========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : terraintest
========================================================================
AppWizard has created this terraintest application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your terraintest application.
terraintest.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
terraintest.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTerraintestApp application class.
terraintest.cpp
This is the main application source file that contains the application
class CTerraintestApp.
terraintest.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
terraintest.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\terraintest.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file terraintest.rc.
res\terraintest.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in terraintest.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
terraintestDoc.h, terraintestDoc.cpp - the document
These files contain your CTerraintestDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CTerraintestDoc::Serialize).
terraintestView.h, terraintestView.cpp - the view of the document
These files contain your CTerraintestView class.
CTerraintestView objects are used to view CTerraintestDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named terraintest.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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opengl与四叉树模拟地形.rar (46个子文件)
opengl与四叉树模拟地形
source
源代码
terraintest.cpp 4KB
terraintest.aps 28KB
terraintest.clw 2KB
StdAfx.cpp 213B
terraintest.rc 10KB
terraintestDoc.h 1KB
terraintest.plg 2KB
MainFrm.h 2KB
terraintestView.cpp 9KB
terraintest.ncb 161KB
terraintest.dsp 5KB
terraintest.h 1KB
Debug
terraintestDoc.obj 15KB
terraintest.pdb 345KB
vc60.pdb 356KB
terraintest.exe 124KB
terraintest.obj 23KB
terraintestView.obj 35KB
terraintest.res 7KB
MainFrm.obj 20KB
StdAfx.obj 103KB
ReadMe.txt 4KB
StdAfx.h 1KB
terraintest.opt 49KB
terraintestDoc.cpp 2KB
MainFrm.cpp 2KB
Resource.h 499B
res
terraintest.ico 1KB
Toolbar.bmp 1KB
terraintest.rc2 403B
terraintestDoc.ico 1KB
terraintest.dsw 545B
terraintestView.h 2KB
OPENGL开发库
LIB
LIBPNG1.LIB 300KB
GLAUX.LIB 1.25MB
LIBJPEG.LIB 873KB
OPENGL32.LIB 328KB
GLUT32.LIB 68KB
GLU32.LIB 48KB
DLL
GLU.DLL 309KB
GLUT32.DLL 232KB
GLUT.DLL 151KB
INCLUDE
GL
GLU.H 18KB
GL.H 67KB
GLUT.H 27KB
GLAUX.H 12KB
共 46 条
- 1
资源评论
- luoyexunxue2014-06-05被坑了,代码很乱,看不到用了四叉树,效果一般般
licl19870605
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