luma.gl was originally created in late 2015 as a fork of PhiloGL to provide high performance WebGL rendering capability for deck.gl - a 3D visualization framework for large scale data.
With the increased adoption of the deck.gl framework, usage of luma.gl has also gradually increased. In addition, various contributors have started
to create up their own custom deck.gl layers for their apps, which requires usage of luma.gl's classes and APIs. This triggered a major rewrite the documentation and the website.