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3D-picking
共74个文件
cpp:17个
h:17个
frag:8个
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2015-06-10
17:56:02
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Picking is the process of finding objects in your scene based on user input. Most commonly, you want to determine what object a user has clicked with his mouse. The 2D mouse coordinates serve as a reference on the view port to identify the projected objected that has been clicked. A similar scenario is a first person shooter, where the gun is basically the picking pointer. If you shoot the gun, the trajectory of the bullet is traced through the scene and collisions are detected, similar to a laser pointer shooting a ray through a scene until it hits an object and marks it with a small red dot.
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19.) 3D Picking Pt. 2.zip (74个子文件)
19.) 3D Picking Pt. 2
bin
data
skyboxes
jajdarkland1
jajdarkland1_dn.jpg 98KB
jajdarkland1_bk.jpg 72KB
jajdarkland1_up.jpg 74KB
jajdarkland1_rt.jpg 81KB
jajdarkland1_ft.jpg 81KB
jajdarkland1_lf.jpg 88KB
models
alien2_obj
alien2Tex1.BMP 768KB
alien2.obj 1.51MB
alien2.mtl 168B
Spongebob
sb_ball_bind.dff.mtl 230B
spongebob.png 2KB
spongebob_bind.obj 559KB
sb_ball_bind.dff.obj 496KB
spongebob_bind.mtl 159B
Thor
Marvel Ultimate Alliance-f457900.dds 683KB
thor.mtl 485B
Marvel Ultimate Alliance-f456880.dds 683KB
thor.obj 563KB
Marvel Ultimate Alliance-f458160.dds 43KB
shaders
main_shader.vert 301B
color.vert 339B
ortho2D.frag 214B
main_shader.frag 678B
ortho2D.vert 337B
dirLight.frag 479B
spotLight.frag 2KB
color.frag 106B
fog.frag 747B
font2D.frag 261B
main_shader.geom 1011B
pointLight.frag 758B
textures
blackhole.jpg 41KB
images.jpeg 9KB
grass.png 137KB
glew32.dll 315KB
19.) 3D Picking Pt. 2.exe 428KB
FreeImage.dll 2.36MB
19.) 3D Picking Pt. 2
flyingCamera.cpp 4KB
picking.cpp 4KB
skybox.h 579B
pointLight.h 626B
texture.h 2KB
win_OpenGLApp.h 1KB
static_geometry.cpp 9KB
win_OpenGLApp.cpp 7KB
vertexBufferObject.cpp 4KB
19.) 3D Picking Pt. 2.vcproj 6KB
spotLight.h 649B
skybox.cpp 4KB
dirLight.cpp 945B
objModel.h 663B
spotLight.cpp 1KB
freeTypeFont.h 1KB
shaders.h 2KB
renderScene.cpp 12KB
vertexBufferObject.h 740B
openGLControl.h 2KB
texture.cpp 7KB
objModel.cpp 10KB
static_geometry.h 392B
common_header.h 533B
framebuffer.h 864B
framebuffer.cpp 5KB
pointLight.cpp 1KB
freeTypeFont.cpp 7KB
picking.h 292B
openGLControl.cpp 11KB
dirLight.h 543B
fog.h 620B
shaders.cpp 10KB
fog.cpp 1KB
flyingCamera.h 717B
19.) 3D Picking Pt. 2.suo 25KB
19.) 3D Picking Pt. 2.sln 929B
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