NeHe SDK v1.10
This is a small Software Development Kit which covers a number of the
tutorials written by Jeff Molofee(NeHe) into a fairly unified framework
that should allow the construction of simple graphical games.
There are nine example executables(in the bin directory) showing off the
capabilities of the SDK. They are:
Example 1: A simple rotating box and pyramid
Example 2: Text using OpenGL routines
Example 3: 3d Text using OpenGL routines
Example 4: Rotating box and pyramid showing frame counter
Example 5: Particle engine and billboard demonstration
Example 6: Rotating cube using multitexturing
Example 7: MD2 animation and milkshape object rendering demo
Example 8: Video texturing
Example 9: Built in shapes and display list demonstration
Example 10: Simple fog demonstration
Example 11: Environment mapping demonstration
Example 12: Scissor test and 2d demos
Required specification:
IBM compatible PC
Pentium 300 (although it may work with less) with 64MB RAM
OpenGL compatible graphics card with latest drivers.
Note: Some older cards, such as Voodoos and the early ATIs do not
have drivers which appear to be completely compatible. Use these
at your own risk. Any card problems reported are in bugs.txt
Microsoft Visual Studio 6 for recompilation and development, although
there should be no reason why it couldn't be compiled on Borland with
a few changes. MinGW gcc however has no support for IPicture at the
time of writing, so porting it might be a little more complex.
License:
If you use this software you agree to be bound by the licence in
the license.txt file.
Known Bugs:
See bugs.txt
Acknowledgments:
See thanks.txt
Development with this SDK:
The simplest way to get to grips with this SDK is to read through the example files,
then throught the library header files.
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nehe_sdk.zip
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h:33个
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nehe_sdk.zip (132个子文件)
Face2.avi 414KB
splash.bmp 76KB
splashdown.bmp 76KB
Base.bmp 65KB
Particle.bmp 3KB
splash.cfg 150B
opengl.cpp 17KB
example6.cpp 15KB
TGALoader.cpp 14KB
milkshape.cpp 12KB
image.cpp 10KB
md2.cpp 8KB
mesh.cpp 6KB
texture.cpp 6KB
splash.cpp 6KB
win32.cpp 6KB
avi.cpp 6KB
example4.cpp 5KB
state.cpp 5KB
text.cpp 5KB
shape.cpp 5KB
example10.cpp 5KB
example.cpp 4KB
model.cpp 4KB
example11.cpp 4KB
modelframe.cpp 4KB
advtexture.cpp 4KB
billboard.cpp 4KB
example12.cpp 4KB
pcxloader.cpp 4KB
particle.cpp 3KB
material.cpp 3KB
example7.cpp 3KB
program.cpp 3KB
example9.cpp 3KB
timer.cpp 2KB
example8.cpp 2KB
fog.cpp 2KB
example5.cpp 2KB
envmap.cpp 2KB
scissorbox.cpp 2KB
displaylist.cpp 2KB
button.cpp 2KB
view.cpp 2KB
example3.cpp 1KB
nexception.cpp 1KB
example2.cpp 1KB
NeheGL.dsp 7KB
example11.dsp 4KB
example10.dsp 4KB
example12.dsp 4KB
example9.dsp 4KB
example7.dsp 4KB
example2.dsp 4KB
example4.dsp 4KB
example8.dsp 4KB
example6.dsp 4KB
example5.dsp 4KB
example3.dsp 4KB
example1.dsp 4KB
nehe_sdk.dsw 4KB
example7.exe 108KB
example5.exe 92KB
example6.exe 92KB
example11.exe 88KB
example8.exe 84KB
example4.exe 80KB
example3.exe 80KB
example2.exe 80KB
example12.exe 80KB
example9.exe 76KB
example10.exe 68KB
example1.exe 68KB
Glext.h 12KB
geometry.h 7KB
ms3dspec.h 5KB
opengl.h 4KB
win32.h 3KB
mesh.h 3KB
image.h 3KB
billboard.h 3KB
text.h 3KB
texture.h 3KB
milkshape.h 3KB
state.h 3KB
colour.h 3KB
particle.h 3KB
avi.h 2KB
model.h 2KB
md2.h 2KB
splash.h 2KB
material.h 2KB
advtexture.h 2KB
modelframe.h 2KB
shape.h 2KB
view.h 2KB
timer.h 2KB
button.h 2KB
nexception.h 2KB
modelloader.h 1KB
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