Unity Water 2D Kit 1.1
It is a starter kit for creating animated cartoon-style water in your 2D game. It comes with mobile-ready refractive (glass) shaders, water textures, an example of buoyancy physics, and a water collision FX with sounds. The package includes two water refraction techniques: 1. GrabPass - the shader grabs and transforms what is directly under the water geometry. It is very easy to use and works fast on most platforms. 2. RenderTexture - the shader uses a texture rendered by a camera placed behind the water geometry. It can be optimised to give the best performance on mobile platforms. The package also features: + 15 water materials (3 styles and 5 variants each), + 2 water types: a surface-animated one, and a plain refraction, + waves animated by the shader, + multiple parameters for customising the material and its animation, + a tool for easy material scaling, + 7 high-quality water collision sounds, + optional shader features (multi_compile), + 3 normal (bump) maps for refraction, + an example of Buoyancy Effector 2D physics, + underwater bubbles and water splash particle effects, + documentation.
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