Status,Title,URL,LocalFile,FileType,Size,LastModified,DownloadResult,Level,Referrer
"Parsed","Learning Modern 3D Graphics Programming","http://www.arcsynthesis.org/gltut/","../www.arcsynthesis.org\gltut\gltut.html","HTML","38830","Sat, 03 Mar 2012 05:36:59 GMT","200 OK","0",""
"Parsed","","http://www.arcsynthesis.org/gltut/chunked.css","../www.arcsynthesis.org\gltut\chunked.css","HTML","1849","Sat, 03 Mar 2012 05:36:58 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Learning Modern 3D Graphics Programming","http://www.arcsynthesis.org/gltut/index.html","../www.arcsynthesis.org\gltut\index.html","HTML","38830","Sat, 03 Mar 2012 05:36:59 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","About this Book","http://www.arcsynthesis.org/gltut/About this Book.html","../www.arcsynthesis.org\gltut\About this Book.html","HTML","9276","Sat, 03 Mar 2012 05:36:57 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","What You Need","http://www.arcsynthesis.org/gltut/About Need.html","../www.arcsynthesis.org\gltut\About Need.html","HTML","3994","Sat, 03 Mar 2012 05:36:57 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Organization of This Book","http://www.arcsynthesis.org/gltut/About Organization.html","../www.arcsynthesis.org\gltut\About Organization.html","HTML","4167","Sat, 03 Mar 2012 05:36:57 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Conventions used in This Book","http://www.arcsynthesis.org/gltut/About Conventions.html","../www.arcsynthesis.org\gltut\About Conventions.html","HTML","3240","Sat, 03 Mar 2012 05:36:57 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Building the Tutorials","http://www.arcsynthesis.org/gltut/Building the Tutorials.html","../www.arcsynthesis.org\gltut\Building the Tutorials.html","HTML","9102","Sat, 03 Mar 2012 05:36:58 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Part I. The Basics","http://www.arcsynthesis.org/gltut/Basics/Basics.html","../www.arcsynthesis.org\gltut\Basics\Basics.html","HTML","4313","Sat, 03 Mar 2012 05:37:00 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Introduction","http://www.arcsynthesis.org/gltut/Basics/Introduction.html","../www.arcsynthesis.org\gltut\Basics\Introduction.html","HTML","14935","Sat, 03 Mar 2012 05:37:01 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 1. Hello, Triangle!","http://www.arcsynthesis.org/gltut/Basics/Tutorial 01.html","../www.arcsynthesis.org\gltut\Basics\Tutorial 01.html","HTML","5694","Sat, 03 Mar 2012 05:37:04 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 2. Playing with Colors","http://www.arcsynthesis.org/gltut/Basics/Tutorial 02.html","../www.arcsynthesis.org\gltut\Basics\Tutorial 02.html","HTML","8636","Sat, 03 Mar 2012 05:37:04 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Part II. Positioning","http://www.arcsynthesis.org/gltut/Positioning/Positioning.html","../www.arcsynthesis.org\gltut\Positioning\Positioning.html","HTML","7071","Sat, 03 Mar 2012 05:37:37 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 3. OpenGL's Moving Triangle","http://www.arcsynthesis.org/gltut/Positioning/Tutorial 03.html","../www.arcsynthesis.org\gltut\Positioning\Tutorial 03.html","HTML","13362","Sat, 03 Mar 2012 05:37:53 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 4. Objects at Rest","http://www.arcsynthesis.org/gltut/Positioning/Tutorial 04.html","../www.arcsynthesis.org\gltut\Positioning\Tutorial 04.html","HTML","10454","Sat, 03 Mar 2012 05:37:51 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 5. Objects in Depth","http://www.arcsynthesis.org/gltut/Positioning/Tutorial 05.html","../www.arcsynthesis.org\gltut\Positioning\Tutorial 05.html","HTML","28260","Sat, 03 Mar 2012 05:37:52 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 6. Objects in Motion","http://www.arcsynthesis.org/gltut/Positioning/Tutorial 06.html","../www.arcsynthesis.org\gltut\Positioning\Tutorial 06.html","HTML","9916","Sat, 03 Mar 2012 05:37:52 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 7. World in Motion","http://www.arcsynthesis.org/gltut/Positioning/Tutorial 07.html","../www.arcsynthesis.org\gltut\Positioning\Tutorial 07.html","HTML","38024","Sat, 03 Mar 2012 05:37:53 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 8. Getting Oriented","http://www.arcsynthesis.org/gltut/Positioning/Tutorial 08.html","../www.arcsynthesis.org\gltut\Positioning\Tutorial 08.html","HTML","13075","Sat, 03 Mar 2012 05:37:53 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Part III. Illumination","http://www.arcsynthesis.org/gltut/Illumination/Illumination.html","../www.arcsynthesis.org\gltut\Illumination\Illumination.html","HTML","6606","Sat, 03 Mar 2012 05:37:19 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 9. Lights On","http://www.arcsynthesis.org/gltut/Illumination/Tutorial 09.html","../www.arcsynthesis.org\gltut\Illumination\Tutorial 09.html","HTML","40616","Sat, 03 Mar 2012 05:37:29 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 10. Plane Lights","http://www.arcsynthesis.org/gltut/Illumination/Tutorial 10.html","../www.arcsynthesis.org\gltut\Illumination\Tutorial 10.html","HTML","10129","Sat, 03 Mar 2012 05:37:29 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 11. Shinies","http://www.arcsynthesis.org/gltut/Illumination/Tutorial 11.html","../www.arcsynthesis.org\gltut\Illumination\Tutorial 11.html","HTML","8745","Sat, 03 Mar 2012 05:37:29 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 12. Dynamic Range","http://www.arcsynthesis.org/gltut/Illumination/Tutorial 12.html","../www.arcsynthesis.org\gltut\Illumination\Tutorial 12.html","HTML","28558","Sat, 03 Mar 2012 05:37:30 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 13. Lies and Impostors","http://www.arcsynthesis.org/gltut/Illumination/Tutorial 13.html","../www.arcsynthesis.org\gltut\Illumination\Tutorial 13.html","HTML","21658","Sat, 03 Mar 2012 05:37:30 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Part IV. Texturing","http://www.arcsynthesis.org/gltut/Texturing/Texturing.html","../www.arcsynthesis.org\gltut\Texturing\Texturing.html","HTML","7352","Sat, 03 Mar 2012 05:38:17 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 14. Textures are not Pictures","http://www.arcsynthesis.org/gltut/Texturing/Tutorial 14.html","../www.arcsynthesis.org\gltut\Texturing\Tutorial 14.html","HTML","42476","Sat, 03 Mar 2012 05:38:24 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 15. Many Images","http://www.arcsynthesis.org/gltut/Texturing/Tutorial 15.html","../www.arcsynthesis.org\gltut\Texturing\Tutorial 15.html","HTML","8466","Sat, 03 Mar 2012 05:38:24 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 16. Gamma and Textures","http://www.arcsynthesis.org/gltut/Texturing/Tutorial 16.html","../www.arcsynthesis.org\gltut\Texturing\Tutorial 16.html","HTML","24056","Sat, 03 Mar 2012 05:38:24 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Chapter 17. Spotlight on Textures","http://www.arcsynthesis.org/gltut/Texturing/Tutorial 17.html","../www.arcsynthesis.org\gltut\Texturing\Tutorial 17.html","HTML","27362","Sat, 03 Mar 2012 05:38:25 GMT","200 OK","1","http://www.arcsynthesis.org/gltut/"
"Parsed","Part V. Framebuffer","http://www.arcsynthesis.org/gltut/Framebuffer/Framebuffer.html","../www.arcsynthesis.org\gltut\Framebuffer\Framebuffer.html","HTML","2
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离线版-Learning Modern 3D Graphics Programming (367个子文件)
chunked.css 2KB
chunked.css 2KB
chunked.css 2KB
chunked.css 2KB
chunked.css 2KB
chunked.css 2KB
chunked.css 2KB
wzlogo.gif 3KB
project_summary.htm 9KB
project_report.htm 7KB
index.html 51KB
gltut.html 51KB
Tutorial 14.html 43KB
Tutorial 09.html 41KB
Tutorial 07.html 39KB
Tut04 Perspective Projection.html 33KB
Tut01 Following the Data.html 30KB
Tutorial 12.html 30KB
Tutorial 05.html 29KB
Tut02 Vertex Attributes.html 29KB
Tutorial 17.html 28KB
Tut10 Distant Points of Light.html 28KB
Tut07 Shared Uniforms.html 27KB
Tut06 Fun with Matrices.html 27KB
Tut14 Texture Mapping.html 26KB
Tutorial 16.html 25KB
Tut10 Fragment Lighting.html 25KB
Intro Graphics and Rendering.html 24KB
Tut15 Needs More Pictures.html 24KB
Tut13 Purloined Primitives.html 23KB
Tut17 Pointing Projections.html 23KB
Tut05 Overlap and Depth Buffering.html 23KB
Tutorial 13.html 23KB
Tut17 Projective Texture.html 23KB
Tut11 Phong Model.html 20KB
Tut12 Monitors and Gamma.html 18KB
Tut04 The Matrix Has You.html 17KB
Intro What is OpenGL.html 17KB
Tut03 A Better Way.html 17KB
Tut15 Anisotropy.html 17KB
Tut01 Making Shaders.html 16KB
Tut08 Camera Relative Orientation.html 16KB
Introduction.html 16KB
apa.html 16KB
Tut08 Quaternions.html 15KB
Getting Started with OpenGL.html 15KB
Tut09 Global Illumination.html 15KB
Tut05 Optimization Base Vertex.html 15KB
Tutorial 03.html 15KB
Tut06 Translation.html 15KB
Tutorial 08.html 14KB
Tut13 Correct Chicanery.html 14KB
Tut11 BlinnPhong Model.html 14KB
Tut08 Interpolation.html 14KB
Tut09 Normal Transformation.html 14KB
Tut12 High Dynamic Range.html 13KB
Tut11 Gaussian.html 12KB
History Radeon8500.html 12KB
History TNT.html 12KB
Tut07 Primitive Drawing.html 12KB
Tut05 Boundaries and Clipping.html 12KB
History Unified.html 12KB
Tut04 Glossary.html 12KB
Tutorial 04.html 12KB
Tut06 Scale.html 12KB
Tutorial 10.html 11KB
Tut09 Mesh Topology.html 11KB
Tut03 In Review.html 11KB
Tutorial 06.html 11KB
Tut06 Rotation.html 11KB
Tut01 In Review.html 11KB
About this Book.html 11KB
Tut04 Aspect of the World.html 10KB
Tut14 Interpolation Redux.html 10KB
History GeForceFX.html 10KB
Intro Glossary.html 10KB
Building the Tutorials.html 10KB
Tut17 In Review.html 10KB
Tut03 Multiple Shaders.html 10KB
Tut05 Depth Clamping.html 10KB
Tutorial 11.html 10KB
Tut07 The Perils of World Space.html 10KB
Tut14 In Review.html 10KB
Tutorial 02.html 10KB
Tutorial 15.html 10KB
Tut13 In Review.html 10KB
Tut16 Free Gamma Correction.html 10KB
Tut11 In Review.html 10KB
Tut13 Deceit in Depth.html 9KB
Tut10 Interpolation.html 9KB
History GeForce.html 9KB
Tut15 Magnification.html 9KB
Tut03 More Power To The Shaders.html 9KB
Texturing.html 9KB
Tut16 Mipmaps and Linearity.html 9KB
Positioning.html 9KB
Tut14 Glossary.html 9KB
Tut09 In Review.html 8KB
Tut10 In Review.html 8KB
History of Graphics Hardware.html 8KB
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