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OpenGL Shading Language (3rd Edition)

2011-11-16 上传大小:14.46MB
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OpenGL Shading Language (3rd Edition)

Product Description
OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform bette
                            r, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.


OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including

Traditional OpenGL fixed functionality
Stored textures and procedural textures
Image-based lighting
Lighting with spherical harmonics
Ambient occlusion and shadow mapping
Volume shadows using deferred lighting
Ward’s BRDF model                        
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评论共有18条

Cerko 2018-06-27 18:42:08
可以可以,英文挺难啃的
谁来自江湖 2018-03-28 09:21:07
英文原版,第一次怎么没有下下来
yangyifeng01 2017-12-22 16:57:23
正是在找这本,硬啃英文原版
 
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