OpenGL Shading Language.chm
The OpenGL Shading Language, a high-level procedural
shading language for OpenGL, is the most important new development in
graphics programming to emerge in years. OpenGL is the leading
cross-platform 3D-graphics API, and the OpenGL Shading Language allows developers to take total control over the most important stages of the graphics-processing pipeline.
OpenGL Shading Language is the
experienced application programmer’s guide to writing shaders. Part
reference, part tutorial, this book thoroughly
explains the shift from fixed-functionality graphics hardware to the new era of programmable
graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by utilizing the capabilities of both the visual processing unit
and the central processing unit.
In this book, you will find a detailed introduction
to the OpenGL Shading Language and the new OpenGL function calls that
support it. The text begins by describing the syntax and semantics of
this high-level programming language. Once this foundation has been
established, the book explores the creation and manipulation of shaders
using new OpenGL function calls.
OpenGL Shading Language features extensive examples of shaders and their underlying algorithms, including
The color plate section illustrates the power and
sophistication of the OpenGL Shading Language. The API Function
Reference at the end of the book is an excellent quick reference to the API entry points that support the OpenGL Shading Language. An enhanced online index allows readers to quickly and easily search the entire text
for specific topics.