 392 8.2 UVM简介 414 8.3 UVM组件 420 8.4 UVM环境 425
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